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*Try to fix build in *nix.
--HG-- branch : trunk
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@@ -532,12 +532,12 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre
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case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
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m_areaAuraType = AREA_AURA_PARTY;
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if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem())
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(AuraType)m_auraName = SPELL_AURA_NONE;
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*const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE;
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break;
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case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
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m_areaAuraType = AREA_AURA_RAID;
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if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem())
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(AuraType)m_auraName = SPELL_AURA_NONE;
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*const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE;
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break;
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case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
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m_areaAuraType = AREA_AURA_FRIEND;
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@@ -545,7 +545,7 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre
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case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
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m_areaAuraType = AREA_AURA_ENEMY;
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if(m_target == caster_ptr)
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(AuraType)m_auraName = SPELL_AURA_NONE; // Do not do any effect on self
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*const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; // Do not do any effect on self
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break;
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case SPELL_EFFECT_APPLY_AREA_AURA_PET:
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m_areaAuraType = AREA_AURA_PET;
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@@ -553,7 +553,7 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre
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case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
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m_areaAuraType = AREA_AURA_OWNER;
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if(m_target == caster_ptr)
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(AuraType)m_auraName = SPELL_AURA_NONE;
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*const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE;
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break;
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default:
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sLog.outError("Wrong spell effect in AreaAura constructor");
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@@ -6816,7 +6816,7 @@ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAm
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if(!caster || caster == m_target)
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return;
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Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
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Vehicle * const vehicle = dynamic_cast<Vehicle * const>(m_target);
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if (apply)
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{
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