Scripts/World: Add some TODO-comments on the worldboss scripts, and fix an event-mishap (wrong eventname in eventlist)

This commit is contained in:
click
2011-05-30 06:16:52 +02:00
parent 864957b403
commit eccbc87f6b

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@@ -136,9 +136,9 @@ struct emerald_dragonAI : public WorldBossAI
switch (eventId)
{
case EVENT_SEEPING_FOG:
DoCast(me, SPELL_SEEPING_FOG_LEFT);
DoCast(me, SPELL_SEEPING_FOG_RIGHT);
events.ScheduleEvent(EVENT_SEEPING_FOG, urand(7500,17500));
DoCast(me, SPELL_SEEPING_FOG_LEFT, true);
DoCast(me, SPELL_SEEPING_FOG_RIGHT, true);
events.ScheduleEvent(EVENT_SEEPING_FOG, urand(8000,16000));
break;
case EVENT_NOXIOUS_BREATH:
DoCast(me, SPELL_NOXIOUS_BREATH);
@@ -172,8 +172,9 @@ struct emerald_dragonAI : public WorldBossAI
* --- Dream Fog NPC
*
* TODO:
* - Change to random targets on random intervals (?)
* - Change to random targets on random intervals(?)
* - Check if targets are selected based on threatlevel(?)
* - Spell: Check for some disrupancies with the dreamfog triggering
*
*/
@@ -236,7 +237,9 @@ class npc_dream_fog : public CreatureScript
* ---
*
* TODO:
* - Bugtesting... (?)
* - NPC summoning needs to be sorted properly
* - Get proper timers for spellcasts
*
*/
enum YsondreTexts
@@ -282,8 +285,9 @@ class boss_ysondre : public CreatureScript
if (!HealthAbovePct(100 - 25 * _stage))
{
Talk(SAY_YSONDRE_SUMMON_DRUIDS);
for (int count = 0 ; count < 10 ; ++count)
DoCast(me, SPELL_SUMMON_DRUID_SPIRITS);
for (int i = 0 ; i < 10 ; ++i)
DoCast(me, SPELL_SUMMON_DRUID_SPIRITS, true);
++_stage;
}
}
@@ -294,7 +298,7 @@ class boss_ysondre : public CreatureScript
{
case EVENT_LIGHTNING_WAVE:
DoCastVictim(SPELL_LIGHTNING_WAVE);
events.ScheduleEvent(EVENT_LIGHTNING_WAVE, urand(7000, 12000));
events.ScheduleEvent(EVENT_LIGHTNING_WAVE, urand(10000, 20000));
break;
default:
emerald_dragonAI::ExecuteEvent(eventId);
@@ -332,7 +336,9 @@ class boss_ysondre : public CreatureScript
* Ysondres' demented druids
*
* TODO:
* - Fix summoned druid lifetime (unsummon after 10 minutes)
* - Fix summoned druid appearance
* - Verify that all spells work as they should
* - Get proper timers for spellcasts
*
*/
@@ -415,10 +421,9 @@ class npc_demented_druid : public CreatureScript
* ---
*
* TODO:
* - Fix EVENT_DRAW_SPIRIT:
* Spirit Shade NPC helper needs to appear and walk toward Lethon and heal if they reach him
* Each shade heals for 15000 HP
* -Fix up EVENT_SHADOW_BOLT_WHIRL properly
* - NPC helper for spirit shades(?)
* - Spirit shade NPC moves towards Lethon and heals him if close enough (each shade heals for 15000 HP)
* - Spell: Shadow bolt whirl needs custom handling
*
*/
@@ -450,7 +455,7 @@ class boss_lethon : public CreatureScript
_stage = 1;
_Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, 5000);
events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, 10000);
}
void EnterCombat(Unit* who)
@@ -473,9 +478,9 @@ class boss_lethon : public CreatureScript
{
switch (eventId)
{
case EVENT_LIGHTNING_WAVE:
DoCast(SPELL_LIGHTNING_WAVE);
events.ScheduleEvent(EVENT_LIGHTNING_WAVE, 5000);
case EVENT_SHADOW_BOLT_WHIRL:
DoCast(me, SPELL_SHADOW_BOLT_WHIRL, true);
events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, urand(15000, 30000));
break;
default:
emerald_dragonAI::ExecuteEvent(eventId);
@@ -509,9 +514,17 @@ class boss_lethon : public CreatureScript
}
};
// ---
// --- Dragonspecific scripts and handling: EMERISS
// ---
/*
* ---
* --- Dragonspecific scripts and handling: EMERISS
* ---
*
* TODO:
* - Get proper timers for all spellcasts
* - Spell: Volatile Infection: Random target selection, areaa damage to close units
* - Spell: Putrid Mushroom needs further scripting/testing
*
*/
enum EmerissTexts
{
@@ -519,7 +532,6 @@ enum EmerissTexts
SAY_EMERISS_CAST_CORRUPTION = 1,
};
enum EmerissSpells
{
SPELL_PUTRID_MUSHROOM = 24904,
@@ -564,7 +576,7 @@ class boss_emeriss : public CreatureScript
if (!HealthAbovePct(100 - 25 * _stage))
{
Talk(SAY_EMERISS_CAST_CORRUPTION);
DoCast(me, SPELL_CORRUPTION_OF_EARTH);
DoCast(me, SPELL_CORRUPTION_OF_EARTH, true);
++_stage;
}
}
@@ -609,9 +621,15 @@ class boss_emeriss : public CreatureScript
}
};
// ---
// --- Dragonspecific scripts and handling: TAERAR
// ---
/*
* ---
* --- Dragonspecific scripts and handling: TAERAR
* ---
*
* TODO:
* - Fix shademode and reset-issues on evade
* - Main functionality for this dragon is complete, need dreamfog/modelfixing
*/
enum TaerarTexts
{