Core/Misc: Update WorldSocket::OnRead to WorldSocket::ReadDataHandler in comments and logging (#25885)

This commit is contained in:
Jan Van Buggenhout
2021-01-18 17:27:36 +01:00
committed by GitHub
parent c7e03e4cef
commit ec689e7908
2 changed files with 2 additions and 2 deletions

View File

@@ -719,7 +719,7 @@ void WorldSession::Handle_NULL(WorldPacket& null)
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
{
TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::ReadDataHandler from %s"
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}

View File

@@ -591,7 +591,7 @@ class TC_GAME_API WorldSession
public: // opcodes handlers
void Handle_NULL(WorldPacket& recvPacket); // not used
void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead
void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::ReadDataHandler
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client