Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hook is available for that class as well

This commit is contained in:
Ovah
2020-01-28 05:48:10 +01:00
committed by GitHub
parent de7d9f2590
commit ebf116e6a3

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@@ -2113,6 +2113,7 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama
void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
{
FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
}
SpellScriptLoader::SpellScriptLoader(char const* name)