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Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cpp
(cherry picked from commit 4d89da56c1)
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@@ -0,0 +1,2 @@
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--
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UPDATE `creature_template_addon` SET `auras`="" WHERE `entry` IN (38332);
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@@ -90,7 +90,7 @@ enum Spells
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SPELL_CONJURE_EMPOWERED_FLAME = 72040,
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// Ball of Flame
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SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891, // cast from creature_template_addon (needed cast before entering world)
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SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891,
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SPELL_BALL_OF_FLAMES_VISUAL = 71706,
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SPELL_BALL_OF_FLAMES = 71714,
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SPELL_FLAMES = 71393,
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@@ -975,6 +975,7 @@ class npc_ball_of_flame : public CreatureScript
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void Reset() override
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{
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DoCastSelf(SPELL_FLAME_SPHERE_SPAWN_EFFECT, true);
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DoCastSelf(SPELL_BALL_OF_FLAMES_VISUAL, true);
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if (me->GetEntry() == NPC_BALL_OF_INFERNO_FLAME)
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{
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