Core/Misc: Remove whitespace at the end of lines

(cherry picked from commit caae3886d2)
This commit is contained in:
jackpoz
2020-04-05 15:23:56 +02:00
committed by Shauren
parent 4df9ab2a3f
commit ecdc387df2
11 changed files with 16 additions and 16 deletions

View File

@@ -420,7 +420,7 @@ void PetAI::DoAttack(Unit* target, bool chase)
if (me->HasUnitState(UNIT_STATE_FOLLOW))
me->GetMotionMaster()->Remove(FOLLOW_MOTION_TYPE);
// Pets with ranged attacks should not care about the chase angle at all.
float chaseDistance = me->GetPetChaseDistance();
float angle = chaseDistance == 0.f ? float(M_PI) : 0.f;

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@@ -81,7 +81,7 @@ void EscortAI::InitializeAI()
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
Reset();
}
@@ -95,7 +95,7 @@ void EscortAI::EnterEvadeMode(EvadeReason /*why*/)
me->RemoveAllAuras();
me->CombatStop(true);
me->SetLootRecipient(nullptr);
EngagementOver();
if (HasEscortState(STATE_ESCORT_ESCORTING))

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@@ -250,7 +250,7 @@ class TC_GAME_API Channel
bool IsOn(ObjectGuid who) const { return _playersStore.find(who) != _playersStore.end(); }
bool IsBanned(ObjectGuid guid) const { return _bannedStore.find(guid) != _bannedStore.end(); }
uint8 GetPlayerFlags(ObjectGuid const& guid) const
{

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@@ -1334,7 +1334,7 @@ public:
if (count < 0)
{
uint32 destroyedItemCount = playerTarget->DestroyItemCount(itemId, -count, true, false);
if (destroyedItemCount > 0)
{
// output the amount of items successfully destroyed

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@@ -1390,7 +1390,7 @@ public:
me->CombatStop(true);
me->InterruptNonMeleeSpells(false);
me->SetWalk(false);
EngagementOver();
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)

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@@ -423,9 +423,9 @@ void hyjalAI::EnterEvadeMode(EvadeReason /*why*/)
if (me->GetEntry() != JAINA)
me->RemoveAllAuras();
me->CombatStop(true);
EngagementOver();
me->LoadCreaturesAddon();
if (me->IsAlive())
me->GetMotionMaster()->MoveTargetedHome();

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@@ -87,9 +87,9 @@ public:
me->CombatStop();
me->SetFaction(FACTION_FRIENDLY);
me->SetSpeedRate(MOVE_RUN, 0.6f);
EngagementOver();
me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
me->setActive(true);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);

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@@ -179,9 +179,9 @@ public:
me->RemoveAllAuras();
me->CombatStop(true);
me->StopMoving();
EngagementOver();
me->GetMotionMaster()->MoveIdle();
me->SetFaction(FACTION_FRIENDLY);
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);

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@@ -1791,7 +1791,7 @@ public:
_soundId = BELLTOLLHORDE; // undead bell sound
break;
default:
_soundId = BELLTOLLTRIBAL; // orc drum sound
_soundId = BELLTOLLTRIBAL; // orc drum sound
break;
}
break;
@@ -1810,7 +1810,7 @@ public:
_soundId = BELLTOLLNIGHTELF; // nightelf bell sound
break;
default:
_soundId = BELLTOLLALLIANCE; // human bell sound
_soundId = BELLTOLLALLIANCE; // human bell sound
}
break;
}

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@@ -182,7 +182,7 @@ public:
AirForceSpawn const& _spawn;
ObjectGuid _myGuard;
std::unordered_set<ObjectGuid> _toAttack;
};
CreatureAI* GetAI(Creature* creature) const override

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@@ -1173,7 +1173,7 @@ MinQuestScaledXPRatio = 0
#
# MinCreatureScaledXPRatio
# Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. This
# Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. This
# will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.
# Example: 50 (No less than 50% experience granted from a lower leveled creature kill)
# 100 (Creature kills always grant full experience upon kill)