Fix Kill Shot damage (increase damage by attack power, not weapon damage ( that is already included in effects))

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-01-13 09:54:03 +01:00
parent a3e66287bf
commit ecd9470dc8

View File

@@ -4576,12 +4576,9 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
case SPELLFAMILY_HUNTER:
{
// Kill Shot
// Kill Shot - bonus damage from Ranged Attack Power
if(m_spellInfo->SpellFamilyFlags[1] & 0x800000)
{
// Increase Weapon Damage by 200% (or Weapon Damage + Weapon Damage)
spell_bonus += m_caster->CalculateDamage(RANGED_ATTACK, false, true);
}
spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK, unitTarget));
break;
}
case SPELLFAMILY_DEATHKNIGHT: