Core/Scripts: Gurtogg Bloodboil Rewrite (#18279)

Core/Scripts: Gurtogg Bloodboil Rewrite
This commit is contained in:
Keader
2016-11-25 23:31:17 -02:00
committed by Aokromes
parent 51507efd01
commit eb41194dbb
2 changed files with 312 additions and 198 deletions

View File

@@ -0,0 +1,23 @@
-- Added aura Acidic Wound on Gurtogg Bloodboil
DELETE FROM `creature_addon` where `guid`=52761;
INSERT INTO `creature_addon` (`guid`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES
(52761, 0, 0, 0, 0, 0, 40484);
-- SpellScripts
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_gurtogg_bloodboil_insignificance';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(40618, 'spell_gurtogg_bloodboil_insignificance');
-- Added creature script in Fel Geyser creature
UPDATE `creature_template` SET `ScriptName`='npc_fel_geyser' WHERE `entry`=23254;
-- Conditions for spell Taunt Gurtogg
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=40603;
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(13,3,40603,0,0,31,0,3,22948,0,0,0,0,'','Effect_0 and Effect_1 - Hits Gurtogg Bloodboil');
-- Fix Texts
UPDATE `creature_text` SET `text`='I hunger.',`BroadcastTextId`=21744 WHERE `entry`=22948 AND `groupid`=2 AND `id`=1;
DELETE FROM `creature_text` WHERE `entry`=22948 AND `groupid`IN(3,4);
INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`BroadcastTextId`,`TextRange`,`comment`) VALUES
(22948,3,0,'I\'ll rip the meat from your bones!',14,0,100,0,0,11438,21745,0,'bloodboil SAY_ENRAGE');

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,42 +15,77 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: Boss_Bloodboil
Complete: 80
Category: Black Temple
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "black_temple.h"
#include "GridNotifiersImpl.h"
#include "PassiveAI.h"
enum Bloodboil
enum Says
{
//Speech'n'Sound
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_SPECIAL = 2,
SAY_ENRAGE = 3,
SAY_DEATH = 4,
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_SPECIAL = 2,
SAY_ENRAGE = 3
};
//Spells
SPELL_ACID_GEYSER = 40630,
SPELL_ACIDIC_WOUND = 40481,
SPELL_ARCING_SMASH = 40599,
SPELL_BLOODBOIL = 42005, // This spell is AoE whereas it shouldn't be
SPELL_FEL_ACID = 40508,
enum Spells
{
//Gurtogg
SPELL_BLOODBOIL = 42005,
SPELL_ARCING_SMASH = 40457,
SPELL_FEL_ACID_BREATH = 40508,
SPELL_EJECT = 40486,
SPELL_BEWILDERING_STRIKE = 40491,
SPELL_FEL_RAGE_SELF = 40594,
SPELL_INSIGNIFIGANCE = 40618,
SPELL_FEL_RAGE_TARGET = 40604,
SPELL_FEL_RAGE_2 = 40616,
SPELL_FEL_RAGE_3 = 41625,
SPELL_BEWILDERING_STRIKE = 40491,
SPELL_EJECT1 = 40486, // 1000 Physical damage + knockback + script effect (should handle threat reduction I think)
SPELL_EJECT2 = 40597, // 1000 Physical damage + Stun (used in phase 2?)
SPELL_FEL_RAGE_TARGET_2 = 46787,
SPELL_FEL_GEYSER = 40569,
SPELL_CHARGE = 40602,
SPELL_EJECT_2 = 40597,
SPELL_FEL_ACID_BREATH_2 = 40595,
SPELL_ARCING_SMASH_2 = 40599,
SPELL_BERSERK = 45078,
//Player
SPELL_TAUNT_GURTOGG = 40603,
SPELL_INSIGNIFIGANCE = 40618,
SPELL_BERSERK = 45078
SPELL_FEL_RAGE_P = 40617,
//Fel Geyser
SPELL_FEL_GEYSER_2 = 40593,
SPELL_BIRTH = 40031
};
enum Phases
{
PHASE_1 = 1,
PHASE_2 = 2,
GROUP_PHASE_1 = 1,
GROUP_PHASE_2 = 2
};
enum Sounds
{
SOUND_ID_DEATH = 11439,
SOUND_ID_ENRAGE = 11437
};
enum Events
{
EVENT_BERSERK = 1,
EVENT_BLOODBOIL,
EVENT_ARCING_SMASH,
EVENT_FEL_ACID_BREATH,
EVENT_EJECT,
EVENT_BEWILDERING_STRIKE,
EVENT_CHANGE_PHASE,
EVENT_START_PHASE_2,
EVENT_EJECT_2,
EVENT_FEL_ACID_BREATH_2,
EVENT_ARCING_SMASH_2,
EVENT_CHARGE_PLAYER
};
class boss_gurtogg_bloodboil : public CreatureScript
@@ -59,11 +93,6 @@ class boss_gurtogg_bloodboil : public CreatureScript
public:
boss_gurtogg_bloodboil() : CreatureScript("boss_gurtogg_bloodboil") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature);
}
struct boss_gurtogg_bloodboilAI : public BossAI
{
boss_gurtogg_bloodboilAI(Creature* creature) : BossAI(creature, DATA_GURTOGG_BLOODBOIL)
@@ -71,77 +100,78 @@ public:
Initialize();
}
void Initialize()
{
TargetGUID.Clear();
TargetThreat = 0;
BloodboilTimer = 10000;
BloodboilCount = 0;
AcidGeyserTimer = 1000;
AcidicWoundTimer = 6000;
ArcingSmashTimer = 19000;
EnrageTimer = 600000;
FelAcidTimer = 25000;
EjectTimer = 10000;
BewilderingStrikeTimer = 15000;
PhaseChangeTimer = 60000;
Phase1 = true;
}
ObjectGuid TargetGUID;
float TargetThreat;
uint32 BloodboilTimer;
uint32 BloodboilCount;
uint32 AcidGeyserTimer;
uint32 AcidicWoundTimer;
uint32 ArcingSmashTimer;
uint32 EnrageTimer;
uint32 FelAcidTimer;
uint32 EjectTimer;
uint32 BewilderingStrikeTimer;
uint32 PhaseChangeTimer;
bool Phase1;
void Reset() override
{
_Reset();
Initialize();
events.SetPhase(PHASE_1);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
}
void Initialize()
{
_oldThreat = 0.0f;
_oldTargetGUID.Clear();
_targetGUID.Clear();
}
bool CanAIAttack(Unit const* who) const override
{
return BossAI::CanAIAttack(who) && !who->HasAura(SPELL_BEWILDERING_STRIKE);
}
void AttackStart(Unit* who) override
{
if (!CanAIAttack(who))
return;
BossAI::AttackStart(who);
}
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
events.ScheduleEvent(EVENT_BERSERK, Minutes(10));
events.ScheduleEvent(EVENT_CHANGE_PHASE, Seconds(60));
ScheduleEvents();
}
void KilledUnit(Unit* /*victim*/) override
void EnterEvadeMode(EvadeReason /*why*/) override
{
Talk(SAY_SLAY);
_DespawnAtEvade();
}
void ScheduleEvents()
{
if (events.IsInPhase(PHASE_1))
{
events.ScheduleEvent(EVENT_BLOODBOIL, Seconds(10), GROUP_PHASE_1, PHASE_1);
events.ScheduleEvent(EVENT_ARCING_SMASH, Seconds(10), GROUP_PHASE_1, PHASE_1);
events.ScheduleEvent(EVENT_FEL_ACID_BREATH, Seconds(25), GROUP_PHASE_1, PHASE_1);
events.ScheduleEvent(EVENT_EJECT, Seconds(35), GROUP_PHASE_1, PHASE_1);
events.ScheduleEvent(EVENT_BEWILDERING_STRIKE, Seconds(47), GROUP_PHASE_1, PHASE_1);
}
else if (events.IsInPhase(PHASE_2))
{
events.ScheduleEvent(EVENT_START_PHASE_2, Milliseconds(100), GROUP_PHASE_2, PHASE_2);
events.ScheduleEvent(EVENT_EJECT_2, Seconds(14), GROUP_PHASE_2, PHASE_2);
events.ScheduleEvent(EVENT_FEL_ACID_BREATH_2, Seconds(16), GROUP_PHASE_2, PHASE_2);
events.ScheduleEvent(EVENT_ARCING_SMASH_2, Seconds(8), GROUP_PHASE_2, PHASE_2);
}
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void RevertThreatOnTarget(ObjectGuid guid)
{
if (Unit* unit = ObjectAccessor::GetUnit(*me, guid))
{
if (DoGetThreat(unit))
DoModifyThreatPercent(unit, -100);
if (TargetThreat)
me->AddThreat(unit, TargetThreat);
}
DoPlaySoundToSet(me, SOUND_ID_DEATH);
}
void UpdateAI(uint32 diff) override
@@ -149,135 +179,161 @@ public:
if (!UpdateVictim())
return;
if (ArcingSmashTimer <= diff)
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
DoCastVictim(SPELL_ARCING_SMASH);
ArcingSmashTimer = 10000;
} else ArcingSmashTimer -= diff;
if (FelAcidTimer <= diff)
{
DoCastVictim(SPELL_FEL_ACID);
FelAcidTimer = 25000;
} else FelAcidTimer -= diff;
if (!me->HasAura(SPELL_BERSERK))
{
if (EnrageTimer <= diff)
switch (eventId)
{
DoCast(me, SPELL_BERSERK);
Talk(SAY_ENRAGE);
} else EnrageTimer -= diff;
}
if (Phase1)
{
if (BewilderingStrikeTimer <= diff)
{
DoCastVictim(SPELL_BEWILDERING_STRIKE);
float mt_threat = DoGetThreat(me->GetVictim());
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
me->AddThreat(target, mt_threat);
BewilderingStrikeTimer = 20000;
} else BewilderingStrikeTimer -= diff;
if (EjectTimer <= diff)
{
DoCastVictim(SPELL_EJECT1);
DoModifyThreatPercent(me->GetVictim(), -40);
EjectTimer = 15000;
} else EjectTimer -= diff;
if (AcidicWoundTimer <= diff)
{
DoCastVictim(SPELL_ACIDIC_WOUND);
AcidicWoundTimer = 10000;
} else AcidicWoundTimer -= diff;
if (BloodboilTimer <= diff)
{
if (BloodboilCount < 5) // Only cast it five times.
{
DoCastAOE(SPELL_BLOODBOIL);
++BloodboilCount;
BloodboilTimer = 10000*BloodboilCount;
}
} else BloodboilTimer -= diff;
}
if (!Phase1)
{
if (AcidGeyserTimer <= diff)
{
DoCastVictim(SPELL_ACID_GEYSER);
AcidGeyserTimer = 30000;
} else AcidGeyserTimer -= diff;
if (EjectTimer <= diff)
{
DoCastVictim(SPELL_EJECT2);
EjectTimer = 15000;
} else EjectTimer -= diff;
}
if (PhaseChangeTimer <= diff)
{
if (Phase1)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
Phase1 = false;
TargetThreat = DoGetThreat(target);
TargetGUID = target->GetGUID();
target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
if (DoGetThreat(target))
DoModifyThreatPercent(target, -100);
me->AddThreat(target, 50000000.0f);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
// If VMaps are disabled, this spell can call the whole instance
DoCast(me, SPELL_INSIGNIFIGANCE, true);
DoCast(target, SPELL_FEL_RAGE_TARGET, true);
DoCast(target, SPELL_FEL_RAGE_2, true);
/* These spells do not work, comment them out for now.
DoCast(target, SPELL_FEL_RAGE_2, true);
DoCast(target, SPELL_FEL_RAGE_3, true);*/
//Cast this without triggered so that it appears in combat logs and shows visual.
DoCast(me, SPELL_FEL_RAGE_SELF);
case EVENT_BLOODBOIL:
DoCast(SPELL_BLOODBOIL);
events.Repeat(Seconds(10));
break;
case EVENT_ARCING_SMASH:
DoCastVictim(SPELL_ARCING_SMASH);
events.Repeat(Seconds(10));
break;
case EVENT_FEL_ACID_BREATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, me->GetCombatReach()))
DoCast(target, SPELL_FEL_ACID_BREATH);
events.Repeat(Seconds(25), Seconds(30));
break;
case EVENT_EJECT:
Talk(SAY_SPECIAL);
DoCastVictim(SPELL_EJECT);
break;
case EVENT_BEWILDERING_STRIKE:
DoCastVictim(SPELL_BEWILDERING_STRIKE);
break;
case EVENT_CHANGE_PHASE:
ChangePhase();
break;
case EVENT_START_PHASE_2:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
if (Unit* oldTarget = me->GetVictim())
{
_oldTargetGUID = oldTarget->GetGUID();
_oldThreat = DoGetThreat(oldTarget);
}
_targetGUID = target->GetGUID();
DoCastSelf(SPELL_FEL_RAGE_SELF, true);
DoCast(target, SPELL_FEL_RAGE_TARGET, true);
DoCast(target, SPELL_FEL_RAGE_2, true);
DoCast(target, SPELL_FEL_RAGE_3, true);
DoCast(target, SPELL_FEL_GEYSER, true);
DoCast(target, SPELL_FEL_RAGE_TARGET_2, true);
target->CastSpell(target, SPELL_FEL_RAGE_P, true);
target->CastSpell(target, SPELL_TAUNT_GURTOGG, true);
DoCastAOE(SPELL_INSIGNIFIGANCE, true);
AcidGeyserTimer = 1000;
PhaseChangeTimer = 30000;
}
events.ScheduleEvent(EVENT_CHARGE_PLAYER, Seconds(2), GROUP_PHASE_2, PHASE_2);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
}
//Solo attempts dont change phase (he reset first phase spells)
else
{
events.SetPhase(PHASE_1);
events.CancelEventGroup(GROUP_PHASE_2);
ScheduleEvents();
events.RescheduleEvent(EVENT_CHANGE_PHASE, Seconds(60));
}
break;
case EVENT_CHARGE_PLAYER:
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
DoCast(target, SPELL_CHARGE);
break;
case EVENT_EJECT_2:
DoCastVictim(SPELL_EJECT_2);
break;
case EVENT_FEL_ACID_BREATH_2:
DoCastVictim(SPELL_FEL_ACID_BREATH_2);
break;
case EVENT_ARCING_SMASH_2:
DoCastVictim(SPELL_ARCING_SMASH_2);
events.Repeat(Seconds(13));
break;
case EVENT_BERSERK:
DoCast(SPELL_BERSERK);
roll_chance_i(50) ? Talk(SAY_ENRAGE) : DoPlaySoundToSet(me, SOUND_ID_ENRAGE);
break;
default:
break;
}
else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage
{
if (TargetGUID)
RevertThreatOnTarget(TargetGUID);
TargetGUID.Clear();
Phase1 = true;
BloodboilTimer = 10000;
BloodboilCount = 0;
AcidicWoundTimer += 2000;
ArcingSmashTimer += 2000;
FelAcidTimer += 2000;
EjectTimer += 2000;
PhaseChangeTimer = 60000;
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
}
} else PhaseChangeTimer -= diff;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
void ChangePhase()
{
if (events.IsInPhase(PHASE_1))
{
events.SetPhase(PHASE_2);
events.CancelEventGroup(GROUP_PHASE_1);
events.ScheduleEvent(EVENT_CHANGE_PHASE, Seconds(30));
ScheduleEvents();
}
else if (events.IsInPhase(PHASE_2))
{
events.SetPhase(PHASE_1);
events.CancelEventGroup(GROUP_PHASE_2);
events.ScheduleEvent(EVENT_CHANGE_PHASE, Seconds(60));
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
ScheduleEvents();
//When phase 2 ends, he need attack back the tanker of the first phase
if (Unit* target = ObjectAccessor::GetUnit(*me, _oldTargetGUID))
if (Unit* phase2tanker = ObjectAccessor::GetUnit(*me, _targetGUID))
{
DoModifyThreatPercent(phase2tanker, -100);
AttackStart(target);
me->AddThreat(target, _oldThreat);
Initialize();
}
}
}
private:
ObjectGuid _targetGUID;
ObjectGuid _oldTargetGUID;
float _oldThreat;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature);
}
};
class npc_fel_geyser : public CreatureScript
{
public:
npc_fel_geyser() : CreatureScript("npc_fel_geyser") { }
struct npc_fel_geyserAI : public PassiveAI
{
npc_fel_geyserAI(Creature* creature) : PassiveAI(creature) { }
void Reset() override
{
DoCastSelf(SPELL_FEL_GEYSER_2, true);
DoCastSelf(SPELL_BIRTH, true);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fel_geyserAI(creature);
}
};
// 42005 - Bloodboil
class spell_gurtogg_bloodboil_bloodboil : public SpellScriptLoader
{
public:
@@ -310,8 +366,43 @@ class spell_gurtogg_bloodboil_bloodboil : public SpellScriptLoader
}
};
class spell_gurtogg_bloodboil_insignificance : public SpellScriptLoader
{
public:
spell_gurtogg_bloodboil_insignificance() : SpellScriptLoader("spell_gurtogg_bloodboil_insignificance") { }
class spell_gurtogg_bloodboil_insignificance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gurtogg_bloodboil_insignificance_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_FEL_RAGE_TARGET))
return false;
return true;
}
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_FEL_RAGE_TARGET));
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gurtogg_bloodboil_insignificance_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_gurtogg_bloodboil_insignificance_SpellScript();
}
};
void AddSC_boss_gurtogg_bloodboil()
{
new boss_gurtogg_bloodboil();
new npc_fel_geyser();
new spell_gurtogg_bloodboil_bloodboil();
new spell_gurtogg_bloodboil_insignificance();
}