Script/Spells: Fixed some codestyle issues of previous commit

This commit is contained in:
Keader
2020-04-03 14:00:46 -03:00
parent 2b1b36f561
commit ed1520bda1

View File

@@ -35,7 +35,7 @@
enum WarlockSpells
{
SPELL_WARLOCK_DRAIN_SOUL = 1120,
SPELL_WARLOCK_DRAIN_SOUL_R1 = 1120,
SPELL_WARLOCK_CREATE_SOULSHARD = 43836,
SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT = 18662,
SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018,
@@ -523,7 +523,7 @@ class spell_warl_drain_soul : public SpellScriptLoader
Unit* victim = eventInfo.GetProcTarget();
if (caster && victim)
return victim->GetAuraApplicationOfRankedSpell(SPELL_WARLOCK_DRAIN_SOUL, caster->GetGUID()) != 0;
return victim->GetAuraApplicationOfRankedSpell(SPELL_WARLOCK_DRAIN_SOUL_R1, caster->GetGUID()) != 0;
return false;
}
@@ -563,12 +563,8 @@ class spell_warl_drain_soul : public SpellScriptLoader
void Register() override
{
// DoT Tick
OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_drain_soul_AuraScript::HandleTick, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
// Proc
DoCheckProc += AuraCheckProcFn(spell_warl_drain_soul_AuraScript::CheckProc);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_drain_soul_AuraScript::HandleTick, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
OnEffectProc += AuraEffectProcFn(spell_warl_drain_soul_AuraScript::HandleProc, EFFECT_2, SPELL_AURA_PROC_TRIGGER_SPELL);
}