Core/Log: move an error to DEBUG level.

Prevents console spam in case of players canceling the cinematic at characters' first login.
(cherry picked from commit 1e2d55acf0)
This commit is contained in:
SnapperRy
2016-09-29 21:36:47 +02:00
committed by joschiwald
parent 14030ea59e
commit eb75601a0c

View File

@@ -839,7 +839,7 @@ void WorldSession::HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet)
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
}
else
{