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Scripts/Vault of Archavon: Cleaned and simplified scripts, fixed Toravon's Frozen Orb summon count
Closes issue #2857. --HG-- branch : trunk
This commit is contained in:
@@ -37,110 +37,92 @@
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//Yell
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#define SAY_LEAP "Archavon the Stone Watcher lunges for $N!" //$N should be the target
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#define EVENT_ROCK_SHARDS 1 //15s cd
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#define EVENT_CHOKING_CLOUD 2 //30s cd
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#define EVENT_STOMP 3 //45s cd
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#define EVENT_IMPALE 4
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#define EVENT_BERSERK 5 //300s cd
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enum Events
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{
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// Archavon
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EVENT_ROCK_SHARDS = 1, // 15s cd
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EVENT_CHOKING_CLOUD = 2, // 30s cd
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EVENT_STOMP = 3, // 45s cd
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EVENT_IMPALE = 4,
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EVENT_BERSERK = 5, // 300s cd
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//mob
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#define EVENT_ROCK_SHOWER 5 //set = 20s cd,unkown cd
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#define EVENT_SHIELD_CRUSH 6 //set = 30s cd
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#define EVENT_WHIRL 8 //set= 10s cd
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//mob
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EVENT_ROCK_SHOWER = 6, // set = 20s cd,unkown cd
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EVENT_SHIELD_CRUSH = 7, // set = 30s cd
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EVENT_WHIRL = 8, // set= 10s cd
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};
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class boss_archavon : public CreatureScript
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{
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public:
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boss_archavon() : CreatureScript("boss_archavon") { }
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public:
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boss_archavon() : CreatureScript("boss_archavon") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new boss_archavonAI (pCreature);
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}
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struct boss_archavonAI : public ScriptedAI
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{
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boss_archavonAI(Creature *c) : ScriptedAI(c)
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struct boss_archavonAI : public BossAI
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{
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pInstance = c->GetInstanceScript();
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}
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InstanceScript* pInstance;
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EventMap events;
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void Reset()
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{
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events.Reset();
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if (pInstance)
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pInstance->SetData(DATA_ARCHAVON_EVENT, NOT_STARTED);
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}
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void KilledUnit(Unit* /*Victim*/) {}
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void JustDied(Unit* /*Killer*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_ARCHAVON_EVENT, DONE);
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}
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void EnterCombat(Unit * /*who*/)
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{
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DoZoneInCombat();
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events.ScheduleEvent(EVENT_ROCK_SHARDS, 15000);
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events.ScheduleEvent(EVENT_CHOKING_CLOUD, 30000);
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events.ScheduleEvent(EVENT_STOMP, 45000);
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events.ScheduleEvent(EVENT_BERSERK, 300000);
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if (pInstance)
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pInstance->SetData(DATA_ARCHAVON_EVENT, IN_PROGRESS);
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}
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// Below UpdateAI may need review/debug.
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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boss_archavonAI(Creature* creature) : BossAI(creature, DATA_ARCHAVON)
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{
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switch(eventId)
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{
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case EVENT_ROCK_SHARDS:
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_ROCK_SHARDS);
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events.ScheduleEvent(EVENT_ROCK_SHARDS, 15000);
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return;
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case EVENT_CHOKING_CLOUD:
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_CRUSHING_LEAP, true); //10y~80y, ignore range
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events.ScheduleEvent(EVENT_CHOKING_CLOUD, 30000);
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return;
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case EVENT_STOMP:
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DoCast(me->getVictim(), SPELL_STOMP);
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events.ScheduleEvent(EVENT_IMPALE, 3000);
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events.ScheduleEvent(EVENT_STOMP, 45000);
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return;
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case EVENT_IMPALE:
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DoCast(me->getVictim(), SPELL_IMPALE);
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return;
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK);
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DoScriptText(EMOTE_BERSERK, me);
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return;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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void EnterCombat(Unit * /*who*/)
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{
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events.ScheduleEvent(EVENT_ROCK_SHARDS, 15000);
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events.ScheduleEvent(EVENT_CHOKING_CLOUD, 30000);
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events.ScheduleEvent(EVENT_STOMP, 45000);
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events.ScheduleEvent(EVENT_BERSERK, 300000);
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_EnterCombat();
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}
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// Below UpdateAI may need review/debug.
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ROCK_SHARDS:
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_ROCK_SHARDS);
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events.ScheduleEvent(EVENT_ROCK_SHARDS, 15000);
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break;
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case EVENT_CHOKING_CLOUD:
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_CRUSHING_LEAP, true); //10y~80y, ignore range
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events.ScheduleEvent(EVENT_CHOKING_CLOUD, 30000);
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break;
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case EVENT_STOMP:
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DoCastVictim(SPELL_STOMP);
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events.ScheduleEvent(EVENT_IMPALE, 3000);
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events.ScheduleEvent(EVENT_STOMP, 45000);
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break;
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case EVENT_IMPALE:
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DoCastVictim(SPELL_IMPALE);
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break;
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK);
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DoScriptText(EMOTE_BERSERK, me);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_archavonAI(creature);
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}
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};
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/*######
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@@ -148,70 +130,72 @@ public:
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######*/
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class mob_archavon_warder : public CreatureScript
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{
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public:
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mob_archavon_warder() : CreatureScript("mob_archavon_warder") { }
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public:
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mob_archavon_warder() : CreatureScript("mob_archavon_warder") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new mob_archavon_warderAI(pCreature);
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}
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struct mob_archavon_warderAI : public ScriptedAI //npc 32353
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{
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mob_archavon_warderAI(Creature *c) : ScriptedAI(c) {}
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EventMap events;
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void Reset()
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struct mob_archavon_warderAI : public ScriptedAI //npc 32353
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{
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events.Reset();
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}
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void EnterCombat(Unit * /*who*/)
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{
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DoZoneInCombat();
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events.ScheduleEvent(EVENT_ROCK_SHOWER, 2000);
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events.ScheduleEvent(EVENT_SHIELD_CRUSH, 20000);
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events.ScheduleEvent(EVENT_WHIRL, 7500);
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}
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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mob_archavon_warderAI(Creature* creature) : ScriptedAI(creature)
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{
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switch(eventId)
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{
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case EVENT_ROCK_SHOWER:
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_ROCK_SHOWER);
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events.ScheduleEvent(EVENT_ROCK_SHARDS, 6000);
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return;
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}
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case EVENT_SHIELD_CRUSH:
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DoCast(me->getVictim(), SPELL_SHIELD_CRUSH);
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events.ScheduleEvent(EVENT_SHIELD_CRUSH, 20000);
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return;
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case EVENT_WHIRL:
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DoCast(me->getVictim(), SPELL_WHIRL);
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events.ScheduleEvent(EVENT_WHIRL, 8000);
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return;
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}
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}
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DoMeleeAttackIfReady();
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EventMap events;
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void Reset()
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{
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events.Reset();
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events.ScheduleEvent(EVENT_ROCK_SHOWER, 2000);
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events.ScheduleEvent(EVENT_SHIELD_CRUSH, 20000);
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events.ScheduleEvent(EVENT_WHIRL, 7500);
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}
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void EnterCombat(Unit* /*who*/)
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{
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DoZoneInCombat();
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ROCK_SHOWER:
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_ROCK_SHOWER);
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events.ScheduleEvent(EVENT_ROCK_SHARDS, 6000);
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break;
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case EVENT_SHIELD_CRUSH:
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DoCastVictim(SPELL_SHIELD_CRUSH);
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events.ScheduleEvent(EVENT_SHIELD_CRUSH, 20000);
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break;
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case EVENT_WHIRL:
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DoCastVictim(SPELL_WHIRL);
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events.ScheduleEvent(EVENT_WHIRL, 8000);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_archavon_warderAI(creature);
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}
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};
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};
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void AddSC_boss_archavon()
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{
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new boss_archavon();
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@@ -19,27 +19,35 @@
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#include "vault_of_archavon.h"
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//Emalon spells
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enum Spells
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{
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SPELL_OVERCHARGE = 64218, // Cast every 45 sec on a random Tempest Minion
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SPELL_BERSERK = 26662,
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SPELL_SHOCK = 64363,
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SPELL_OVERCHARGED = 64217,
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SPELL_OVERCHARGED_BLAST = 64219, // Cast when Overcharged reaches 10 stacks. Mob dies after that
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};
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// cannot let SpellDifficulty handle it, no entries for these
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#define SPELL_CHAIN_LIGHTNING RAID_MODE(64213, 64215)
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#define SPELL_LIGHTNING_NOVA RAID_MODE(64216, 65279)
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#define SPELL_OVERCHARGE 64218 //Casted every 45 sec on a random Tempest Minion
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#define SPELL_BERSERK 26662
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//Tempest Minion spells
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#define SPELL_SHOCK 64363
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#define SPELL_OVERCHARGED 64217
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#define SPELL_OVERCHARGED_BLAST 64219 //Casted when Overcharged reaches 10 stacks. Mob dies after that
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enum BossEmotes
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{
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EMOTE_OVERCHARGE = -1590000,
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EMOTE_MINION_RESPAWN = -1590001,
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EMOTE_BERSERK = -1590002,
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};
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//Emotes
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#define EMOTE_OVERCHARGE -1590000
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#define EMOTE_MINION_RESPAWN -1590001
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#define EMOTE_BERSERK -1590002
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//Events
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#define EVENT_CHAIN_LIGHTNING 1
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#define EVENT_LIGHTNING_NOVA 2
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#define EVENT_OVERCHARGE 3
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#define EVENT_BERSERK 4
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#define EVENT_SHOCK 5
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enum Events
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{
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EVENT_CHAIN_LIGHTNING = 1,
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EVENT_LIGHTNING_NOVA = 2,
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EVENT_OVERCHARGE = 3,
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EVENT_BERSERK = 4,
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EVENT_SHOCK = 5,
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};
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//Creatures
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#define MOB_TEMPEST_MINION 33998
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@@ -59,106 +67,107 @@ struct Position TempestMinions[MAX_TEMPEST_MINIONS] =
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######*/
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class boss_emalon : public CreatureScript
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{
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public:
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boss_emalon() : CreatureScript("boss_emalon") { }
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public:
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boss_emalon() : CreatureScript("boss_emalon") { }
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CreatureAI* GetAI(Creature *_Creature) const
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{
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return new boss_emalonAI (_Creature);
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}
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struct boss_emalonAI : public BossAI
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{
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boss_emalonAI(Creature *c) : BossAI(c, DATA_EMALON_EVENT)
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struct boss_emalonAI : public BossAI
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{
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}
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void Reset()
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{
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_Reset();
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for (uint8 i = 0; i < MAX_TEMPEST_MINIONS; ++i)
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me->SummonCreature(MOB_TEMPEST_MINION, TempestMinions[i], TEMPSUMMON_CORPSE_DESPAWN, 0);
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}
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void JustSummoned(Creature *summoned)
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{
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BossAI::JustSummoned(summoned);
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if (me->getVictim() && summoned->AI())
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summoned->AI()->AttackStart(me->getVictim());
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}
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void EnterCombat(Unit * who)
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{
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if (!summons.empty())
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boss_emalonAI(Creature* creature) : BossAI(creature, DATA_EMALON)
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{
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for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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{
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Creature *minion = Unit::GetCreature(*me, *itr);
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if (minion && minion->isAlive() && !minion->getVictim() && minion->AI())
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minion->AI()->AttackStart(who);
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}
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}
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events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 5000);
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events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 40000);
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events.ScheduleEvent(EVENT_BERSERK, 360000);
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events.ScheduleEvent(EVENT_OVERCHARGE, 45000);
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_EnterCombat();
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}
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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void Reset()
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{
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switch(eventId)
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_Reset();
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for (uint8 i = 0; i < MAX_TEMPEST_MINIONS; ++i)
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me->SummonCreature(MOB_TEMPEST_MINION, TempestMinions[i], TEMPSUMMON_CORPSE_DESPAWN, 0);
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}
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void JustSummoned(Creature* summoned)
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{
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BossAI::JustSummoned(summoned);
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// AttackStart has NULL-check for victim
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if (summoned->AI())
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summoned->AI()->AttackStart(me->getVictim());
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}
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void EnterCombat(Unit* who)
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{
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if (!summons.empty())
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{
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case EVENT_CHAIN_LIGHTNING:
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
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events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 25000);
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break;
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case EVENT_LIGHTNING_NOVA:
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DoCastAOE(SPELL_LIGHTNING_NOVA, false);
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events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 40000);
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break;
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case EVENT_OVERCHARGE:
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if (!summons.empty())
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for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
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{
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std::list<uint64>::const_iterator itr = summons.begin();
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std::advance(itr, urand(0, summons.size()-1));
|
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Creature *minion = Unit::GetCreature(*me, *itr);
|
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if (minion && minion->isAlive())
|
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{
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minion->CastSpell(me, SPELL_OVERCHARGED, true);
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minion->SetFullHealth();
|
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DoScriptText(EMOTE_OVERCHARGE, me);
|
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events.ScheduleEvent(EVENT_OVERCHARGE, 45000);
|
||||
}
|
||||
if (minion && minion->isAlive() && !minion->getVictim() && minion->AI())
|
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minion->AI()->AttackStart(who);
|
||||
}
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
DoCast(me, SPELL_BERSERK);
|
||||
DoScriptText(EMOTE_BERSERK, me);
|
||||
break;
|
||||
}
|
||||
|
||||
events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 5000);
|
||||
events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 40000);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 360000);
|
||||
events.ScheduleEvent(EVENT_OVERCHARGE, 45000);
|
||||
|
||||
_EnterCombat();
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CHAIN_LIGHTNING:
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_CHAIN_LIGHTNING);
|
||||
events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 25000);
|
||||
break;
|
||||
case EVENT_LIGHTNING_NOVA:
|
||||
DoCastAOE(SPELL_LIGHTNING_NOVA);
|
||||
events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 40000);
|
||||
break;
|
||||
case EVENT_OVERCHARGE:
|
||||
if (!summons.empty())
|
||||
{
|
||||
std::list<uint64>::const_iterator itr = summons.begin();
|
||||
std::advance(itr, urand(0, summons.size()-1));
|
||||
Creature* minion = Unit::GetCreature(*me, *itr);
|
||||
if (minion && minion->isAlive())
|
||||
{
|
||||
minion->CastSpell(me, SPELL_OVERCHARGED, true);
|
||||
minion->SetFullHealth();
|
||||
DoScriptText(EMOTE_OVERCHARGE, me);
|
||||
events.ScheduleEvent(EVENT_OVERCHARGE, 45000);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
DoCast(me, SPELL_BERSERK);
|
||||
DoScriptText(EMOTE_BERSERK, me);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_emalonAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
@@ -166,109 +175,101 @@ public:
|
||||
######*/
|
||||
class mob_tempest_minion : public CreatureScript
|
||||
{
|
||||
public:
|
||||
mob_tempest_minion() : CreatureScript("mob_tempest_minion") { }
|
||||
public:
|
||||
mob_tempest_minion() : CreatureScript("mob_tempest_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature *_Creature) const
|
||||
{
|
||||
return new mob_tempest_minionAI (_Creature);
|
||||
}
|
||||
|
||||
struct mob_tempest_minionAI : public ScriptedAI
|
||||
{
|
||||
mob_tempest_minionAI(Creature *c) : ScriptedAI(c)
|
||||
struct mob_tempest_minionAI : public ScriptedAI
|
||||
{
|
||||
pInstance = c->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* pInstance;
|
||||
|
||||
EventMap events;
|
||||
|
||||
uint32 uiOverchargedTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
|
||||
uiOverchargedTimer = 0;
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (Creature *pEmalon = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EMALON) : 0))
|
||||
mob_tempest_minionAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
if (pEmalon->isAlive())
|
||||
{
|
||||
pEmalon->SummonCreature(MOB_TEMPEST_MINION, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
DoScriptText(EMOTE_MINION_RESPAWN, me);
|
||||
}
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
events.ScheduleEvent(EVENT_SHOCK, 20000);
|
||||
|
||||
if (Creature *pEmalon = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EMALON) : 0))
|
||||
void Reset()
|
||||
{
|
||||
if (!pEmalon->getVictim() && pEmalon->AI())
|
||||
pEmalon->AI()->AttackStart(who);
|
||||
events.Reset();
|
||||
OverchargedTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
if (Aura *overchargedAura = me->GetAura(SPELL_OVERCHARGED))
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (overchargedAura->GetStackAmount() < 10)
|
||||
if (Creature* emalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
|
||||
{
|
||||
if (uiOverchargedTimer <= diff)
|
||||
if (emalon->isAlive())
|
||||
{
|
||||
DoCast(me, SPELL_OVERCHARGED);
|
||||
uiOverchargedTimer = 2000;
|
||||
} else uiOverchargedTimer -=diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (overchargedAura->GetStackAmount() == 10)
|
||||
{
|
||||
DoCast(me, SPELL_OVERCHARGED_BLAST);
|
||||
me->ForcedDespawn();
|
||||
emalon->SummonCreature(MOB_TEMPEST_MINION, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
DoScriptText(EMOTE_MINION_RESPAWN, me);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
switch(eventId)
|
||||
DoZoneInCombat();
|
||||
events.ScheduleEvent(EVENT_SHOCK, 20000);
|
||||
|
||||
if (Creature *pEmalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
|
||||
{
|
||||
case EVENT_SHOCK:
|
||||
DoCast(me->getVictim(), SPELL_SHOCK);
|
||||
events.ScheduleEvent(EVENT_SHOCK, 20000);
|
||||
return;
|
||||
if (!pEmalon->getVictim() && pEmalon->AI())
|
||||
pEmalon->AI()->AttackStart(who);
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
if (Aura const* overchargedAura = me->GetAura(SPELL_OVERCHARGED))
|
||||
{
|
||||
if (overchargedAura->GetStackAmount() < 10)
|
||||
{
|
||||
if (OverchargedTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_OVERCHARGED);
|
||||
OverchargedTimer = 2000;
|
||||
}
|
||||
else
|
||||
OverchargedTimer -= diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (overchargedAura->GetStackAmount() == 10)
|
||||
{
|
||||
DoCast(me, SPELL_OVERCHARGED_BLAST);
|
||||
me->ForcedDespawn();
|
||||
DoScriptText(EMOTE_MINION_RESPAWN, me);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (events.ExecuteEvent() == EVENT_SHOCK)
|
||||
{
|
||||
DoCastVictim(SPELL_SHOCK);
|
||||
events.ScheduleEvent(EVENT_SHOCK, 20000);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
uint32 OverchargedTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_tempest_minionAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
void AddSC_boss_emalon()
|
||||
{
|
||||
new boss_emalon();
|
||||
|
||||
@@ -20,135 +20,105 @@
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_NONE,
|
||||
|
||||
// Koralon
|
||||
EVENT_BURNING_BREATH,
|
||||
EVENT_BURNING_FURY,
|
||||
EVENT_FLAME_CINDER_A,
|
||||
EVENT_METEOR_FISTS_A,
|
||||
EVENT_METEOR_FISTS_B,
|
||||
EVENT_BURNING_BREATH = 1,
|
||||
EVENT_BURNING_FURY = 2,
|
||||
EVENT_FLAME_CINDER_A = 3,
|
||||
EVENT_METEOR_FISTS_A = 4,
|
||||
EVENT_METEOR_FISTS_B = 5,
|
||||
|
||||
// Flame Warder
|
||||
EVENT_FW_LAVA_BIRST,
|
||||
EVENT_FW_METEOR_FISTS_A,
|
||||
EVENT_FW_METEOR_FISTS_B,
|
||||
EVENT_FW_LAVA_BIRST = 6,
|
||||
EVENT_FW_METEOR_FISTS_A = 7,
|
||||
EVENT_FW_METEOR_FISTS_B = 8,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Spells Koralon
|
||||
SPELL_BURNING_BREATH = 66665,
|
||||
SPELL_BURNING_BREATH_H = 67328,
|
||||
SPELL_BURNING_FURY = 66721,
|
||||
SPELL_FLAME_CINDER_A = 66684,
|
||||
SPELL_FLAME_CINDER_A_H = 67332,
|
||||
SPELL_FLAME_CINDER_B = 66681, // don't know the real relation to SPELL_FLAME_CINDER_A atm.
|
||||
SPELL_METEOR_FISTS_A = 66725,
|
||||
SPELL_METEOR_FISTS_A_H = 66765,
|
||||
SPELL_METEOR_FISTS_B = 67333,
|
||||
SPELL_METEOR_FISTS_B_H = 68161,
|
||||
|
||||
// Spells Flame Warder
|
||||
SPELL_FW_LAVA_BIRST = 66813,
|
||||
SPELL_FW_LAVA_BIRST_H = 67330,
|
||||
SPELL_FW_METEOR_FISTS_A = 66808,
|
||||
SPELL_FW_METEOR_FISTS_A_H = 66809,
|
||||
SPELL_FW_METEOR_FISTS_B = 67331,
|
||||
SPELL_FW_METEOR_FISTS_B_H = 68160,
|
||||
};
|
||||
|
||||
class boss_koralon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_koralon() : CreatureScript("boss_koralon") { }
|
||||
public:
|
||||
boss_koralon() : CreatureScript("boss_koralon") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new boss_koralonAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_koralonAI : public ScriptedAI
|
||||
{
|
||||
boss_koralonAI(Creature *c) : ScriptedAI(c)
|
||||
struct boss_koralonAI : public BossAI
|
||||
{
|
||||
pInstance = c->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript *pInstance;
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_KORALON_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*Victim*/) {}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_KORALON_EVENT, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
|
||||
DoCast(me, SPELL_BURNING_FURY);
|
||||
|
||||
events.ScheduleEvent(EVENT_BURNING_FURY, 20000); // TODO check timer
|
||||
events.ScheduleEvent(EVENT_BURNING_BREATH, 15000); // 1st after 15sec, then every 45sec
|
||||
events.ScheduleEvent(EVENT_METEOR_FISTS_A, 75000); // 1st after 75sec, then every 45sec
|
||||
events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000); // TODO check timer
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_KORALON_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
boss_koralonAI(Creature* creature) : BossAI(creature, DATA_KORALON)
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
case EVENT_BURNING_FURY:
|
||||
DoCast(me, SPELL_BURNING_FURY);
|
||||
events.ScheduleEvent(EVENT_BURNING_FURY, 20000);
|
||||
return;
|
||||
case EVENT_BURNING_BREATH:
|
||||
DoCast(me, RAID_MODE(SPELL_BURNING_BREATH,SPELL_BURNING_BREATH_H));
|
||||
events.ScheduleEvent(EVENT_BURNING_BREATH, 45000);
|
||||
return;
|
||||
case EVENT_METEOR_FISTS_A:
|
||||
DoCast(me, RAID_MODE(SPELL_METEOR_FISTS_A,SPELL_METEOR_FISTS_A_H));
|
||||
events.ScheduleEvent(EVENT_METEOR_FISTS_B, 1500);
|
||||
return;
|
||||
case EVENT_METEOR_FISTS_B:
|
||||
DoCast(me, RAID_MODE(SPELL_METEOR_FISTS_B,SPELL_METEOR_FISTS_B_H));
|
||||
events.ScheduleEvent(EVENT_METEOR_FISTS_A, 45000);
|
||||
return;
|
||||
case EVENT_FLAME_CINDER_A:
|
||||
DoCast(me, RAID_MODE(SPELL_FLAME_CINDER_A,SPELL_FLAME_CINDER_A_H));
|
||||
events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000);
|
||||
return;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoCast(me, SPELL_BURNING_FURY);
|
||||
|
||||
events.ScheduleEvent(EVENT_BURNING_FURY, 20000); // TODO check timer
|
||||
events.ScheduleEvent(EVENT_BURNING_BREATH, 15000); // 1st after 15sec, then every 45sec
|
||||
events.ScheduleEvent(EVENT_METEOR_FISTS_A, 75000); // 1st after 75sec, then every 45sec
|
||||
events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000); // TODO check timer
|
||||
|
||||
_EnterCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_BURNING_FURY:
|
||||
DoCast(me, SPELL_BURNING_FURY);
|
||||
events.ScheduleEvent(EVENT_BURNING_FURY, 20000);
|
||||
break;
|
||||
case EVENT_BURNING_BREATH:
|
||||
DoCast(me, SPELL_BURNING_BREATH);
|
||||
events.ScheduleEvent(EVENT_BURNING_BREATH, 45000);
|
||||
break;
|
||||
case EVENT_METEOR_FISTS_A:
|
||||
DoCast(me, SPELL_METEOR_FISTS_A);
|
||||
events.ScheduleEvent(EVENT_METEOR_FISTS_B, 1500);
|
||||
break;
|
||||
case EVENT_METEOR_FISTS_B:
|
||||
DoCast(me, SPELL_METEOR_FISTS_B);
|
||||
events.ScheduleEvent(EVENT_METEOR_FISTS_A, 45000);
|
||||
break;
|
||||
case EVENT_FLAME_CINDER_A:
|
||||
DoCast(me, SPELL_FLAME_CINDER_A);
|
||||
events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_koralonAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
@@ -156,66 +126,69 @@ public:
|
||||
######*/
|
||||
class mob_flame_warder : public CreatureScript
|
||||
{
|
||||
public:
|
||||
mob_flame_warder() : CreatureScript("mob_flame_warder") { }
|
||||
public:
|
||||
mob_flame_warder() : CreatureScript("mob_flame_warder") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new mob_flame_warderAI (pCreature);
|
||||
}
|
||||
|
||||
struct mob_flame_warderAI : public ScriptedAI
|
||||
{
|
||||
mob_flame_warderAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
struct mob_flame_warderAI : public ScriptedAI
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_FW_LAVA_BIRST, 5000);
|
||||
events.ScheduleEvent(EVENT_FW_METEOR_FISTS_A, 10000);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
mob_flame_warderAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
case EVENT_FW_LAVA_BIRST:
|
||||
DoCast(me->getVictim(), RAID_MODE(SPELL_FW_LAVA_BIRST,SPELL_FW_LAVA_BIRST_H));
|
||||
events.ScheduleEvent(EVENT_FW_LAVA_BIRST, 15000);
|
||||
return;
|
||||
case EVENT_FW_METEOR_FISTS_A:
|
||||
DoCast(me, RAID_MODE(SPELL_FW_METEOR_FISTS_A,SPELL_FW_METEOR_FISTS_A_H));
|
||||
events.ScheduleEvent(EVENT_FW_METEOR_FISTS_B, 1500);
|
||||
return;
|
||||
case EVENT_FW_METEOR_FISTS_B:
|
||||
DoCast(me, RAID_MODE(SPELL_FW_METEOR_FISTS_B,SPELL_FW_METEOR_FISTS_B_H));
|
||||
events.ScheduleEvent(EVENT_FW_METEOR_FISTS_A, 20000);
|
||||
return;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_FW_LAVA_BIRST, 5000);
|
||||
events.ScheduleEvent(EVENT_FW_METEOR_FISTS_A, 10000);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FW_LAVA_BIRST:
|
||||
DoCastVictim(SPELL_FW_LAVA_BIRST);
|
||||
events.ScheduleEvent(EVENT_FW_LAVA_BIRST, 15000);
|
||||
break;
|
||||
case EVENT_FW_METEOR_FISTS_A:
|
||||
DoCast(me, SPELL_FW_METEOR_FISTS_A);
|
||||
events.ScheduleEvent(EVENT_FW_METEOR_FISTS_B, 1500);
|
||||
break;
|
||||
case EVENT_FW_METEOR_FISTS_B:
|
||||
DoCast(me, SPELL_FW_METEOR_FISTS_B);
|
||||
events.ScheduleEvent(EVENT_FW_METEOR_FISTS_A, 20000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_flame_warderAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
void AddSC_boss_koralon()
|
||||
{
|
||||
new boss_koralon();
|
||||
|
||||
@@ -18,117 +18,101 @@
|
||||
#include "ScriptPCH.h"
|
||||
#include "vault_of_archavon.h"
|
||||
|
||||
// Spells Toravon
|
||||
#define SPELL_FREEZING_GROUND RAID_MODE(72090,72104) // don't know cd... using 20 secs.
|
||||
#define SPELL_FROZEN_ORB RAID_MODE(72091,72095)
|
||||
#define SPELL_WHITEOUT RAID_MODE(72034,72096) // Every 38 sec. cast. (after SPELL_FROZEN_ORB)
|
||||
#define SPELL_FROZEN_MALLET 71993
|
||||
enum Spells
|
||||
{
|
||||
// Toravon
|
||||
SPELL_FREEZING_GROUND = 72090, // don't know cd... using 20 secs.
|
||||
SPELL_FROZEN_ORB = 72091,
|
||||
SPELL_WHITEOUT = 72034, // Every 38 sec. cast. (after SPELL_FROZEN_ORB)
|
||||
SPELL_FROZEN_MALLET = 71993,
|
||||
|
||||
// Spells Frost Warder
|
||||
#define SPELL_FROST_BLAST RAID_MODE(72123,72124) // don't know cd... using 20 secs.
|
||||
#define SPELL_FROZEN_MALLET_2 72122
|
||||
// Frost Warder
|
||||
SPELL_FROST_BLAST = 72123, // don't know cd... using 20 secs.
|
||||
SPELL_FROZEN_MALLET_2 = 72122,
|
||||
|
||||
// Spell Frozen Orb
|
||||
#define SPELL_FROZEN_ORB_DMG 72081 // priodic dmg aura
|
||||
#define SPELL_FROZEN_ORB_AURA 72067 // make visible
|
||||
// Frozen Orb
|
||||
SPELL_FROZEN_ORB_DMG = 72081, // priodic dmg aura
|
||||
SPELL_FROZEN_ORB_AURA = 72067, // make visible
|
||||
|
||||
// Spell Frozen Orb Stalker
|
||||
#define SPELL_FROZEN_ORB_SUMMON 72093 // summon orb
|
||||
// Frozen Orb Stalker
|
||||
SPELL_FROZEN_ORB_SUMMON = 72093, // summon orb
|
||||
};
|
||||
|
||||
// Events boss
|
||||
#define EVENT_FREEZING_GROUND 1
|
||||
#define EVENT_FROZEN_ORB 2
|
||||
#define EVENT_WHITEOUT 3
|
||||
enum Events
|
||||
{
|
||||
EVENT_FREEZING_GROUND = 1,
|
||||
EVENT_FROZEN_ORB = 2,
|
||||
EVENT_WHITEOUT = 3,
|
||||
|
||||
// Events mob
|
||||
#define EVENT_FROST_BLAST 4
|
||||
EVENT_FROST_BLAST = 4,
|
||||
};
|
||||
|
||||
// Mob Frozen Orb
|
||||
#define MOB_FROZEN_ORB 38456 // 1 in 10 mode and 3 in 25 mode
|
||||
|
||||
class boss_toravon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_toravon() : CreatureScript("boss_toravon") { }
|
||||
public:
|
||||
boss_toravon() : CreatureScript("boss_toravon") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new boss_toravonAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_toravonAI : public ScriptedAI
|
||||
{
|
||||
boss_toravonAI(Creature *c) : ScriptedAI(c)
|
||||
struct boss_toravonAI : public BossAI
|
||||
{
|
||||
pInstance = c->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript *pInstance;
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_TORAVON_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*Victim*/) {}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_TORAVON_EVENT, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
|
||||
DoCast(me, SPELL_FROZEN_MALLET);
|
||||
|
||||
events.ScheduleEvent(EVENT_FROZEN_ORB, 11000);
|
||||
events.ScheduleEvent(EVENT_WHITEOUT, 13000);
|
||||
events.ScheduleEvent(EVENT_FREEZING_GROUND, 15000);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_TORAVON_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
boss_toravonAI(Creature* creature) : BossAI(creature, DATA_TORAVON)
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
case EVENT_FROZEN_ORB:
|
||||
DoCast(me, SPELL_FROZEN_ORB);
|
||||
events.ScheduleEvent(EVENT_FROZEN_ORB, 38000);
|
||||
return;
|
||||
case EVENT_WHITEOUT:
|
||||
DoCast(me, SPELL_WHITEOUT);
|
||||
events.ScheduleEvent(EVENT_WHITEOUT, 38000);
|
||||
return;
|
||||
case EVENT_FREEZING_GROUND:
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_FREEZING_GROUND);
|
||||
events.ScheduleEvent(EVENT_FREEZING_GROUND, 20000);
|
||||
return;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoCast(me, SPELL_FROZEN_MALLET);
|
||||
|
||||
events.ScheduleEvent(EVENT_FROZEN_ORB, 11000);
|
||||
events.ScheduleEvent(EVENT_WHITEOUT, 13000);
|
||||
events.ScheduleEvent(EVENT_FREEZING_GROUND, 15000);
|
||||
|
||||
_EnterCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FROZEN_ORB:
|
||||
me->CastCustomSpell(SPELL_FROZEN_ORB, SPELLVALUE_MAX_TARGETS, 1, me);
|
||||
events.ScheduleEvent(EVENT_FROZEN_ORB, 38000);
|
||||
break;
|
||||
case EVENT_WHITEOUT:
|
||||
DoCast(me, SPELL_WHITEOUT);
|
||||
events.ScheduleEvent(EVENT_WHITEOUT, 38000);
|
||||
break;
|
||||
case EVENT_FREEZING_GROUND:
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1))
|
||||
DoCast(target, SPELL_FREEZING_GROUND);
|
||||
events.ScheduleEvent(EVENT_FREEZING_GROUND, 20000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_toravonAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
@@ -136,58 +120,56 @@ public:
|
||||
######*/
|
||||
class mob_frost_warder : public CreatureScript
|
||||
{
|
||||
public:
|
||||
mob_frost_warder() : CreatureScript("mob_frost_warder") { }
|
||||
public:
|
||||
mob_frost_warder() : CreatureScript("mob_frost_warder") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new mob_frost_warderAI (pCreature);
|
||||
}
|
||||
|
||||
struct mob_frost_warderAI : public ScriptedAI
|
||||
{
|
||||
mob_frost_warderAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
struct mob_frost_warderAI : public ScriptedAI
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
mob_frost_warderAI(Creature* c) : ScriptedAI(c) {}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
|
||||
DoCast(me, SPELL_FROZEN_MALLET_2);
|
||||
|
||||
events.ScheduleEvent(EVENT_FROST_BLAST, 5000);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
void Reset()
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
case EVENT_FROST_BLAST:
|
||||
DoCast(me->getVictim(), SPELL_FROST_BLAST);
|
||||
events.ScheduleEvent(EVENT_FROST_BLAST, 20000);
|
||||
return;
|
||||
}
|
||||
events.Reset();
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
|
||||
DoCast(me, SPELL_FROZEN_MALLET_2);
|
||||
|
||||
events.ScheduleEvent(EVENT_FROST_BLAST, 5000);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
if (events.ExecuteEvent() == EVENT_FROST_BLAST)
|
||||
{
|
||||
DoCastVictim(SPELL_FROST_BLAST);
|
||||
events.ScheduleEvent(EVENT_FROST_BLAST, 20000);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_frost_warderAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
/*######
|
||||
## Mob Frozen Orb
|
||||
######*/
|
||||
@@ -196,22 +178,16 @@ class mob_frozen_orb : public CreatureScript
|
||||
public:
|
||||
mob_frozen_orb() : CreatureScript("mob_frozen_orb") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new mob_frozen_orbAI (pCreature);
|
||||
}
|
||||
|
||||
struct mob_frozen_orbAI : public ScriptedAI
|
||||
{
|
||||
mob_frozen_orbAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
bool done;
|
||||
uint32 killtimer;
|
||||
mob_frozen_orbAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
done = false;
|
||||
killtimer = 60000; // if after this time there is no victim -> destroy!
|
||||
killTimer = 60000; // if after this time there is no victim -> destroy!
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
@@ -228,17 +204,25 @@ public:
|
||||
done = true;
|
||||
}
|
||||
|
||||
if (killtimer <= diff)
|
||||
if (killTimer <= diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
me->ForcedDespawn();
|
||||
killtimer = 10000;
|
||||
killTimer = 10000;
|
||||
}
|
||||
else
|
||||
killtimer -= diff;
|
||||
killTimer -= diff;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 killTimer;
|
||||
bool done;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_frozen_orbAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
@@ -246,59 +230,52 @@ public:
|
||||
######*/
|
||||
class mob_frozen_orb_stalker : public CreatureScript
|
||||
{
|
||||
public:
|
||||
mob_frozen_orb_stalker() : CreatureScript("mob_frozen_orb_stalker") { }
|
||||
public:
|
||||
mob_frozen_orb_stalker() : CreatureScript("mob_frozen_orb_stalker") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new mob_frozen_orb_stalkerAI (pCreature);
|
||||
}
|
||||
|
||||
struct mob_frozen_orb_stalkerAI : public Scripted_NoMovementAI
|
||||
{
|
||||
mob_frozen_orb_stalkerAI(Creature* c) : Scripted_NoMovementAI(c)
|
||||
struct mob_frozen_orb_stalkerAI : public Scripted_NoMovementAI
|
||||
{
|
||||
c->SetVisible(false);
|
||||
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
|
||||
c->SetReactState(REACT_PASSIVE);
|
||||
|
||||
pInstance = c->GetInstanceScript();
|
||||
spawned = false;
|
||||
}
|
||||
|
||||
InstanceScript *pInstance;
|
||||
bool spawned;
|
||||
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (spawned)
|
||||
return;
|
||||
|
||||
spawned = true;
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
Unit* pToravon = me->GetCreature(*me, pInstance->GetData64(DATA_TORAVON));
|
||||
if (!pToravon)
|
||||
return;
|
||||
|
||||
uint8 num_orbs = RAID_MODE(1, 3);
|
||||
for (uint8 i=0; i<num_orbs; ++i)
|
||||
mob_frozen_orb_stalkerAI(Creature* creature) : Scripted_NoMovementAI(creature)
|
||||
{
|
||||
Position pos;
|
||||
me->GetNearPoint(pToravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f);
|
||||
me->SetPosition(pos, true);
|
||||
DoCast(me, SPELL_FROZEN_ORB_SUMMON);
|
||||
c->SetVisible(false);
|
||||
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
|
||||
c->SetReactState(REACT_PASSIVE);
|
||||
|
||||
instance = c->GetInstanceScript();
|
||||
spawned = false;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (spawned)
|
||||
return;
|
||||
|
||||
spawned = true;
|
||||
Unit* toravon = me->GetCreature(*me, instance ? instance->GetData64(DATA_TORAVON) : 0);
|
||||
if (!toravon)
|
||||
return;
|
||||
|
||||
uint8 num_orbs = RAID_MODE(1, 3);
|
||||
for (uint8 i = 0; i < num_orbs; ++i)
|
||||
{
|
||||
Position pos;
|
||||
me->GetNearPoint(toravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f);
|
||||
me->SetPosition(pos, true);
|
||||
DoCast(me, SPELL_FROZEN_ORB_SUMMON);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* instance;
|
||||
bool spawned;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_frozen_orb_stalkerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void AddSC_boss_toravon()
|
||||
{
|
||||
new boss_toravon();
|
||||
|
||||
@@ -18,8 +18,6 @@
|
||||
#include "ScriptPCH.h"
|
||||
#include "vault_of_archavon.h"
|
||||
|
||||
#define ENCOUNTERS 4
|
||||
|
||||
/* Vault of Archavon encounters:
|
||||
1 - Archavon the Stone Watcher event
|
||||
2 - Emalon the Storm Watcher event
|
||||
@@ -29,135 +27,63 @@
|
||||
|
||||
class instance_archavon : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_archavon() : InstanceMapScript("instance_archavon", 624) { }
|
||||
public:
|
||||
instance_archavon() : InstanceMapScript("instance_archavon", 624) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* pMap) const
|
||||
{
|
||||
return new instance_archavon_InstanceMapScript(pMap);
|
||||
}
|
||||
|
||||
struct instance_archavon_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_archavon_InstanceMapScript(Map *Map) : InstanceScript(Map) {};
|
||||
|
||||
uint32 uiEncounters[ENCOUNTERS];
|
||||
|
||||
uint64 uiArchavon;
|
||||
uint64 uiEmalon;
|
||||
uint64 uiKoralon;
|
||||
uint64 uiToravon;
|
||||
|
||||
void Initialize()
|
||||
struct instance_archavon_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
uiArchavon = 0;
|
||||
uiEmalon = 0;
|
||||
uiKoralon = 0;
|
||||
uiToravon = 0;
|
||||
|
||||
for (uint8 i = 0; i < ENCOUNTERS; i++)
|
||||
uiEncounters[i] = NOT_STARTED;
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
{
|
||||
for (uint8 i = 0; i < ENCOUNTERS; i++)
|
||||
if (uiEncounters[i] == IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch(creature->GetEntry())
|
||||
instance_archavon_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
case CREATURE_ARCHAVON: uiArchavon = creature->GetGUID(); break;
|
||||
case CREATURE_EMALON: uiEmalon = creature->GetGUID(); break;
|
||||
case CREATURE_KORALON: uiKoralon = creature->GetGUID(); break;
|
||||
case CREATURE_TORAVON: uiToravon = creature->GetGUID(); break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_ARCHAVON_EVENT: return uiEncounters[0];
|
||||
case DATA_EMALON_EVENT: return uiEncounters[1];
|
||||
case DATA_KORALON_EVENT: return uiEncounters[2];
|
||||
case DATA_TORAVON_EVENT: return uiEncounters[3];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 identifier)
|
||||
{
|
||||
switch(identifier)
|
||||
{
|
||||
case DATA_ARCHAVON: return uiArchavon;
|
||||
case DATA_EMALON: return uiEmalon;
|
||||
case DATA_KORALON: return uiKoralon;
|
||||
case DATA_TORAVON: return uiToravon;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_ARCHAVON_EVENT: uiEncounters[0] = data; break;
|
||||
case DATA_EMALON_EVENT: uiEncounters[1] = data; break;
|
||||
case DATA_KORALON_EVENT: uiEncounters[2] = data; break;
|
||||
case DATA_TORAVON_EVENT: uiEncounters[3] = data; break;
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
}
|
||||
|
||||
if (data == DONE)
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
std::ostringstream stream;
|
||||
stream << uiEncounters[0] << " " << uiEncounters[1] << " " << uiEncounters[2] << " " << uiEncounters[3];
|
||||
|
||||
char* out = new char[stream.str().length() + 1];
|
||||
strcpy(out, stream.str().c_str());
|
||||
if (out)
|
||||
void Initialize()
|
||||
{
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return out;
|
||||
EmalonGUID = 0;
|
||||
ToravonGUID = 0;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Load(const char* in)
|
||||
{
|
||||
if (!in)
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case CREATURE_EMALON:
|
||||
EmalonGUID = creature->GetGUID();
|
||||
break;
|
||||
case CREATURE_TORAVON:
|
||||
ToravonGUID = creature->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(in);
|
||||
uint64 GetData64(uint32 identifier)
|
||||
{
|
||||
switch (identifier)
|
||||
{
|
||||
case DATA_EMALON:
|
||||
return EmalonGUID;
|
||||
case DATA_TORAVON:
|
||||
return ToravonGUID;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
std::istringstream stream(in);
|
||||
stream >> uiEncounters[0] >> uiEncounters[1] >> uiEncounters[2] >> uiEncounters[3];
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < ENCOUNTERS; ++i)
|
||||
if (uiEncounters[i] == IN_PROGRESS)
|
||||
uiEncounters[i] = NOT_STARTED;
|
||||
private:
|
||||
uint64 EmalonGUID;
|
||||
uint64 ToravonGUID;
|
||||
};
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_archavon_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
void AddSC_instance_archavon()
|
||||
{
|
||||
new instance_archavon();
|
||||
|
||||
@@ -28,18 +28,12 @@ enum Creatures
|
||||
|
||||
enum Data
|
||||
{
|
||||
DATA_ARCHAVON_EVENT,
|
||||
DATA_EMALON_EVENT,
|
||||
DATA_KORALON_EVENT,
|
||||
DATA_TORAVON_EVENT,
|
||||
DATA_ARCHAVON = 0,
|
||||
DATA_EMALON = 1,
|
||||
DATA_KORALON = 2,
|
||||
DATA_TORAVON = 3,
|
||||
};
|
||||
|
||||
enum Data64
|
||||
{
|
||||
DATA_ARCHAVON,
|
||||
DATA_EMALON,
|
||||
DATA_KORALON,
|
||||
DATA_TORAVON,
|
||||
};
|
||||
#define MAX_ENCOUNTER 4
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user