Core/Scripts: Remove the npc_netherweb_victim script which is handled through sai now

* Ref 546c8a5b8e
This commit is contained in:
Naios
2016-02-22 16:47:42 +01:00
parent a974574d6e
commit ecd74a8ccc

View File

@@ -27,7 +27,6 @@ EndScriptData */
npc_unkor_the_ruthless
npc_infested_root_walker
npc_rotting_forest_rager
npc_netherweb_victim
npc_floon
npc_isla_starmane
npc_slim
@@ -286,65 +285,6 @@ public:
};
};
/*######
## npc_netherweb_victim
######*/
enum NetherwebVictim
{
QUEST_TARGET = 22459
//SPELL_FREE_WEBBED = 38950
};
const uint32 netherwebVictims[6] =
{
18470, 16805, 21242, 18452, 22482, 21285
};
class npc_netherweb_victim : public CreatureScript
{
public:
npc_netherweb_victim() : CreatureScript("npc_netherweb_victim") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_netherweb_victimAI(creature);
}
struct npc_netherweb_victimAI : public ScriptedAI
{
npc_netherweb_victimAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override { }
void EnterCombat(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void JustDied(Unit* killer) override
{
Player* player = killer->ToPlayer();
if (!player)
return;
if (player->GetQuestStatus(10873) == QUEST_STATUS_INCOMPLETE)
{
if (rand32() % 100 < 25)
{
me->SummonCreature(QUEST_TARGET, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
player->KilledMonsterCredit(QUEST_TARGET);
}
else
me->SummonCreature(netherwebVictims[rand32() % 6], 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
if (rand32() % 100 < 75)
me->SummonCreature(netherwebVictims[rand32() % 6], 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(netherwebVictims[rand32() % 6], 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
}
}
};
};
/*######
## npc_floon
######*/
@@ -719,7 +659,6 @@ void AddSC_terokkar_forest()
new npc_unkor_the_ruthless();
new npc_infested_root_walker();
new npc_rotting_forest_rager();
new npc_netherweb_victim();
new npc_floon();
new npc_isla_starmane();
new go_skull_pile();