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Core/Log: move an error to DEBUG level.
Prevents console spam in case of players canceling the cinematic at characters' first login.
(cherry picked from commit 1e2d55acf0)
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@@ -839,7 +839,7 @@ void WorldSession::HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet)
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if (WorldObject* target = _player->GetViewpoint())
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_player->SetSeer(target);
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else
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TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
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TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
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}
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else
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{
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