Core/AuctionHouse: restored previously dropped auction house packet handlers

This commit is contained in:
Ovahlord
2025-04-05 09:12:30 +02:00
parent ad941bee46
commit ec79bfe140
6 changed files with 968 additions and 7 deletions

View File

@@ -33,6 +33,162 @@
#include "World.h"
#include <sstream>
void WorldSession::HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionBrowseQuery& browseQuery)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, browseQuery.TaintedBy.has_value());
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(browseQuery.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - {} not found or you can't interact with him.", browseQuery.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
TC_LOG_DEBUG("auctionHouse", "Auctionhouse search {}, searchedname: {}, levelmin: {}, levelmax: {}, filters: {}",
browseQuery.Auctioneer.ToString(), browseQuery.Name, browseQuery.MinLevel, browseQuery.MaxLevel, AsUnderlyingType(browseQuery.Filters));
std::wstring name;
if (!Utf8toWStr(browseQuery.Name, name))
return;
Optional<AuctionSearchClassFilters> classFilters;
WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult;
if (!browseQuery.ItemClassFilters.empty())
{
classFilters.emplace();
for (auto const& classFilter : browseQuery.ItemClassFilters)
{
if (!classFilter.SubClassFilters.empty())
{
for (auto const& subClassFilter : classFilter.SubClassFilters)
{
if (classFilter.ItemClass < MAX_ITEM_CLASS)
{
classFilters->Classes[classFilter.ItemClass].SubclassMask |= 1 << subClassFilter.ItemSubclass;
if (subClassFilter.ItemSubclass < MAX_ITEM_SUBCLASS_TOTAL)
classFilters->Classes[classFilter.ItemClass].InvTypes[subClassFilter.ItemSubclass] = subClassFilter.InvTypeMask;
}
}
}
else
classFilters->Classes[classFilter.ItemClass].SubclassMask = AuctionSearchClassFilters::FILTER_SKIP_SUBCLASS;
}
}
auctionHouse->BuildListBuckets(listBucketsResult, _player,
name, browseQuery.MinLevel, browseQuery.MaxLevel, browseQuery.Filters, classFilters,
browseQuery.KnownPets, browseQuery.MaxPetLevel, browseQuery.Offset, browseQuery.Sorts);
listBucketsResult.BrowseMode = AuctionHouseBrowseMode::Search;
listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
SendPacket(listBucketsResult.Write());
}
void WorldSession::HandleAuctionCancelCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionCancelCommoditiesPurchase& cancelCommoditiesPurchase)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, cancelCommoditiesPurchase.TaintedBy.has_value(), AuctionCommand::PlaceBid);
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(cancelCommoditiesPurchase.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionCancelCommoditiesPurchase - {} not found or you can't interact with him.",
cancelCommoditiesPurchase.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
auctionHouse->CancelCommodityQuote(_player->GetGUID());
}
void WorldSession::HandleAuctionConfirmCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionConfirmCommoditiesPurchase& confirmCommoditiesPurchase)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, confirmCommoditiesPurchase.TaintedBy.has_value(), AuctionCommand::PlaceBid);
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(confirmCommoditiesPurchase.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionConfirmCommoditiesPurchase - {} not found or you can't interact with him.", confirmCommoditiesPurchase.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (auctionHouse->BuyCommodity(trans, _player, confirmCommoditiesPurchase.ItemID, confirmCommoditiesPurchase.Quantity, throttle.DelayUntilNext))
{
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete([this, buyerGuid = _player->GetGUID(), throttle](bool success)
{
if (GetPlayer() && GetPlayer()->GetGUID() == buyerGuid)
{
if (success)
{
GetPlayer()->UpdateCriteria(CriteriaType::AuctionsWon, 1);
SendAuctionCommandResult(0, AuctionCommand::PlaceBid, AuctionResult::Ok, throttle.DelayUntilNext);
}
else
SendAuctionCommandResult(0, AuctionCommand::PlaceBid, AuctionResult::CommodityPurchaseFailed, throttle.DelayUntilNext);
}
});
}
}
void WorldSession::HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& getCommodityQuote)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, getCommodityQuote.TaintedBy.has_value(), AuctionCommand::PlaceBid);
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(getCommodityQuote.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionStartCommoditiesPurchase - {} not found or you can't interact with him.",
getCommodityQuote.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
WorldPackets::AuctionHouse::AuctionGetCommodityQuoteResult commodityQuoteResult;
if (CommodityQuote const* quote = auctionHouse->CreateCommodityQuote(_player, getCommodityQuote.ItemID, getCommodityQuote.Quantity))
{
commodityQuoteResult.TotalPrice = quote->TotalPrice;
commodityQuoteResult.Quantity = quote->Quantity;
commodityQuoteResult.QuoteDuration = std::chrono::duration_cast<Milliseconds>(quote->ValidTo - GameTime::Now());
}
commodityQuoteResult.ItemID = getCommodityQuote.ItemID;
commodityQuoteResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
SendPacket(commodityQuoteResult.Write());
}
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(hello.Guid, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
@@ -49,6 +205,149 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionH
SendAuctionHello(hello.Guid, unit);
}
void WorldSession::HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBiddedItems.TaintedBy.has_value());
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBiddedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - {} not found or you can't interact with him.", listBiddedItems.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
WorldPackets::AuctionHouse::AuctionListBiddedItemsResult result;
Player* player = GetPlayer();
auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts);
result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
SendPacket(result.Write());
}
void WorldSession::HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHouse::AuctionListBucketsByBucketKeys& listBucketsByBucketKeys)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBucketsByBucketKeys.TaintedBy.has_value());
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBucketsByBucketKeys.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBucketsByBucketKeys - {} not found or you can't interact with him.",
listBucketsByBucketKeys.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult;
auctionHouse->BuildListBuckets(listBucketsResult, _player, listBucketsByBucketKeys.BucketKeys, listBucketsByBucketKeys.Sorts);
listBucketsResult.BrowseMode = AuctionHouseBrowseMode::SpecificKeys;
listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
SendPacket(listBucketsResult.Write());
}
void WorldSession::HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse::AuctionListItemsByBucketKey& listItemsByBucketKey)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listItemsByBucketKey.TaintedBy.has_value());
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listItemsByBucketKey.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItemsByBucketKey - {} not found or you can't interact with him.", listItemsByBucketKey.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
WorldPackets::AuctionHouse::AuctionListItemsResult listItemsResult;
listItemsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
listItemsResult.BucketKey = listItemsByBucketKey.BucketKey;
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByBucketKey.BucketKey.ItemID);
listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByBucketKey.BucketKey, listItemsByBucketKey.Offset, listItemsByBucketKey.Sorts);
SendPacket(listItemsResult.Write());
}
void WorldSession::HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::AuctionListItemsByItemID& listItemsByItemID)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listItemsByItemID.TaintedBy.has_value());
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listItemsByItemID.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItemsByItemID - {} not found or you can't interact with him.", listItemsByItemID.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
WorldPackets::AuctionHouse::AuctionListItemsResult listItemsResult;
listItemsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
listItemsResult.BucketKey.ItemID = listItemsByItemID.ItemID;
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByItemID.ItemID);
listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByItemID.ItemID, listItemsByItemID.Offset, listItemsByItemID.Sorts);
SendPacket(listItemsResult.Write());
}
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listOwnedItems.TaintedBy.has_value());
if (throttle.Throttled)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listOwnedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - {} not found or you can't interact with him.", listOwnedItems.Auctioneer.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
WorldPackets::AuctionHouse::AuctionListOwnedItemsResult result;
auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts);
result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
SendPacket(result.Write());
}
// this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& placeBid)
{
@@ -275,6 +574,247 @@ void WorldSession::HandleAuctionReplicateItems(WorldPackets::AuctionHouse::Aucti
SendPacket(response.Write());
}
void WorldSession::SendAuctionFavoriteList()
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_FAVORITE_AUCTIONS);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)).WithPreparedCallback([this](PreparedQueryResult favoriteAuctionResult)
{
WorldPackets::AuctionHouse::AuctionFavoriteList favoriteItems;
if (favoriteAuctionResult)
{
favoriteItems.Items.reserve(favoriteAuctionResult->GetRowCount());
do
{
Field* fields = favoriteAuctionResult->Fetch();
WorldPackets::AuctionHouse::AuctionFavoriteInfo& item = favoriteItems.Items.emplace_back();
item.Order = fields[0].GetUInt32();
item.ItemID = fields[1].GetUInt32();
item.ItemLevel = fields[2].GetUInt32();
item.BattlePetSpeciesID = fields[3].GetUInt32();
item.SuffixItemNameDescriptionID = fields[4].GetUInt32();
} while (favoriteAuctionResult->NextRow());
}
SendPacket(favoriteItems.Write());
});
}
void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, sellCommodity.TaintedBy.has_value(), AuctionCommand::SellItem);
if (throttle.Throttled)
return;
if (!sellCommodity.UnitPrice || sellCommodity.UnitPrice > MAX_MONEY_AMOUNT)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} {} attempted to sell item with invalid price.", _player->GetName(), _player->GetGUID().ToString());
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
return;
}
// auction house does not deal with copper
if (sellCommodity.UnitPrice % SILVER)
{
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
return;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(sellCommodity.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit {} not found or you can't interact with him.", sellCommodity.Auctioneer.ToString());
return;
}
uint32 houseId = 0;
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction(), &houseId);
if (!auctionHouseEntry)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit {} has wrong faction.", sellCommodity.Auctioneer.ToString());
return;
}
switch (sellCommodity.RunTime)
{
case 1 * MIN_AUCTION_TIME / MINUTE:
case 2 * MIN_AUCTION_TIME / MINUTE:
case 4 * MIN_AUCTION_TIME / MINUTE:
break;
default:
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::AuctionHouseBusy, throttle.DelayUntilNext);
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// find all items for sale
uint64 totalCount = 0;
std::unordered_map<ObjectGuid, std::pair<Item*, uint64>> items2;
for (WorldPackets::AuctionHouse::AuctionItemForSale const& itemForSale : sellCommodity.Items)
{
Item* item = _player->GetItemByGuid(itemForSale.Guid);
if (!item)
{
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
return;
}
if (item->GetTemplate()->GetMaxStackSize() == 1)
{
// not commodity, must use different packet
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
return;
}
// verify that all items belong to the same bucket
if (!items2.empty() && AuctionsBucketKey::ForItem(item) != AuctionsBucketKey::ForItem(items2.begin()->second.first))
{
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
return;
}
if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || *item->m_itemData->Expiration ||
item->GetCount() < itemForSale.UseCount)
{
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
return;
}
std::pair<Item*, uint64>& soldItem = items2[item->GetGUID()];
soldItem.first = item;
soldItem.second += itemForSale.UseCount;
if (item->GetCount() < soldItem.second)
{
// check that we have enough of this item to sell
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::ItemNotFound, throttle.DelayUntilNext);
return;
}
totalCount += itemForSale.UseCount;
}
if (!totalCount)
{
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
return;
}
Seconds auctionTime = Seconds(int64(std::chrono::duration_cast<Seconds>(Minutes(sellCommodity.RunTime)).count() * double(sWorld->getRate(RATE_AUCTION_TIME))));
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
uint64 deposit = AuctionHouseMgr::GetCommodityAuctionDeposit(items2.begin()->second.first->GetTemplate(), Minutes(sellCommodity.RunTime), totalCount);
if (!_player->HasEnoughMoney(deposit))
{
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::NotEnoughMoney, throttle.DelayUntilNext);
return;
}
uint32 auctionId = sObjectMgr->GenerateAuctionID();
AuctionPosting auction;
auction.Id = auctionId;
auction.Owner = _player->GetGUID();
auction.OwnerAccount = GetAccountGUID();
auction.BuyoutOrUnitPrice = sellCommodity.UnitPrice;
auction.Deposit = deposit;
auction.StartTime = GameTime::GetSystemTime();
auction.EndTime = auction.StartTime + auctionTime;
// keep track of what was cloned to undo/modify counts later
std::unordered_map<Item* /*original*/, std::unique_ptr<Item> /*clone*/> clones;
for (std::pair<ObjectGuid const, std::pair<Item*, uint64>>& it : items2)
{
Item* itemForSale;
if (it.second.first->GetCount() != it.second.second)
{
itemForSale = it.second.first->CloneItem(it.second.second, _player);
if (!itemForSale)
{
TC_LOG_ERROR("network", "CMSG_AUCTION_SELL_COMMODITY: Could not create clone of item {}", it.second.first->GetEntry());
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
return;
}
clones.emplace(it.second.first, itemForSale);
}
}
if (!sAuctionMgr->PendingAuctionAdd(_player, auctionHouse->GetAuctionHouseId(), auction.Id, auction.Deposit))
{
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::NotEnoughMoney, throttle.DelayUntilNext);
return;
}
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_COMMODITY: {} {} is selling item {} {} to auctioneer {} with count {} with with unit price {} and with time {} (in sec) in auctionhouse {}",
_player->GetGUID().ToString(), _player->GetName(), items2.begin()->second.first->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()),
([&items2]()
{
std::stringstream ss;
auto itr = items2.begin();
ss << (itr++)->first.ToString();
for (; itr != items2.end(); ++itr)
ss << ',' << itr->first.ToString();
return ss.str();
}()).c_str(),
creature->GetGUID().ToString().c_str(), totalCount, sellCommodity.UnitPrice, uint32(auctionTime.count()), auctionHouse->GetAuctionHouseId());
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
Item* logItem = items2.begin()->second.first;
sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) create auction: {} (Entry: {} Count: {})",
GetPlayerName(), GetAccountId(), logItem->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()), logItem->GetEntry(), totalCount);
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (std::pair<ObjectGuid const, std::pair<Item*, uint64>> const& it : items2)
{
Item* itemForSale = it.second.first;
auto cloneItr = clones.find(it.second.first);
if (cloneItr != clones.end())
{
Item* original = itemForSale;
original->SetCount(original->GetCount() - uint32(it.second.second));
original->SetState(ITEM_CHANGED, _player);
_player->ItemRemovedQuestCheck(original->GetEntry(), uint32(it.second.second));
original->SaveToDB(trans);
itemForSale = cloneItr->second.release();
}
else
{
_player->MoveItemFromInventory(itemForSale->GetBagSlot(), itemForSale->GetSlot(), true);
itemForSale->DeleteFromInventoryDB(trans);
}
itemForSale->SaveToDB(trans);
auction.Items.push_back(itemForSale);
}
auctionHouse->AddAuction(trans, std::move(auction));
_player->SaveInventoryAndGoldToDB(trans);
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete([this, auctionId, auctionPlayerGuid = _player->GetGUID(), throttle](bool success)
{
if (GetPlayer() && GetPlayer()->GetGUID() == auctionPlayerGuid)
{
if (success)
{
GetPlayer()->UpdateCriteria(CriteriaType::ItemsPostedAtAuction, 1);
SendAuctionCommandResult(auctionId, AuctionCommand::SellItem, AuctionResult::Ok, throttle.DelayUntilNext);
}
else
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
}
});
}
void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& sellItem)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, sellItem.TaintedBy.has_value(), AuctionCommand::SellItem);
@@ -423,6 +963,34 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
});
}
void WorldSession::HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::AuctionSetFavoriteItem& setFavoriteItem)
{
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, false);
if (throttle.Throttled)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_FAVORITE_AUCTION);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt32(1, setFavoriteItem.Item.Order);
trans->Append(stmt);
if (!setFavoriteItem.IsNotFavorite)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_FAVORITE_AUCTION);
stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt32(1, setFavoriteItem.Item.Order);
stmt->setUInt32(2, setFavoriteItem.Item.ItemID);
stmt->setUInt32(3, setFavoriteItem.Item.ItemLevel);
stmt->setUInt32(4, setFavoriteItem.Item.BattlePetSpeciesID);
stmt->setUInt32(5, setFavoriteItem.Item.SuffixItemNameDescriptionID);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
}
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Unit const* unit)
{

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@@ -274,11 +274,168 @@ ByteBuffer& operator<<(ByteBuffer& data, AuctionBidderNotification const& bidder
return data;
}
void AuctionBrowseQuery::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> Offset;
_worldPacket >> MinLevel;
_worldPacket >> MaxLevel;
_worldPacket >> Unused1007_1;
_worldPacket >> Unused1007_2;
_worldPacket >> As<uint32>(Filters);
uint32 knownPetsSize = _worldPacket.read<uint32>();
uint32 const sizeLimit = sBattlePetSpeciesStore.GetNumRows() / (sizeof(decltype(KnownPets)::value_type) * 8) + 1;
if (knownPetsSize >= sizeLimit)
throw PacketArrayMaxCapacityException(knownPetsSize, sizeLimit);
KnownPets.resize(knownPetsSize);
_worldPacket >> MaxPetLevel;
for (uint8& knownPetMask : KnownPets)
_worldPacket >> knownPetMask;
if (_worldPacket.ReadBit())
TaintedBy.emplace();
uint32 nameLength = _worldPacket.ReadBits(8);
ItemClassFilters.resize(_worldPacket.ReadBits(3));
Sorts.resize(_worldPacket.ReadBits(2));
for (AuctionSortDef& sortDef : Sorts)
_worldPacket >> sortDef;
if (TaintedBy)
_worldPacket >> *TaintedBy;
Name = _worldPacket.ReadString(nameLength);
for (AuctionListFilterClass& filterClass : ItemClassFilters)
_worldPacket >> filterClass;
}
void AuctionCancelCommoditiesPurchase::Read()
{
_worldPacket >> Auctioneer;
if (_worldPacket.ReadBit())
{
TaintedBy.emplace();
_worldPacket >> *TaintedBy;
}
}
void AuctionConfirmCommoditiesPurchase::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> ItemID;
_worldPacket >> Quantity;
if (_worldPacket.ReadBit())
{
TaintedBy.emplace();
_worldPacket >> *TaintedBy;
}
}
void AuctionHelloRequest::Read()
{
_worldPacket >> Guid;
}
void AuctionListBiddedItems::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> Offset;
if (_worldPacket.ReadBit())
TaintedBy.emplace();
AuctionIDs.resize(_worldPacket.ReadBits(7));
Sorts.resize(_worldPacket.ReadBits(2));
for (AuctionSortDef& sortDef : Sorts)
_worldPacket >> sortDef;
if (TaintedBy)
_worldPacket >> *TaintedBy;
for (uint32& auctionID : AuctionIDs)
_worldPacket >> auctionID;
}
void AuctionListBucketsByBucketKeys::Read()
{
_worldPacket >> Auctioneer;
if (_worldPacket.ReadBit())
TaintedBy.emplace();
BucketKeys.resize(_worldPacket.ReadBits(7));
Sorts.resize(_worldPacket.ReadBits(2));
for (AuctionSortDef& sortDef : Sorts)
_worldPacket >> sortDef;
if (TaintedBy)
_worldPacket >> *TaintedBy;
for (AuctionBucketKey& bucketKey : BucketKeys)
_worldPacket >> bucketKey;
}
void AuctionListItemsByBucketKey::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> Offset;
_worldPacket >> Unknown830;
if (_worldPacket.ReadBit())
TaintedBy.emplace();
Sorts.resize(_worldPacket.ReadBits(2));
for (AuctionSortDef& sortDef : Sorts)
_worldPacket >> sortDef;
_worldPacket >> BucketKey;
if (TaintedBy)
_worldPacket >> *TaintedBy;
}
void AuctionListItemsByItemID::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> ItemID;
_worldPacket >> SuffixItemNameDescriptionID;
_worldPacket >> Offset;
if (_worldPacket.ReadBit())
TaintedBy.emplace();
Sorts.resize(_worldPacket.ReadBits(2));
for (AuctionSortDef& sortDef : Sorts)
_worldPacket >> sortDef;
if (TaintedBy)
_worldPacket >> *TaintedBy;
}
void AuctionListOwnedItems::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> Offset;
if (_worldPacket.ReadBit())
TaintedBy.emplace();
Sorts.resize(_worldPacket.ReadBits(2));
for (AuctionSortDef& sortDef : Sorts)
_worldPacket >> sortDef;
if (TaintedBy)
_worldPacket >> *TaintedBy;
}
void AuctionPlaceBid::Read()
{
_worldPacket >> Auctioneer;
@@ -317,6 +474,24 @@ void AuctionReplicateItems::Read()
}
}
void AuctionSellCommodity::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> UnitPrice;
_worldPacket >> RunTime;
if (_worldPacket.ReadBit())
TaintedBy.emplace();
Items.resize(_worldPacket.ReadBits(6));
if (TaintedBy)
_worldPacket >> *TaintedBy;
for (AuctionItemForSale& item : Items)
_worldPacket >> item;
}
void AuctionSellItem::Read()
{
_worldPacket >> Auctioneer;
@@ -336,6 +511,24 @@ void AuctionSellItem::Read()
_worldPacket >> item;
}
void AuctionSetFavoriteItem::Read()
{
IsNotFavorite = _worldPacket.ReadBit();
_worldPacket >> Item;
}
void AuctionGetCommodityQuote::Read()
{
_worldPacket >> Auctioneer;
_worldPacket >> ItemID;
_worldPacket >> Quantity;
if (_worldPacket.ReadBit())
{
TaintedBy.emplace();
_worldPacket >> *TaintedBy;
}
}
WorldPacket const* AuctionClosedNotification::Write()
{
_worldPacket << Info;

View File

@@ -141,6 +141,52 @@ namespace WorldPackets
Item::ItemInstance Item;
};
class AuctionBrowseQuery final : public ClientPacket
{
public:
AuctionBrowseQuery(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_BROWSE_QUERY, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint32 Offset = 0;
uint8 MinLevel = 1;
uint8 MaxLevel = MAX_LEVEL;
uint8 Unused1007_1 = 0;
uint8 Unused1007_2 = 0;
AuctionHouseFilterMask Filters = AuctionHouseFilterMask(0);
std::vector<uint8> KnownPets; // size checked separately in Read()
int8 MaxPetLevel = 0;
Optional<Addon::AddOnInfo> TaintedBy;
std::string Name;
Array<AuctionListFilterClass, 7> ItemClassFilters;
Array<AuctionSortDef, 2> Sorts;
};
class AuctionCancelCommoditiesPurchase final : public ClientPacket
{
public:
AuctionCancelCommoditiesPurchase(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_CANCEL_COMMODITIES_PURCHASE, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
Optional<Addon::AddOnInfo> TaintedBy;
};
class AuctionConfirmCommoditiesPurchase final : public ClientPacket
{
public:
AuctionConfirmCommoditiesPurchase(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_CONFIRM_COMMODITIES_PURCHASE, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
int32 ItemID = 0;
uint32 Quantity = 0;
Optional<Addon::AddOnInfo> TaintedBy;
};
class AuctionHelloRequest final : public ClientPacket
{
public:
@@ -151,6 +197,76 @@ namespace WorldPackets
ObjectGuid Guid;
};
class AuctionListBiddedItems final : public ClientPacket
{
public:
AuctionListBiddedItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_BIDDED_ITEMS, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint32 Offset = 0;
Array<uint32, 100> AuctionIDs;
Array<AuctionSortDef, 2> Sorts;
Optional<Addon::AddOnInfo> TaintedBy;
};
class AuctionListBucketsByBucketKeys final : public ClientPacket
{
public:
AuctionListBucketsByBucketKeys(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_BUCKETS_BY_BUCKET_KEYS, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
Optional<Addon::AddOnInfo> TaintedBy;
Array<AuctionBucketKey, 100> BucketKeys;
Array<AuctionSortDef, 2> Sorts;
};
class AuctionListItemsByBucketKey final : public ClientPacket
{
public:
AuctionListItemsByBucketKey(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_ITEMS_BY_BUCKET_KEY, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint32 Offset = 0;
int8 Unknown830 = 0;
Optional<Addon::AddOnInfo> TaintedBy;
Array<AuctionSortDef, 2> Sorts;
AuctionBucketKey BucketKey;
};
class AuctionListItemsByItemID final : public ClientPacket
{
public:
AuctionListItemsByItemID(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_ITEMS_BY_ITEM_ID, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
int32 ItemID = 0;
int32 SuffixItemNameDescriptionID = 0;
uint32 Offset = 0;
Optional<Addon::AddOnInfo> TaintedBy;
Array<AuctionSortDef, 2> Sorts;
};
class AuctionListOwnedItems final : public ClientPacket
{
public:
AuctionListOwnedItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_OWNED_ITEMS, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint32 Offset = 0;
Optional<Addon::AddOnInfo> TaintedBy;
Array<AuctionSortDef, 2> Sorts;
};
class AuctionPlaceBid final : public ClientPacket
{
public:
@@ -192,6 +308,20 @@ namespace WorldPackets
Optional<Addon::AddOnInfo> TaintedBy;
};
class AuctionSellCommodity final : public ClientPacket
{
public:
AuctionSellCommodity(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_SELL_COMMODITY, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
uint64 UnitPrice = 0;
uint32 RunTime = 0;
Optional<Addon::AddOnInfo> TaintedBy;
Array<AuctionItemForSale, 64> Items;
};
class AuctionSellItem final : public ClientPacket
{
public:
@@ -207,6 +337,30 @@ namespace WorldPackets
Array<AuctionItemForSale, 1> Items;
};
class AuctionSetFavoriteItem final : public ClientPacket
{
public:
AuctionSetFavoriteItem(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_SET_FAVORITE_ITEM, std::move(packet)) { }
void Read() override;
AuctionFavoriteInfo Item;
bool IsNotFavorite = true;
};
class AuctionGetCommodityQuote final : public ClientPacket
{
public:
AuctionGetCommodityQuote(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_GET_COMMODITY_QUOTE, std::move(packet)) { }
void Read() override;
ObjectGuid Auctioneer;
int32 ItemID = 0;
uint32 Quantity = 0;
Optional<Addon::AddOnInfo> TaintedBy;
};
class AuctionClosedNotification final : public ServerPacket
{
public:

View File

@@ -170,11 +170,22 @@ void OpcodeTable::InitializeClientOpcodes()
DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode);
DEFINE_HANDLER(CMSG_AUCTIONABLE_TOKEN_SELL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_AUCTION_BROWSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionBrowseQuery);
DEFINE_HANDLER(CMSG_AUCTION_CANCEL_COMMODITIES_PURCHASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionCancelCommoditiesPurchase);
DEFINE_HANDLER(CMSG_AUCTION_CONFIRM_COMMODITIES_PURCHASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionConfirmCommoditiesPurchase);
DEFINE_HANDLER(CMSG_AUCTION_GET_COMMODITY_QUOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionGetCommodityQuote);
DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode);
DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDED_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBiddedItems);
DEFINE_HANDLER(CMSG_AUCTION_LIST_BUCKETS_BY_BUCKET_KEYS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBucketsByBucketKeys);
DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS_BY_BUCKET_KEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItemsByBucketKey);
DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS_BY_ITEM_ID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItemsByItemID);
DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNED_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnedItems);
DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid);
DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem);
DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionReplicateItems);
DEFINE_HANDLER(CMSG_AUCTION_SELL_COMMODITY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellCommodity);
DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem);
DEFINE_HANDLER(CMSG_AUCTION_SET_FAVORITE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSetFavoriteItem);
DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAutoBankItemOpcode);

View File

@@ -68,15 +68,26 @@ enum OpcodeClient : uint32
CMSG_ATTACK_SWING = 0x34010B,
CMSG_AUCTIONABLE_TOKEN_SELL = 0x39011B,
CMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE = 0x39011C,
CMSG_AUCTION_BROWSE_QUERY = 0x35005C,
CMSG_AUCTION_CANCEL_COMMODITIES_PURCHASE = 0x350064,
CMSG_AUCTION_CONFIRM_COMMODITIES_PURCHASE = 0x350063,
CMSG_AUCTION_GET_COMMODITY_QUOTE = 0x350062,
CMSG_AUCTION_HELLO_REQUEST = 0x350054,
CMSG_AUCTION_LIST_BIDDED_ITEMS = 0x350060,
CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x35005A,
CMSG_AUCTION_LIST_BUCKETS_BY_BUCKET_KEYS = 0x350061,
CMSG_AUCTION_LIST_ITEMS = 0x350057,
CMSG_AUCTION_LIST_ITEMS_BY_BUCKET_KEY = 0x35005D,
CMSG_AUCTION_LIST_ITEMS_BY_ITEM_ID = 0x35005E,
CMSG_AUCTION_LIST_OWNED_ITEMS = 0x35005F,
CMSG_AUCTION_LIST_OWNER_ITEMS = 0x350059,
CMSG_AUCTION_LIST_PENDING_SALES = 0x350066,
CMSG_AUCTION_PLACE_BID = 0x35005B,
CMSG_AUCTION_REMOVE_ITEM = 0x350056,
CMSG_AUCTION_REPLICATE_ITEMS = 0x350058,
CMSG_AUCTION_SELL_COMMODITY = 0x350065,
CMSG_AUCTION_SELL_ITEM = 0x350055,
CMSG_AUCTION_SET_FAVORITE_ITEM = 0x39016A,
CMSG_AUTH_CONTINUED_SESSION = 0x3A0002,
CMSG_AUTH_SESSION = 0x3A0001,
CMSG_AUTOBANK_ITEM = 0x360003,
@@ -800,22 +811,22 @@ enum OpcodeServer : uint32
SMSG_ATTACK_SWING_ERROR = 0x41002A,
SMSG_ATTACK_SWING_LANDED_LOG = 0x41002B,
SMSG_AUCTIONABLE_TOKEN_AUCTION_SOLD = 0x3B0271,
SMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE_RESPONSE = 0x3B0270,
SMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE_RESPONSE = 0x3B0270,
SMSG_AUCTIONABLE_TOKEN_SELL_CONFIRM_REQUIRED = 0x3B026F,
SMSG_AUCTION_FAVORITE_LIST = 0x3B02F2,
SMSG_AUCTION_CLOSED_NOTIFICATION = 0x3B018F,
SMSG_AUCTION_COMMAND_RESULT = 0x3B018C,
SMSG_AUCTION_DISABLE_NEW_POSTINGS = 0x3B0322,
SMSG_AUCTION_GET_COMMODITY_QUOTE_RESULT = 0x3B02EA,
SMSG_AUCTION_HELLO_RESPONSE = 0x3B018A,
SMSG_AUCTION_LIST_BIDDED_ITEMS_RESULT = 0x3B02E9,
SMSG_AUCTION_LIST_BUCKETS_RESULT = 0x3B02E5,
SMSG_AUCTION_LIST_ITEMS_RESULT = 0x3B02E6,
SMSG_AUCTION_LIST_OWNED_ITEMS_RESULT = 0x3B02E8,
SMSG_AUCTION_OUTBID_NOTIFICATION = 0x3B018E,
SMSG_AUCTION_OWNER_BID_NOTIFICATION = 0x3B0190,
SMSG_AUCTION_REPLICATE_RESPONSE = 0x3B018B,
SMSG_AUCTION_WON_NOTIFICATION = 0x3B018D,
SMSG_AUCTION_DISABLE_NEW_POSTINGS = 0x3B0322,
SMSG_AUCTION_FAVORITE_LIST = 0x3B02F2,
SMSG_AUCTION_GET_COMMODITY_QUOTE_RESULT = 0x3B02EA,
SMSG_AUCTION_LIST_BIDDED_ITEMS_RESULT = 0x3B02E9,
SMSG_AUCTION_LIST_BUCKETS_RESULT = 0x3B02E5,
SMSG_AUCTION_LIST_OWNED_ITEMS_RESULT = 0x3B02E8,
SMSG_AURA_POINTS_DEPLETED = 0x510012,
SMSG_AURA_UPDATE = 0x510011,
SMSG_AUTH_CHALLENGE = 0x420000,

View File

@@ -119,11 +119,23 @@ namespace WorldPackets
namespace AuctionHouse
{
class AuctionBrowseQuery;
class AuctionCancelCommoditiesPurchase;
class AuctionConfirmCommoditiesPurchase;
class AuctionGetCommodityQuote;
class AuctionHelloRequest;
class AuctionListBiddedItems;
class AuctionListBucketsByBucketKeys;
class AuctionListItemsByBucketKey;
class AuctionListItemsByItemID;
class AuctionListOwnedItems;
class AuctionPlaceBid;
class AuctionRemoveItem;
class AuctionReplicateItems;
class AuctionRequestFavoriteList;
class AuctionSellCommodity;
class AuctionSellItem;
class AuctionSetFavoriteItem;
}
namespace Auth
@@ -1359,11 +1371,23 @@ class TC_GAME_API WorldSession
void HandleSetTradeItemOpcode(WorldPackets::Trade::SetTradeItem& setTradeItem);
void HandleUnacceptTradeOpcode(WorldPackets::Trade::UnacceptTrade& unacceptTrade);
void HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionBrowseQuery& browseQuery);
void HandleAuctionCancelCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionCancelCommoditiesPurchase& cancelCommoditiesPurchase);
void HandleAuctionConfirmCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionConfirmCommoditiesPurchase& confirmCommoditiesPurchase);
void HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& startCommoditiesPurchase);
void HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello);
void HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems);
void HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHouse::AuctionListBucketsByBucketKeys& listBucketsByBucketKeys);
void HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse::AuctionListItemsByBucketKey& listItemsByBucketKey);
void HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::AuctionListItemsByItemID& listItemsByItemID);
void HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems);
void HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& placeBid);
void HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& removeItem);
void HandleAuctionReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& replicateItems);
void SendAuctionFavoriteList();
void HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity);
void HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& sellItem);
void HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::AuctionSetFavoriteItem& setFavoriteItem);
// Bank
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);