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Core/GameObject: b0db728 followup
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@@ -610,7 +610,6 @@ struct GameObjectTemplate
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case GAMEOBJECT_TYPE_DOOR: return true;
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case GAMEOBJECT_TYPE_FLAGSTAND: return true;
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case GAMEOBJECT_TYPE_FLAGDROP: return true;
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case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY: return true;
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case GAMEOBJECT_TYPE_TRAPDOOR: return true;
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default: return false;
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}
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