mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
Scripts/Commands: Convert argument parsing of most debug commands to new system (PR #25260)
(cherry picked from commit 76f309b4e8)
This commit is contained in:
committed by
Shauren
parent
e0ddc676d6
commit
ec26736e30
@@ -0,0 +1,3 @@
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UPDATE `command` SET `help`='Syntax: .debug transport [start/stop]
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Allows to stop the current transport at its nearest wait point and start movement of a stopped one. Not all transports can be started or stopped.' WHERE `name`='debug transport';
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@@ -188,19 +188,9 @@ public:
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return true;
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}
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static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
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// cinematicId - ID from CinematicSequences.dbc
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static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, uint32 cinematicId)
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{
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// USAGE: .debug play cinematic #cinematicId
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// #cinematicId - ID decimal number from CinemaicSequences.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 cinematicId = atoul(args);
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CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId);
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if (!cineSeq)
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{
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@@ -209,7 +199,6 @@ public:
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return false;
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}
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// Dump camera locations
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if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0]))
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{
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@@ -227,18 +216,9 @@ public:
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return true;
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}
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static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
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// movieId - ID from Movie.dbc
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static bool HandleDebugPlayMovieCommand(ChatHandler* handler, uint32 movieId)
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{
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// USAGE: .debug play movie #movieId
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// #movieId - ID decimal number from Movie.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 movieId = atoul(args);
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if (!sMovieStore.LookupEntry(movieId))
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{
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@@ -251,22 +231,9 @@ public:
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return true;
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}
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//Play sound
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static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
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// soundId - ID from SoundKit.db2
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static bool HandleDebugPlaySoundCommand(ChatHandler* handler, uint32 soundId, Optional<uint32> broadcastTextId)
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{
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// USAGE: .debug playsound #soundId
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// #soundId - ID decimal number from SoundEntries.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char const* soundIdToken = strtok((char*)args, " ");
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uint32 soundId = atoul(soundIdToken);
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if (!sSoundKitStore.LookupEntry(soundId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
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@@ -284,32 +251,18 @@ public:
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return false;
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}
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uint32 broadcastTextId = 0;
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char const* broadcastTextIdToken = strtok(nullptr, " ");
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if (broadcastTextIdToken)
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broadcastTextId = atoul(broadcastTextIdToken);
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if (player->GetTarget().IsEmpty())
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unit->PlayDistanceSound(soundId, player);
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else
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unit->PlayDirectSound(soundId, player, broadcastTextId);
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unit->PlayDirectSound(soundId, player, broadcastTextId.value_or(0));
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
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return true;
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}
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static bool HandleDebugPlayMusicCommand(ChatHandler* handler, char const* args)
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// musicId - ID from SoundEntries.dbc
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static bool HandleDebugPlayMusicCommand(ChatHandler* handler, uint32 musicId)
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{
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// USAGE: .debug play music #musicId
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// #musicId - ID decimal number from SoundEntries.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 musicId = atoul(args);
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if (!sSoundKitStore.LookupEntry(musicId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId);
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@@ -396,7 +349,7 @@ public:
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return true;
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}
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler)
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{
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Unit* unit = handler->getSelectedUnit();
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Player* player = nullptr;
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@@ -547,21 +500,13 @@ public:
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return true;
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}
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static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, uint32 variable, uint32 value)
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{
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char* w = strtok((char*)args, " ");
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char* s = strtok(nullptr, " ");
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if (!w || !s)
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return false;
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uint32 world = atoul(w);
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uint32 state = atoul(s);
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handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
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handler->GetSession()->GetPlayer()->SendUpdateWorldState(variable, value);
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return true;
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}
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static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugAreaTriggersCommand(ChatHandler* handler)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (!player->isDebugAreaTriggers)
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@@ -577,7 +522,6 @@ public:
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return true;
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}
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//Send notification in channel
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static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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@@ -593,7 +537,6 @@ public:
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return true;
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}
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//Send notification in chat
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static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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@@ -614,7 +557,7 @@ public:
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return true;
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}
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static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler)
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{
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Creature* target = handler->getSelectedCreature();
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if (!target)
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@@ -633,13 +576,8 @@ public:
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return true;
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}
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static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugGetItemStateCommand(ChatHandler* handler, std::string itemState)
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{
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if (!*args)
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return false;
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std::string itemState = args;
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ItemUpdateState state = ITEM_UNCHANGED;
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bool listQueue = false;
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bool checkAll = false;
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@@ -904,19 +842,19 @@ public:
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return true;
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}
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static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
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static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/)
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{
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sBattlegroundMgr->ToggleTesting();
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return true;
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}
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static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
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static bool HandleDebugArenaCommand(ChatHandler* /*handler*/)
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{
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sBattlegroundMgr->ToggleArenaTesting();
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return true;
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}
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static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugThreatListCommand(ChatHandler* handler)
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{
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Unit* target = handler->getSelectedUnit();
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if (!target)
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@@ -1001,7 +939,7 @@ public:
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return true;
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}
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static bool HandleDebugThreatInfoCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugThreatInfoCommand(ChatHandler* handler)
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{
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Unit* target = handler->getSelectedUnit();
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if (!target)
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@@ -1076,7 +1014,7 @@ public:
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return true;
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}
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static bool HandleDebugCombatListCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugCombatListCommand(ChatHandler* handler)
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{
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Unit* target = handler->getSelectedUnit();
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if (!target)
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@@ -1115,26 +1053,17 @@ public:
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return true;
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}
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static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, uint32 entry, Optional<int8> seatId)
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{
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Unit* target = handler->getSelectedUnit();
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if (!target || !target->IsVehicle())
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return false;
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if (!args)
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return false;
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char* i = strtok((char*)args, " ");
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if (!i)
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return false;
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char* j = strtok(nullptr, " ");
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uint32 entry = atoul(i);
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int8 seatId = j ? (int8)atoi(j) : -1;
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if (!seatId)
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seatId = -1;
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if (!entry)
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handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
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handler->GetSession()->GetPlayer()->EnterVehicle(target, *seatId);
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else
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{
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Creature* passenger = nullptr;
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@@ -1143,40 +1072,27 @@ public:
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Cell::VisitAllObjects(handler->GetSession()->GetPlayer(), searcher, 30.0f);
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if (!passenger || passenger == target)
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return false;
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passenger->EnterVehicle(target, seatId);
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passenger->EnterVehicle(target, *seatId);
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}
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handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
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handler->PSendSysMessage("Unit %u entered vehicle %hhd", entry, *seatId);
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return true;
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}
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static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, uint32 entry, Optional<uint32> id)
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{
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if (!*args)
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return false;
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char* e = strtok((char*)args, " ");
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char* i = strtok(nullptr, " ");
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if (!e)
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return false;
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uint32 entry = atoul(e);
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float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
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handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach());
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if (!i)
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if (!id)
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return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
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uint32 id = atoul(i);
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CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
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if (!ci)
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return false;
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VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
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VehicleEntry const* ve = sVehicleStore.LookupEntry(*id);
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if (!ve)
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return false;
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@@ -1184,7 +1100,7 @@ public:
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Map* map = handler->GetSession()->GetPlayer()->GetMap();
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Position pos = { x, y, z, o };
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Creature* v = Creature::CreateCreature(entry, map, pos, id);
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Creature* v = Creature::CreateCreature(entry, map, pos, *id);
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if (!v)
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return false;
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@@ -1195,7 +1111,7 @@ public:
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return true;
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}
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static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugSendLargePacketCommand(ChatHandler* handler)
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{
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char const* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
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std::ostringstream ss;
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@@ -1205,46 +1121,25 @@ public:
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return true;
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}
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static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, Optional<uint32> phaseId, Optional<uint32> visibleMapId, Optional<uint32> uiMapPhaseId)
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{
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if (!*args)
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return false;
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char* t = strtok((char*)args, " ");
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char* p = strtok(nullptr, " ");
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char* m = strtok(nullptr, " ");
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if (!t)
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return false;
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PhaseShift phaseShift;
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if (uint32 ut = (uint32)atoi(t))
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phaseShift.AddVisibleMapId(ut, nullptr);
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if (phaseId)
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phaseShift.AddPhase(*phaseId, PhaseFlags::None, nullptr);
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if (p)
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if (uint32 up = (uint32)atoi(p))
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phaseShift.AddPhase(up, PhaseFlags::None, nullptr);
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if (visibleMapId)
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phaseShift.AddVisibleMapId(*visibleMapId, nullptr);
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if (m)
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if (uint32 um = (uint32)atoi(m))
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phaseShift.AddUiMapPhaseId(um);
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if (uiMapPhaseId)
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phaseShift.AddUiMapPhaseId(*uiMapPhaseId);
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PhasingHandler::SendToPlayer(handler->GetSession()->GetPlayer(), phaseShift);
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return true;
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}
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static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugItemExpireCommand(ChatHandler* handler, ObjectGuid::LowType guid)
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{
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if (!*args)
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return false;
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char* e = strtok((char*)args, " ");
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if (!e)
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return false;
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ObjectGuid::LowType guid = strtoull(e, nullptr, 10);
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Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid::Create<HighGuid::Item>(guid));
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if (!i)
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@@ -1273,7 +1168,7 @@ public:
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return true;
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}
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static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugLoSCommand(ChatHandler* handler)
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{
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if (Unit* unit = handler->getSelectedUnit())
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{
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@@ -1362,7 +1257,7 @@ public:
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return true;
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}
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static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleWPGPSCommand(ChatHandler* handler)
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{
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Player* player = handler->GetSession()->GetPlayer();
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@@ -1372,16 +1267,16 @@ public:
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return true;
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}
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static bool HandleDebugTransportCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugTransportCommand(ChatHandler* handler, std::string operation)
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{
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Transport* transport = handler->GetSession()->GetPlayer()->GetTransport();
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if (!transport)
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return false;
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bool start = false;
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if (!stricmp(args, "stop"))
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if (StringEqualI(operation, "stop"))
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transport->EnableMovement(false);
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else if (!stricmp(args, "start"))
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else if (StringEqualI(operation, "start"))
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{
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transport->EnableMovement(true);
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start = true;
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@@ -1398,19 +1293,16 @@ public:
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return true;
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}
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static bool HandleDebugLoadCellsCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugLoadCellsCommand(ChatHandler* handler, Optional<uint32> mapId)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (!player)
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return false;
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Map* map = nullptr;
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if (mapId)
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map = sMapMgr->FindBaseNonInstanceMap(*mapId);
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if (*args)
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{
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int32 mapId = atoi(args);
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map = sMapMgr->FindBaseNonInstanceMap(mapId);
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}
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if (!map)
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map = player->GetMap();
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@@ -1419,7 +1311,7 @@ public:
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return true;
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}
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static bool HandleDebugBoundaryCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugBoundaryCommand(ChatHandler* handler, Optional<ExactSequence<'f', 'i', 'l','l'>> fill, Optional<uint32> durationArg)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (!player)
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@@ -1428,23 +1320,18 @@ public:
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if (!target || !target->IsAIEnabled())
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return false;
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char* fill_str = args ? strtok((char*)args, " ") : nullptr;
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char* duration_str = args ? strtok(nullptr, " ") : nullptr;
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Seconds duration = duration_str ? Seconds(atoi(duration_str)) : 0s;
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if (duration <= 0s || duration >= 30min) // arbitary upper limit
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Seconds duration = durationArg ? Seconds(*durationArg) : 0s;
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if (duration <= 0s || duration >= 30min) // arbitrary upper limit
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duration = 3min;
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bool doFill = fill_str ? (stricmp(fill_str, "FILL") == 0) : false;
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int32 errMsg = target->AI()->VisualizeBoundary(duration, player, doFill);
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int32 errMsg = target->AI()->VisualizeBoundary(duration, player, fill.has_value());
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if (errMsg > 0)
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handler->PSendSysMessage(errMsg);
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return true;
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}
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static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleDebugPhaseCommand(ChatHandler* handler)
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{
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Unit* target = handler->getSelectedUnit();
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@@ -1464,55 +1351,50 @@ public:
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return true;
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}
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static bool HandleDebugRaidResetCommand(ChatHandler* handler, char const* args)
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static bool HandleDebugRaidResetCommand(ChatHandler* handler, uint32 mapId, Optional<uint32> difficulty)
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{
|
||||
char* map_str = args ? strtok((char*)args, " ") : nullptr;
|
||||
char* difficulty_str = args ? strtok(nullptr, " ") : nullptr;
|
||||
|
||||
int32 map = map_str ? atoi(map_str) : -1;
|
||||
MapEntry const* mEntry = (map >= 0) ? sMapStore.LookupEntry(map) : nullptr;
|
||||
MapEntry const* mEntry = sMapStore.LookupEntry(mapId);
|
||||
if (!mEntry)
|
||||
{
|
||||
handler->PSendSysMessage("Invalid map specified.");
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
if (!mEntry->IsDungeon())
|
||||
{
|
||||
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
return true;
|
||||
}
|
||||
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
|
||||
if (!sDifficultyStore.HasRecord(difficulty) || difficulty < -1)
|
||||
if (difficulty && !sDifficultyStore.HasRecord(*difficulty))
|
||||
{
|
||||
handler->PSendSysMessage("Invalid difficulty %d.", difficulty);
|
||||
handler->PSendSysMessage("Invalid difficulty %d.", *difficulty);
|
||||
return false;
|
||||
}
|
||||
if (difficulty >= 0 && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(difficulty)))
|
||||
if (difficulty && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(*difficulty)))
|
||||
{
|
||||
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (difficulty == -1)
|
||||
if (!difficulty)
|
||||
{
|
||||
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
for (DifficultyEntry const* diff : sDifficultyStore)
|
||||
{
|
||||
if (sDB2Manager.GetMapDifficultyData(map, Difficulty(diff->ID)))
|
||||
if (sDB2Manager.GetMapDifficultyData(mapId, Difficulty(diff->ID)))
|
||||
{
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff->ID, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(diff->ID));
|
||||
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(diff->ID));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (mEntry->IsNonRaidDungeon() && difficulty == DIFFICULTY_NORMAL)
|
||||
else if (mEntry->IsNonRaidDungeon() && *difficulty == DIFFICULTY_NORMAL)
|
||||
{
|
||||
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[handler->GetSessionDbcLocale()], difficulty);
|
||||
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[handler->GetSessionDbcLocale()], *difficulty);
|
||||
}
|
||||
else
|
||||
{
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(difficulty));
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(*difficulty));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -1553,12 +1435,12 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleDebugNearGraveyard(ChatHandler* handler, char const* args)
|
||||
static bool HandleDebugNearGraveyard(ChatHandler* handler, Optional<ExactSequence<'l', 'i', 'n', 'k', 'e', 'd'>> linked)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
WorldSafeLocsEntry const* nearestLoc = nullptr;
|
||||
|
||||
if (stricmp(args, "linked"))
|
||||
if (linked)
|
||||
{
|
||||
if (Battleground* bg = player->GetBattleground())
|
||||
nearestLoc = bg->GetClosestGraveyard(player);
|
||||
@@ -1819,9 +1701,8 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleDebugGuidLimitsCommand(ChatHandler* handler, CommandArgs* args)
|
||||
static bool HandleDebugGuidLimitsCommand(ChatHandler* handler, Optional<uint32> mapId)
|
||||
{
|
||||
auto mapId = args->TryConsume<uint32>();
|
||||
if (mapId)
|
||||
{
|
||||
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
|
||||
@@ -1852,9 +1733,8 @@ public:
|
||||
map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GenerateLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
|
||||
}
|
||||
|
||||
static bool HandleDebugObjectCountCommand(ChatHandler* handler, CommandArgs* args)
|
||||
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)
|
||||
{
|
||||
auto mapId = args->TryConsume<uint32>();
|
||||
if (mapId)
|
||||
{
|
||||
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
|
||||
|
||||
Reference in New Issue
Block a user