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Core/Scripts: Gurtogg Bloodboil Rewrite (#18279)
Core/Scripts: Gurtogg Bloodboil Rewrite
This commit is contained in:
23
sql/updates/world/3.3.5/9999_25_44_50_world.sql
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23
sql/updates/world/3.3.5/9999_25_44_50_world.sql
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@@ -0,0 +1,23 @@
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-- Added aura Acidic Wound on Gurtogg Bloodboil
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DELETE FROM `creature_addon` where `guid`=52761;
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INSERT INTO `creature_addon` (`guid`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES
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(52761, 0, 0, 0, 0, 0, 40484);
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-- SpellScripts
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DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_gurtogg_bloodboil_insignificance';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(40618, 'spell_gurtogg_bloodboil_insignificance');
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-- Added creature script in Fel Geyser creature
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UPDATE `creature_template` SET `ScriptName`='npc_fel_geyser' WHERE `entry`=23254;
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-- Conditions for spell Taunt Gurtogg
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=40603;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(13,3,40603,0,0,31,0,3,22948,0,0,0,0,'','Effect_0 and Effect_1 - Hits Gurtogg Bloodboil');
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-- Fix Texts
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UPDATE `creature_text` SET `text`='I hunger.',`BroadcastTextId`=21744 WHERE `entry`=22948 AND `groupid`=2 AND `id`=1;
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DELETE FROM `creature_text` WHERE `entry`=22948 AND `groupid`IN(3,4);
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`BroadcastTextId`,`TextRange`,`comment`) VALUES
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(22948,3,0,'I\'ll rip the meat from your bones!',14,0,100,0,0,11438,21745,0,'bloodboil SAY_ENRAGE');
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -16,42 +15,77 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: Boss_Bloodboil
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Complete: 80
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Category: Black Temple
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "black_temple.h"
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#include "GridNotifiersImpl.h"
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#include "PassiveAI.h"
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enum Bloodboil
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enum Says
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{
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//Speech'n'Sound
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_SPECIAL = 2,
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SAY_ENRAGE = 3,
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SAY_DEATH = 4,
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_SPECIAL = 2,
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SAY_ENRAGE = 3
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};
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//Spells
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SPELL_ACID_GEYSER = 40630,
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SPELL_ACIDIC_WOUND = 40481,
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SPELL_ARCING_SMASH = 40599,
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SPELL_BLOODBOIL = 42005, // This spell is AoE whereas it shouldn't be
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SPELL_FEL_ACID = 40508,
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enum Spells
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{
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//Gurtogg
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SPELL_BLOODBOIL = 42005,
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SPELL_ARCING_SMASH = 40457,
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SPELL_FEL_ACID_BREATH = 40508,
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SPELL_EJECT = 40486,
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SPELL_BEWILDERING_STRIKE = 40491,
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SPELL_FEL_RAGE_SELF = 40594,
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SPELL_INSIGNIFIGANCE = 40618,
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SPELL_FEL_RAGE_TARGET = 40604,
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SPELL_FEL_RAGE_2 = 40616,
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SPELL_FEL_RAGE_3 = 41625,
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SPELL_BEWILDERING_STRIKE = 40491,
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SPELL_EJECT1 = 40486, // 1000 Physical damage + knockback + script effect (should handle threat reduction I think)
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SPELL_EJECT2 = 40597, // 1000 Physical damage + Stun (used in phase 2?)
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SPELL_FEL_RAGE_TARGET_2 = 46787,
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SPELL_FEL_GEYSER = 40569,
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SPELL_CHARGE = 40602,
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SPELL_EJECT_2 = 40597,
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SPELL_FEL_ACID_BREATH_2 = 40595,
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SPELL_ARCING_SMASH_2 = 40599,
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SPELL_BERSERK = 45078,
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//Player
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SPELL_TAUNT_GURTOGG = 40603,
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SPELL_INSIGNIFIGANCE = 40618,
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SPELL_BERSERK = 45078
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SPELL_FEL_RAGE_P = 40617,
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//Fel Geyser
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SPELL_FEL_GEYSER_2 = 40593,
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SPELL_BIRTH = 40031
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};
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enum Phases
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{
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PHASE_1 = 1,
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PHASE_2 = 2,
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GROUP_PHASE_1 = 1,
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GROUP_PHASE_2 = 2
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};
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enum Sounds
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{
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SOUND_ID_DEATH = 11439,
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SOUND_ID_ENRAGE = 11437
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};
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enum Events
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{
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EVENT_BERSERK = 1,
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EVENT_BLOODBOIL,
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EVENT_ARCING_SMASH,
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EVENT_FEL_ACID_BREATH,
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EVENT_EJECT,
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EVENT_BEWILDERING_STRIKE,
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EVENT_CHANGE_PHASE,
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EVENT_START_PHASE_2,
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EVENT_EJECT_2,
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EVENT_FEL_ACID_BREATH_2,
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EVENT_ARCING_SMASH_2,
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EVENT_CHARGE_PLAYER
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};
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class boss_gurtogg_bloodboil : public CreatureScript
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@@ -59,11 +93,6 @@ class boss_gurtogg_bloodboil : public CreatureScript
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public:
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boss_gurtogg_bloodboil() : CreatureScript("boss_gurtogg_bloodboil") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature);
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}
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struct boss_gurtogg_bloodboilAI : public BossAI
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{
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boss_gurtogg_bloodboilAI(Creature* creature) : BossAI(creature, DATA_GURTOGG_BLOODBOIL)
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@@ -71,77 +100,78 @@ public:
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Initialize();
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}
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void Initialize()
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{
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TargetGUID.Clear();
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TargetThreat = 0;
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BloodboilTimer = 10000;
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BloodboilCount = 0;
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AcidGeyserTimer = 1000;
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AcidicWoundTimer = 6000;
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ArcingSmashTimer = 19000;
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EnrageTimer = 600000;
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FelAcidTimer = 25000;
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EjectTimer = 10000;
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BewilderingStrikeTimer = 15000;
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PhaseChangeTimer = 60000;
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Phase1 = true;
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}
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ObjectGuid TargetGUID;
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float TargetThreat;
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uint32 BloodboilTimer;
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uint32 BloodboilCount;
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uint32 AcidGeyserTimer;
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uint32 AcidicWoundTimer;
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uint32 ArcingSmashTimer;
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uint32 EnrageTimer;
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uint32 FelAcidTimer;
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uint32 EjectTimer;
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uint32 BewilderingStrikeTimer;
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uint32 PhaseChangeTimer;
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bool Phase1;
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void Reset() override
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{
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_Reset();
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Initialize();
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events.SetPhase(PHASE_1);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
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}
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void Initialize()
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{
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_oldThreat = 0.0f;
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_oldTargetGUID.Clear();
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_targetGUID.Clear();
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}
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bool CanAIAttack(Unit const* who) const override
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{
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return BossAI::CanAIAttack(who) && !who->HasAura(SPELL_BEWILDERING_STRIKE);
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}
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void AttackStart(Unit* who) override
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{
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if (!CanAIAttack(who))
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return;
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BossAI::AttackStart(who);
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_EnterCombat();
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events.ScheduleEvent(EVENT_BERSERK, Minutes(10));
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events.ScheduleEvent(EVENT_CHANGE_PHASE, Seconds(60));
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ScheduleEvents();
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}
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void KilledUnit(Unit* /*victim*/) override
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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Talk(SAY_SLAY);
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_DespawnAtEvade();
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}
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void ScheduleEvents()
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{
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if (events.IsInPhase(PHASE_1))
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{
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events.ScheduleEvent(EVENT_BLOODBOIL, Seconds(10), GROUP_PHASE_1, PHASE_1);
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events.ScheduleEvent(EVENT_ARCING_SMASH, Seconds(10), GROUP_PHASE_1, PHASE_1);
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events.ScheduleEvent(EVENT_FEL_ACID_BREATH, Seconds(25), GROUP_PHASE_1, PHASE_1);
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events.ScheduleEvent(EVENT_EJECT, Seconds(35), GROUP_PHASE_1, PHASE_1);
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events.ScheduleEvent(EVENT_BEWILDERING_STRIKE, Seconds(47), GROUP_PHASE_1, PHASE_1);
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}
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else if (events.IsInPhase(PHASE_2))
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{
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events.ScheduleEvent(EVENT_START_PHASE_2, Milliseconds(100), GROUP_PHASE_2, PHASE_2);
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events.ScheduleEvent(EVENT_EJECT_2, Seconds(14), GROUP_PHASE_2, PHASE_2);
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events.ScheduleEvent(EVENT_FEL_ACID_BREATH_2, Seconds(16), GROUP_PHASE_2, PHASE_2);
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events.ScheduleEvent(EVENT_ARCING_SMASH_2, Seconds(8), GROUP_PHASE_2, PHASE_2);
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}
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void RevertThreatOnTarget(ObjectGuid guid)
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{
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if (Unit* unit = ObjectAccessor::GetUnit(*me, guid))
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{
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if (DoGetThreat(unit))
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DoModifyThreatPercent(unit, -100);
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if (TargetThreat)
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me->AddThreat(unit, TargetThreat);
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}
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DoPlaySoundToSet(me, SOUND_ID_DEATH);
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}
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void UpdateAI(uint32 diff) override
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@@ -149,135 +179,161 @@ public:
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if (!UpdateVictim())
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return;
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if (ArcingSmashTimer <= diff)
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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DoCastVictim(SPELL_ARCING_SMASH);
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ArcingSmashTimer = 10000;
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} else ArcingSmashTimer -= diff;
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if (FelAcidTimer <= diff)
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{
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DoCastVictim(SPELL_FEL_ACID);
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FelAcidTimer = 25000;
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} else FelAcidTimer -= diff;
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if (!me->HasAura(SPELL_BERSERK))
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{
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if (EnrageTimer <= diff)
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switch (eventId)
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{
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DoCast(me, SPELL_BERSERK);
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Talk(SAY_ENRAGE);
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} else EnrageTimer -= diff;
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}
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if (Phase1)
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{
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if (BewilderingStrikeTimer <= diff)
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{
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DoCastVictim(SPELL_BEWILDERING_STRIKE);
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float mt_threat = DoGetThreat(me->GetVictim());
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
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me->AddThreat(target, mt_threat);
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BewilderingStrikeTimer = 20000;
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} else BewilderingStrikeTimer -= diff;
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if (EjectTimer <= diff)
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{
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DoCastVictim(SPELL_EJECT1);
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DoModifyThreatPercent(me->GetVictim(), -40);
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EjectTimer = 15000;
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} else EjectTimer -= diff;
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if (AcidicWoundTimer <= diff)
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{
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DoCastVictim(SPELL_ACIDIC_WOUND);
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AcidicWoundTimer = 10000;
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} else AcidicWoundTimer -= diff;
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if (BloodboilTimer <= diff)
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{
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if (BloodboilCount < 5) // Only cast it five times.
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{
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DoCastAOE(SPELL_BLOODBOIL);
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++BloodboilCount;
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BloodboilTimer = 10000*BloodboilCount;
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}
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} else BloodboilTimer -= diff;
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}
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if (!Phase1)
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{
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if (AcidGeyserTimer <= diff)
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{
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DoCastVictim(SPELL_ACID_GEYSER);
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AcidGeyserTimer = 30000;
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} else AcidGeyserTimer -= diff;
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if (EjectTimer <= diff)
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{
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DoCastVictim(SPELL_EJECT2);
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EjectTimer = 15000;
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} else EjectTimer -= diff;
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}
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if (PhaseChangeTimer <= diff)
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{
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if (Phase1)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
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{
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Phase1 = false;
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TargetThreat = DoGetThreat(target);
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TargetGUID = target->GetGUID();
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target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
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if (DoGetThreat(target))
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DoModifyThreatPercent(target, -100);
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me->AddThreat(target, 50000000.0f);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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// If VMaps are disabled, this spell can call the whole instance
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DoCast(me, SPELL_INSIGNIFIGANCE, true);
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DoCast(target, SPELL_FEL_RAGE_TARGET, true);
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DoCast(target, SPELL_FEL_RAGE_2, true);
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/* These spells do not work, comment them out for now.
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DoCast(target, SPELL_FEL_RAGE_2, true);
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DoCast(target, SPELL_FEL_RAGE_3, true);*/
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//Cast this without triggered so that it appears in combat logs and shows visual.
|
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DoCast(me, SPELL_FEL_RAGE_SELF);
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|
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case EVENT_BLOODBOIL:
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DoCast(SPELL_BLOODBOIL);
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events.Repeat(Seconds(10));
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break;
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case EVENT_ARCING_SMASH:
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DoCastVictim(SPELL_ARCING_SMASH);
|
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events.Repeat(Seconds(10));
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break;
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case EVENT_FEL_ACID_BREATH:
|
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, me->GetCombatReach()))
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DoCast(target, SPELL_FEL_ACID_BREATH);
|
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events.Repeat(Seconds(25), Seconds(30));
|
||||
break;
|
||||
case EVENT_EJECT:
|
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Talk(SAY_SPECIAL);
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||||
DoCastVictim(SPELL_EJECT);
|
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break;
|
||||
case EVENT_BEWILDERING_STRIKE:
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DoCastVictim(SPELL_BEWILDERING_STRIKE);
|
||||
break;
|
||||
case EVENT_CHANGE_PHASE:
|
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ChangePhase();
|
||||
break;
|
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case EVENT_START_PHASE_2:
|
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
|
||||
{
|
||||
if (Unit* oldTarget = me->GetVictim())
|
||||
{
|
||||
_oldTargetGUID = oldTarget->GetGUID();
|
||||
_oldThreat = DoGetThreat(oldTarget);
|
||||
}
|
||||
_targetGUID = target->GetGUID();
|
||||
DoCastSelf(SPELL_FEL_RAGE_SELF, true);
|
||||
DoCast(target, SPELL_FEL_RAGE_TARGET, true);
|
||||
DoCast(target, SPELL_FEL_RAGE_2, true);
|
||||
DoCast(target, SPELL_FEL_RAGE_3, true);
|
||||
DoCast(target, SPELL_FEL_GEYSER, true);
|
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DoCast(target, SPELL_FEL_RAGE_TARGET_2, true);
|
||||
target->CastSpell(target, SPELL_FEL_RAGE_P, true);
|
||||
target->CastSpell(target, SPELL_TAUNT_GURTOGG, true);
|
||||
DoCastAOE(SPELL_INSIGNIFIGANCE, true);
|
||||
|
||||
AcidGeyserTimer = 1000;
|
||||
PhaseChangeTimer = 30000;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHARGE_PLAYER, Seconds(2), GROUP_PHASE_2, PHASE_2);
|
||||
|
||||
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
|
||||
}
|
||||
//Solo attempts dont change phase (he reset first phase spells)
|
||||
else
|
||||
{
|
||||
events.SetPhase(PHASE_1);
|
||||
events.CancelEventGroup(GROUP_PHASE_2);
|
||||
ScheduleEvents();
|
||||
events.RescheduleEvent(EVENT_CHANGE_PHASE, Seconds(60));
|
||||
}
|
||||
break;
|
||||
case EVENT_CHARGE_PLAYER:
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
break;
|
||||
case EVENT_EJECT_2:
|
||||
DoCastVictim(SPELL_EJECT_2);
|
||||
break;
|
||||
case EVENT_FEL_ACID_BREATH_2:
|
||||
DoCastVictim(SPELL_FEL_ACID_BREATH_2);
|
||||
break;
|
||||
case EVENT_ARCING_SMASH_2:
|
||||
DoCastVictim(SPELL_ARCING_SMASH_2);
|
||||
events.Repeat(Seconds(13));
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
DoCast(SPELL_BERSERK);
|
||||
roll_chance_i(50) ? Talk(SAY_ENRAGE) : DoPlaySoundToSet(me, SOUND_ID_ENRAGE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage
|
||||
{
|
||||
if (TargetGUID)
|
||||
RevertThreatOnTarget(TargetGUID);
|
||||
TargetGUID.Clear();
|
||||
Phase1 = true;
|
||||
BloodboilTimer = 10000;
|
||||
BloodboilCount = 0;
|
||||
AcidicWoundTimer += 2000;
|
||||
ArcingSmashTimer += 2000;
|
||||
FelAcidTimer += 2000;
|
||||
EjectTimer += 2000;
|
||||
PhaseChangeTimer = 60000;
|
||||
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
|
||||
}
|
||||
} else PhaseChangeTimer -= diff;
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void ChangePhase()
|
||||
{
|
||||
if (events.IsInPhase(PHASE_1))
|
||||
{
|
||||
events.SetPhase(PHASE_2);
|
||||
events.CancelEventGroup(GROUP_PHASE_1);
|
||||
events.ScheduleEvent(EVENT_CHANGE_PHASE, Seconds(30));
|
||||
ScheduleEvents();
|
||||
}
|
||||
else if (events.IsInPhase(PHASE_2))
|
||||
{
|
||||
events.SetPhase(PHASE_1);
|
||||
events.CancelEventGroup(GROUP_PHASE_2);
|
||||
events.ScheduleEvent(EVENT_CHANGE_PHASE, Seconds(60));
|
||||
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
|
||||
ScheduleEvents();
|
||||
//When phase 2 ends, he need attack back the tanker of the first phase
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, _oldTargetGUID))
|
||||
if (Unit* phase2tanker = ObjectAccessor::GetUnit(*me, _targetGUID))
|
||||
{
|
||||
DoModifyThreatPercent(phase2tanker, -100);
|
||||
AttackStart(target);
|
||||
me->AddThreat(target, _oldThreat);
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
private:
|
||||
ObjectGuid _targetGUID;
|
||||
ObjectGuid _oldTargetGUID;
|
||||
float _oldThreat;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_fel_geyser : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_fel_geyser() : CreatureScript("npc_fel_geyser") { }
|
||||
|
||||
struct npc_fel_geyserAI : public PassiveAI
|
||||
{
|
||||
npc_fel_geyserAI(Creature* creature) : PassiveAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
DoCastSelf(SPELL_FEL_GEYSER_2, true);
|
||||
DoCastSelf(SPELL_BIRTH, true);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_fel_geyserAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// 42005 - Bloodboil
|
||||
class spell_gurtogg_bloodboil_bloodboil : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
@@ -310,8 +366,43 @@ class spell_gurtogg_bloodboil_bloodboil : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
class spell_gurtogg_bloodboil_insignificance : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_gurtogg_bloodboil_insignificance() : SpellScriptLoader("spell_gurtogg_bloodboil_insignificance") { }
|
||||
|
||||
class spell_gurtogg_bloodboil_insignificance_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gurtogg_bloodboil_insignificance_SpellScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_FEL_RAGE_TARGET))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_FEL_RAGE_TARGET));
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gurtogg_bloodboil_insignificance_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_gurtogg_bloodboil_insignificance_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gurtogg_bloodboil()
|
||||
{
|
||||
new boss_gurtogg_bloodboil();
|
||||
new npc_fel_geyser();
|
||||
new spell_gurtogg_bloodboil_bloodboil();
|
||||
new spell_gurtogg_bloodboil_insignificance();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user