Anub'Arak: Fix some possible crashes and clean a bit. It needs more cleansing

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-10-18 22:53:17 +02:00
parent 94e0a6bd53
commit ed135a5708

View File

@@ -27,7 +27,7 @@ EndScriptData */
#include "precompiled.h"
#include "def_azjol_nerub.h"
enum
enum Spells
{
SPELL_CARRION_BEETLES = 53520,
@@ -140,15 +140,8 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
if (SPELL_IMPALE_Timer < diff)
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (m_creature->GetMap()->IsHeroic())
{
m_creature->CastSpell(target,H_SPELL_IMPALE,true);
}else{
m_creature->CastSpell(target,SPELL_IMPALE,true);
}
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(target, HEROIC(SPELL_IMPALE,H_SPELL_IMPALE));
SPELL_IMPALE_Timer = 9000;
}else SPELL_IMPALE_Timer -= diff;
@@ -243,9 +236,7 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
if (SPELL_POUND_Timer < diff)
{
DoCast(m_creature->getVictim(), HeroicMode ? H_SPELL_POUND : SPELL_POUND);
DoCast(m_creature->getVictim(), HEROIC(SPELL_POUND,H_SPELL_POUND));
SPELL_POUND_Timer = 16500;
}else SPELL_POUND_Timer -= diff;