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https://github.com/TrinityCore/TrinityCore.git
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Scripts/World: Add some TODO-comments on the worldboss scripts, and fix an event-mishap (wrong eventname in eventlist)
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@@ -136,9 +136,9 @@ struct emerald_dragonAI : public WorldBossAI
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switch (eventId)
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{
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case EVENT_SEEPING_FOG:
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DoCast(me, SPELL_SEEPING_FOG_LEFT);
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DoCast(me, SPELL_SEEPING_FOG_RIGHT);
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events.ScheduleEvent(EVENT_SEEPING_FOG, urand(7500,17500));
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DoCast(me, SPELL_SEEPING_FOG_LEFT, true);
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DoCast(me, SPELL_SEEPING_FOG_RIGHT, true);
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events.ScheduleEvent(EVENT_SEEPING_FOG, urand(8000,16000));
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break;
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case EVENT_NOXIOUS_BREATH:
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DoCast(me, SPELL_NOXIOUS_BREATH);
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@@ -172,8 +172,9 @@ struct emerald_dragonAI : public WorldBossAI
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* --- Dream Fog NPC
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*
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* TODO:
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* - Change to random targets on random intervals (?)
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* - Change to random targets on random intervals(?)
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* - Check if targets are selected based on threatlevel(?)
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* - Spell: Check for some disrupancies with the dreamfog triggering
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*
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*/
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@@ -236,7 +237,9 @@ class npc_dream_fog : public CreatureScript
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* ---
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*
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* TODO:
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* - Bugtesting... (?)
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* - NPC summoning needs to be sorted properly
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* - Get proper timers for spellcasts
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*
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*/
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enum YsondreTexts
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@@ -282,8 +285,9 @@ class boss_ysondre : public CreatureScript
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(SAY_YSONDRE_SUMMON_DRUIDS);
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for (int count = 0 ; count < 10 ; ++count)
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DoCast(me, SPELL_SUMMON_DRUID_SPIRITS);
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for (int i = 0 ; i < 10 ; ++i)
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DoCast(me, SPELL_SUMMON_DRUID_SPIRITS, true);
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++_stage;
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}
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}
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@@ -294,7 +298,7 @@ class boss_ysondre : public CreatureScript
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{
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case EVENT_LIGHTNING_WAVE:
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DoCastVictim(SPELL_LIGHTNING_WAVE);
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events.ScheduleEvent(EVENT_LIGHTNING_WAVE, urand(7000, 12000));
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events.ScheduleEvent(EVENT_LIGHTNING_WAVE, urand(10000, 20000));
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break;
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default:
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emerald_dragonAI::ExecuteEvent(eventId);
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@@ -332,7 +336,9 @@ class boss_ysondre : public CreatureScript
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* Ysondres' demented druids
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*
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* TODO:
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* - Fix summoned druid lifetime (unsummon after 10 minutes)
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* - Fix summoned druid appearance
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* - Verify that all spells work as they should
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* - Get proper timers for spellcasts
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*
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*/
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@@ -415,10 +421,9 @@ class npc_demented_druid : public CreatureScript
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* ---
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*
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* TODO:
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* - Fix EVENT_DRAW_SPIRIT:
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* Spirit Shade NPC helper needs to appear and walk toward Lethon and heal if they reach him
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* Each shade heals for 15000 HP
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* -Fix up EVENT_SHADOW_BOLT_WHIRL properly
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* - NPC helper for spirit shades(?)
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* - Spirit shade NPC moves towards Lethon and heals him if close enough (each shade heals for 15000 HP)
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* - Spell: Shadow bolt whirl needs custom handling
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*
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*/
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@@ -450,7 +455,7 @@ class boss_lethon : public CreatureScript
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_stage = 1;
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_Reset();
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emerald_dragonAI::Reset();
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events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, 5000);
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events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, 10000);
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}
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void EnterCombat(Unit* who)
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@@ -473,9 +478,9 @@ class boss_lethon : public CreatureScript
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{
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switch (eventId)
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{
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case EVENT_LIGHTNING_WAVE:
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DoCast(SPELL_LIGHTNING_WAVE);
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events.ScheduleEvent(EVENT_LIGHTNING_WAVE, 5000);
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case EVENT_SHADOW_BOLT_WHIRL:
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DoCast(me, SPELL_SHADOW_BOLT_WHIRL, true);
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events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, urand(15000, 30000));
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break;
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default:
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emerald_dragonAI::ExecuteEvent(eventId);
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@@ -509,9 +514,17 @@ class boss_lethon : public CreatureScript
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}
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};
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// ---
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// --- Dragonspecific scripts and handling: EMERISS
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// ---
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/*
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* ---
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* --- Dragonspecific scripts and handling: EMERISS
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* ---
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*
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* TODO:
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* - Get proper timers for all spellcasts
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* - Spell: Volatile Infection: Random target selection, areaa damage to close units
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* - Spell: Putrid Mushroom needs further scripting/testing
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*
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*/
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enum EmerissTexts
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{
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@@ -519,7 +532,6 @@ enum EmerissTexts
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SAY_EMERISS_CAST_CORRUPTION = 1,
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};
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enum EmerissSpells
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{
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SPELL_PUTRID_MUSHROOM = 24904,
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@@ -564,7 +576,7 @@ class boss_emeriss : public CreatureScript
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(SAY_EMERISS_CAST_CORRUPTION);
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DoCast(me, SPELL_CORRUPTION_OF_EARTH);
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DoCast(me, SPELL_CORRUPTION_OF_EARTH, true);
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++_stage;
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}
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}
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@@ -609,9 +621,15 @@ class boss_emeriss : public CreatureScript
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}
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};
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// ---
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// --- Dragonspecific scripts and handling: TAERAR
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// ---
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/*
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* ---
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* --- Dragonspecific scripts and handling: TAERAR
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* ---
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*
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* TODO:
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* - Fix shademode and reset-issues on evade
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* - Main functionality for this dragon is complete, need dreamfog/modelfixing
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*/
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enum TaerarTexts
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{
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