Scripts/Commands: Convert argument parsing of most debug commands to new system (PR #25260)

(cherry picked from commit 76f309b4e8)
This commit is contained in:
Peter Keresztes Schmidt
2020-08-17 22:45:09 +02:00
committed by Shauren
parent e0ddc676d6
commit ec26736e30
2 changed files with 73 additions and 190 deletions

View File

@@ -0,0 +1,3 @@
UPDATE `command` SET `help`='Syntax: .debug transport [start/stop]
Allows to stop the current transport at its nearest wait point and start movement of a stopped one. Not all transports can be started or stopped.' WHERE `name`='debug transport';

View File

@@ -188,19 +188,9 @@ public:
return true;
}
static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
// cinematicId - ID from CinematicSequences.dbc
static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, uint32 cinematicId)
{
// USAGE: .debug play cinematic #cinematicId
// #cinematicId - ID decimal number from CinemaicSequences.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 cinematicId = atoul(args);
CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId);
if (!cineSeq)
{
@@ -209,7 +199,6 @@ public:
return false;
}
// Dump camera locations
if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0]))
{
@@ -227,18 +216,9 @@ public:
return true;
}
static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
// movieId - ID from Movie.dbc
static bool HandleDebugPlayMovieCommand(ChatHandler* handler, uint32 movieId)
{
// USAGE: .debug play movie #movieId
// #movieId - ID decimal number from Movie.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 movieId = atoul(args);
if (!sMovieStore.LookupEntry(movieId))
{
@@ -251,22 +231,9 @@ public:
return true;
}
//Play sound
static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
// soundId - ID from SoundKit.db2
static bool HandleDebugPlaySoundCommand(ChatHandler* handler, uint32 soundId, Optional<uint32> broadcastTextId)
{
// USAGE: .debug playsound #soundId
// #soundId - ID decimal number from SoundEntries.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
char const* soundIdToken = strtok((char*)args, " ");
uint32 soundId = atoul(soundIdToken);
if (!sSoundKitStore.LookupEntry(soundId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
@@ -284,32 +251,18 @@ public:
return false;
}
uint32 broadcastTextId = 0;
char const* broadcastTextIdToken = strtok(nullptr, " ");
if (broadcastTextIdToken)
broadcastTextId = atoul(broadcastTextIdToken);
if (player->GetTarget().IsEmpty())
unit->PlayDistanceSound(soundId, player);
else
unit->PlayDirectSound(soundId, player, broadcastTextId);
unit->PlayDirectSound(soundId, player, broadcastTextId.value_or(0));
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
return true;
}
static bool HandleDebugPlayMusicCommand(ChatHandler* handler, char const* args)
// musicId - ID from SoundEntries.dbc
static bool HandleDebugPlayMusicCommand(ChatHandler* handler, uint32 musicId)
{
// USAGE: .debug play music #musicId
// #musicId - ID decimal number from SoundEntries.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 musicId = atoul(args);
if (!sSoundKitStore.LookupEntry(musicId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId);
@@ -396,7 +349,7 @@ public:
return true;
}
static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugSendOpcodeCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
Player* player = nullptr;
@@ -547,21 +500,13 @@ public:
return true;
}
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, uint32 variable, uint32 value)
{
char* w = strtok((char*)args, " ");
char* s = strtok(nullptr, " ");
if (!w || !s)
return false;
uint32 world = atoul(w);
uint32 state = atoul(s);
handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
handler->GetSession()->GetPlayer()->SendUpdateWorldState(variable, value);
return true;
}
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player->isDebugAreaTriggers)
@@ -577,7 +522,6 @@ public:
return true;
}
//Send notification in channel
static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -593,7 +537,6 @@ public:
return true;
}
//Send notification in chat
static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -614,7 +557,7 @@ public:
return true;
}
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler)
{
Creature* target = handler->getSelectedCreature();
if (!target)
@@ -633,13 +576,8 @@ public:
return true;
}
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, std::string itemState)
{
if (!*args)
return false;
std::string itemState = args;
ItemUpdateState state = ITEM_UNCHANGED;
bool listQueue = false;
bool checkAll = false;
@@ -904,19 +842,19 @@ public:
return true;
}
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/)
{
sBattlegroundMgr->ToggleTesting();
return true;
}
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/)
{
sBattlegroundMgr->ToggleArenaTesting();
return true;
}
static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugThreatListCommand(ChatHandler* handler)
{
Unit* target = handler->getSelectedUnit();
if (!target)
@@ -1001,7 +939,7 @@ public:
return true;
}
static bool HandleDebugThreatInfoCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugThreatInfoCommand(ChatHandler* handler)
{
Unit* target = handler->getSelectedUnit();
if (!target)
@@ -1076,7 +1014,7 @@ public:
return true;
}
static bool HandleDebugCombatListCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugCombatListCommand(ChatHandler* handler)
{
Unit* target = handler->getSelectedUnit();
if (!target)
@@ -1115,26 +1053,17 @@ public:
return true;
}
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, uint32 entry, Optional<int8> seatId)
{
Unit* target = handler->getSelectedUnit();
if (!target || !target->IsVehicle())
return false;
if (!args)
return false;
char* i = strtok((char*)args, " ");
if (!i)
return false;
char* j = strtok(nullptr, " ");
uint32 entry = atoul(i);
int8 seatId = j ? (int8)atoi(j) : -1;
if (!seatId)
seatId = -1;
if (!entry)
handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
handler->GetSession()->GetPlayer()->EnterVehicle(target, *seatId);
else
{
Creature* passenger = nullptr;
@@ -1143,40 +1072,27 @@ public:
Cell::VisitAllObjects(handler->GetSession()->GetPlayer(), searcher, 30.0f);
if (!passenger || passenger == target)
return false;
passenger->EnterVehicle(target, seatId);
passenger->EnterVehicle(target, *seatId);
}
handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
handler->PSendSysMessage("Unit %u entered vehicle %hhd", entry, *seatId);
return true;
}
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, uint32 entry, Optional<uint32> id)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* i = strtok(nullptr, " ");
if (!e)
return false;
uint32 entry = atoul(e);
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach());
if (!i)
if (!id)
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
uint32 id = atoul(i);
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (!ci)
return false;
VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
VehicleEntry const* ve = sVehicleStore.LookupEntry(*id);
if (!ve)
return false;
@@ -1184,7 +1100,7 @@ public:
Map* map = handler->GetSession()->GetPlayer()->GetMap();
Position pos = { x, y, z, o };
Creature* v = Creature::CreateCreature(entry, map, pos, id);
Creature* v = Creature::CreateCreature(entry, map, pos, *id);
if (!v)
return false;
@@ -1195,7 +1111,7 @@ public:
return true;
}
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler)
{
char const* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
std::ostringstream ss;
@@ -1205,46 +1121,25 @@ public:
return true;
}
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, Optional<uint32> phaseId, Optional<uint32> visibleMapId, Optional<uint32> uiMapPhaseId)
{
if (!*args)
return false;
char* t = strtok((char*)args, " ");
char* p = strtok(nullptr, " ");
char* m = strtok(nullptr, " ");
if (!t)
return false;
PhaseShift phaseShift;
if (uint32 ut = (uint32)atoi(t))
phaseShift.AddVisibleMapId(ut, nullptr);
if (phaseId)
phaseShift.AddPhase(*phaseId, PhaseFlags::None, nullptr);
if (p)
if (uint32 up = (uint32)atoi(p))
phaseShift.AddPhase(up, PhaseFlags::None, nullptr);
if (visibleMapId)
phaseShift.AddVisibleMapId(*visibleMapId, nullptr);
if (m)
if (uint32 um = (uint32)atoi(m))
phaseShift.AddUiMapPhaseId(um);
if (uiMapPhaseId)
phaseShift.AddUiMapPhaseId(*uiMapPhaseId);
PhasingHandler::SendToPlayer(handler->GetSession()->GetPlayer(), phaseShift);
return true;
}
static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
static bool HandleDebugItemExpireCommand(ChatHandler* handler, ObjectGuid::LowType guid)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
if (!e)
return false;
ObjectGuid::LowType guid = strtoull(e, nullptr, 10);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid::Create<HighGuid::Item>(guid));
if (!i)
@@ -1273,7 +1168,7 @@ public:
return true;
}
static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugLoSCommand(ChatHandler* handler)
{
if (Unit* unit = handler->getSelectedUnit())
{
@@ -1362,7 +1257,7 @@ public:
return true;
}
static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleWPGPSCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -1372,16 +1267,16 @@ public:
return true;
}
static bool HandleDebugTransportCommand(ChatHandler* handler, char const* args)
static bool HandleDebugTransportCommand(ChatHandler* handler, std::string operation)
{
Transport* transport = handler->GetSession()->GetPlayer()->GetTransport();
if (!transport)
return false;
bool start = false;
if (!stricmp(args, "stop"))
if (StringEqualI(operation, "stop"))
transport->EnableMovement(false);
else if (!stricmp(args, "start"))
else if (StringEqualI(operation, "start"))
{
transport->EnableMovement(true);
start = true;
@@ -1398,19 +1293,16 @@ public:
return true;
}
static bool HandleDebugLoadCellsCommand(ChatHandler* handler, char const* args)
static bool HandleDebugLoadCellsCommand(ChatHandler* handler, Optional<uint32> mapId)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
Map* map = nullptr;
if (mapId)
map = sMapMgr->FindBaseNonInstanceMap(*mapId);
if (*args)
{
int32 mapId = atoi(args);
map = sMapMgr->FindBaseNonInstanceMap(mapId);
}
if (!map)
map = player->GetMap();
@@ -1419,7 +1311,7 @@ public:
return true;
}
static bool HandleDebugBoundaryCommand(ChatHandler* handler, char const* args)
static bool HandleDebugBoundaryCommand(ChatHandler* handler, Optional<ExactSequence<'f', 'i', 'l','l'>> fill, Optional<uint32> durationArg)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
@@ -1428,23 +1320,18 @@ public:
if (!target || !target->IsAIEnabled())
return false;
char* fill_str = args ? strtok((char*)args, " ") : nullptr;
char* duration_str = args ? strtok(nullptr, " ") : nullptr;
Seconds duration = duration_str ? Seconds(atoi(duration_str)) : 0s;
if (duration <= 0s || duration >= 30min) // arbitary upper limit
Seconds duration = durationArg ? Seconds(*durationArg) : 0s;
if (duration <= 0s || duration >= 30min) // arbitrary upper limit
duration = 3min;
bool doFill = fill_str ? (stricmp(fill_str, "FILL") == 0) : false;
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, doFill);
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, fill.has_value());
if (errMsg > 0)
handler->PSendSysMessage(errMsg);
return true;
}
static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDebugPhaseCommand(ChatHandler* handler)
{
Unit* target = handler->getSelectedUnit();
@@ -1464,55 +1351,50 @@ public:
return true;
}
static bool HandleDebugRaidResetCommand(ChatHandler* handler, char const* args)
static bool HandleDebugRaidResetCommand(ChatHandler* handler, uint32 mapId, Optional<uint32> difficulty)
{
char* map_str = args ? strtok((char*)args, " ") : nullptr;
char* difficulty_str = args ? strtok(nullptr, " ") : nullptr;
int32 map = map_str ? atoi(map_str) : -1;
MapEntry const* mEntry = (map >= 0) ? sMapStore.LookupEntry(map) : nullptr;
MapEntry const* mEntry = sMapStore.LookupEntry(mapId);
if (!mEntry)
{
handler->PSendSysMessage("Invalid map specified.");
return false;
return true;
}
if (!mEntry->IsDungeon())
{
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->MapName[handler->GetSessionDbcLocale()]);
return true;
}
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
if (!sDifficultyStore.HasRecord(difficulty) || difficulty < -1)
if (difficulty && !sDifficultyStore.HasRecord(*difficulty))
{
handler->PSendSysMessage("Invalid difficulty %d.", difficulty);
handler->PSendSysMessage("Invalid difficulty %d.", *difficulty);
return false;
}
if (difficulty >= 0 && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(difficulty)))
if (difficulty && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(*difficulty)))
{
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
return true;
}
if (difficulty == -1)
if (!difficulty)
{
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->MapName[handler->GetSessionDbcLocale()]);
for (DifficultyEntry const* diff : sDifficultyStore)
{
if (sDB2Manager.GetMapDifficultyData(map, Difficulty(diff->ID)))
if (sDB2Manager.GetMapDifficultyData(mapId, Difficulty(diff->ID)))
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff->ID, mEntry->MapName[handler->GetSessionDbcLocale()]);
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(diff->ID));
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(diff->ID));
}
}
}
else if (mEntry->IsNonRaidDungeon() && difficulty == DIFFICULTY_NORMAL)
else if (mEntry->IsNonRaidDungeon() && *difficulty == DIFFICULTY_NORMAL)
{
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[handler->GetSessionDbcLocale()], difficulty);
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[handler->GetSessionDbcLocale()], *difficulty);
}
else
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(difficulty));
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(*difficulty));
}
return true;
}
@@ -1553,12 +1435,12 @@ public:
return true;
}
static bool HandleDebugNearGraveyard(ChatHandler* handler, char const* args)
static bool HandleDebugNearGraveyard(ChatHandler* handler, Optional<ExactSequence<'l', 'i', 'n', 'k', 'e', 'd'>> linked)
{
Player* player = handler->GetSession()->GetPlayer();
WorldSafeLocsEntry const* nearestLoc = nullptr;
if (stricmp(args, "linked"))
if (linked)
{
if (Battleground* bg = player->GetBattleground())
nearestLoc = bg->GetClosestGraveyard(player);
@@ -1819,9 +1701,8 @@ public:
return true;
}
static bool HandleDebugGuidLimitsCommand(ChatHandler* handler, CommandArgs* args)
static bool HandleDebugGuidLimitsCommand(ChatHandler* handler, Optional<uint32> mapId)
{
auto mapId = args->TryConsume<uint32>();
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
@@ -1852,9 +1733,8 @@ public:
map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GenerateLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
}
static bool HandleDebugObjectCountCommand(ChatHandler* handler, CommandArgs* args)
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)
{
auto mapId = args->TryConsume<uint32>();
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.value(),