*Fix some bugs of spell target selection. Thanks to StarJoker.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-09 21:58:33 -05:00
parent dddc39c1ab
commit ecc953dd3d

View File

@@ -1756,15 +1756,15 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
if(!target)
return;
else if(target->GetTypeId() == TYPEID_UNIT)
else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
AddGOTarget((GameObject*)target, i);
else
{
pushType = PUSH_CHAIN;
if(!m_targets.getUnitTarget())
if(m_targets.getUnitTarget() != target)
m_targets.setUnitTarget((Unit*)target);
}
else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
AddGOTarget((GameObject*)target, i);
break;
}
@@ -2235,9 +2235,20 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
{
if(Unit *target = ObjectAccessor::GetUnit(*m_caster, m_caster->GetUInt64Value(UNIT_FIELD_TARGET)))
if(IsValidSingleTargetSpell(target))
m_targets.setUnitTarget(target);
Unit *target = NULL;
if(m_caster->GetTypeId() == TYPEID_UNIT)
target = m_caster->getVictim();
else
target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
if(target && IsValidSingleTargetSpell(target))
m_targets.setUnitTarget(target);
else
{
SendCastResult(SPELL_FAILED_BAD_TARGETS);
finish(false);
return;
}
}
m_spellState = SPELL_STATE_PREPARING;