Core/Packets: updated SMSG_WEATHER and SMSG_OVERRIDE_LIGHT to packet class

This commit is contained in:
Ovahlord
2020-04-07 16:14:09 +02:00
parent 113202ea48
commit eb81e8f4a3
4 changed files with 69 additions and 27 deletions

View File

@@ -4679,13 +4679,13 @@ void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const
SendZoneWeather(itr->second, player);
if (uint32 overrideLight = itr->second.OverrideLightId)
if (uint32 overrideLightId = itr->second.OverrideLightId)
{
WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
data << uint32(_defaultLight);
data << uint32(overrideLight);
data << uint32(itr->second.LightFadeInTime);
player->SendDirectMessage(&data);
WorldPackets::Misc::OverrideLight overrideLight;
overrideLight.AreaLightID = _defaultLight;
overrideLight.OverrideLightID = overrideLightId;
overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime;
player->SendDirectMessage(overrideLight.Write());
}
}
@@ -4705,11 +4705,8 @@ void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player
{
if (WeatherState weatherId = zoneDynamicInfo.WeatherId)
{
WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
data << uint32(weatherId);
data << float(zoneDynamicInfo.WeatherGrade);
data << uint8(0);
player->SendDirectMessage(&data);
WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade);
player->SendDirectMessage(weather.Write());
}
else if (zoneDynamicInfo.DefaultWeather)
{
@@ -4759,15 +4756,13 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGra
if (!players.isEmpty())
{
WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
data << uint32(weatherId);
data << float(weatherGrade);
data << uint8(0);
WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
weather.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
player->SendDirectMessage(&data);
player->SendDirectMessage(weather.GetRawPacket());
}
}
@@ -4780,15 +4775,16 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
if (!players.isEmpty())
{
WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
data << uint32(_defaultLight);
data << uint32(lightId);
data << uint32(fadeInTime);
WorldPackets::Misc::OverrideLight overrideLight;
overrideLight.AreaLightID = _defaultLight;
overrideLight.OverrideLightID = lightId;
overrideLight.TransitionMilliseconds = fadeInTime;
overrideLight.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
player->SendDirectMessage(&data);
player->SendDirectMessage(overrideLight.GetRawPacket());
}
}

View File

@@ -162,3 +162,26 @@ WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
return &_worldPacket;
}
WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
WorldPacket const* WorldPackets::Misc::Weather::Write()
{
_worldPacket << uint32(WeatherID);
_worldPacket << float(Intensity);
_worldPacket << uint8(Abrupt);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
{
_worldPacket << uint32(AreaLightID);
_worldPacket << uint32(OverrideLightID);
_worldPacket << uint32(TransitionMilliseconds);
return &_worldPacket;
}

View File

@@ -22,6 +22,8 @@
#include "ObjectGuid.h"
#include "Optional.h"
enum WeatherState : uint32;
namespace WorldPackets
{
namespace Misc
@@ -189,6 +191,31 @@ namespace WorldPackets
uint32 SoundKitID = 0;
ObjectGuid SourceObjectGUID;
};
class TC_GAME_API Weather final : public ServerPacket
{
public:
Weather();
Weather(WeatherState weatherID, float intensity = 0.0f, bool abrupt = false);
WorldPacket const* Write() override;
bool Abrupt = false;
float Intensity = 0.0f;
WeatherState WeatherID = WeatherState(0);
};
class OverrideLight final : public ServerPacket
{
public:
OverrideLight() : ServerPacket(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4) { }
WorldPacket const* Write() override;
int32 AreaLightID = 0;
int32 TransitionMilliseconds = 0;
int32 OverrideLightID = 0;
};
}
}

View File

@@ -26,6 +26,7 @@
#include "Item.h"
#include "Log.h"
#include "LootMgr.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
@@ -6313,12 +6314,7 @@ void AuraEffect::HandleAuraForceWeather(AuraApplication const* aurApp, uint8 mod
return;
if (apply)
{
WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
data << uint32(GetMiscValue()) << 1.0f << uint8(0);
target->SendDirectMessage(&data);
}
target->SendDirectMessage(WorldPackets::Misc::Weather(WeatherState(GetMiscValue()), 1.0f).Write());
else
target->GetMap()->SendZoneWeather(target->GetZoneId(), target);
}