set correct script in class instance the eye,

remove line endings in g3dlite\g3d\ray.h

--HG--
branch : trunk
This commit is contained in:
Supabad
2010-08-08 22:49:20 +02:00
parent d75011c4a8
commit ebc0821e88
2 changed files with 5 additions and 5 deletions

View File

@@ -36,7 +36,7 @@ private:
// The following are for the "ray slope" optimization from
// "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
// by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
// by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
// Computer Graphics Lab, TU Braunschweig, Germany and
// University of Koblenz-Landau, Germany*/
enum Classification {MMM, MMP, MPM, MPP, PMM, PMP, PPM, PPP, POO, MOO, OPO, OMO, OOP, OOM, OMM, OMP, OPM, OPP, MOM, MOP, POM, POP, MMO, MPO, PMO, PPO}; Classification classification;

View File

@@ -35,11 +35,11 @@ EndScriptData */
3 - Void Reaver event
*/
class instance_mechanar : public InstanceMapScript
class instance_the_eye : public InstanceMapScript
{
public:
instance_mechanar()
: InstanceMapScript("instance_mechanar")
instance_the_eye()
: InstanceMapScript("instance_the_eye")
{
}
@@ -201,6 +201,6 @@ class instance_mechanar : public InstanceMapScript
};
void AddSC_instance_the_eye()
{
new instance_mechanar;
new instance_the_eye;
}