Core/Maps: Partially revert 0c69316714

Revert define to constexpr as this also broke some calculations
This commit is contained in:
jackpoz
2020-12-27 20:22:35 +01:00
parent 1e3d85e283
commit ed1c0b6ec9

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@@ -31,29 +31,29 @@ class GameObject;
class Pet;
class Player;
constexpr uint32 MAX_NUMBER_OF_CELLS = 8;
#define MAX_NUMBER_OF_CELLS 8
constexpr uint32 MAX_NUMBER_OF_GRIDS = 64;
#define MAX_NUMBER_OF_GRIDS 64
constexpr float SIZE_OF_GRIDS = 533.3333f;
constexpr uint32 CENTER_GRID_ID = (MAX_NUMBER_OF_GRIDS / 2);
#define SIZE_OF_GRIDS 533.3333f
#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
constexpr float CENTER_GRID_OFFSET = (SIZE_OF_GRIDS / 2);
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS)
#define MIN_MAP_UPDATE_DELAY 50
#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS)
#define MIN_MAP_UPDATE_DELAY 50
constexpr float SIZE_OF_GRID_CELL = (SIZE_OF_GRIDS / MAX_NUMBER_OF_CELLS);
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
constexpr uint32 CENTER_GRID_CELL_ID = (MAX_NUMBER_OF_CELLS * MAX_NUMBER_OF_GRIDS / 2);
constexpr float CENTER_GRID_CELL_OFFSET = (SIZE_OF_GRID_CELL / 2);
#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
constexpr uint32 TOTAL_NUMBER_OF_CELLS_PER_MAP = (MAX_NUMBER_OF_GRIDS * MAX_NUMBER_OF_CELLS);
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
constexpr uint32 MAP_RESOLUTION = 128;
#define MAP_RESOLUTION 128
constexpr float MAP_SIZE = (SIZE_OF_GRIDS * MAX_NUMBER_OF_GRIDS);
constexpr float MAP_HALFSIZE = (MAP_SIZE / 2);
#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
#define MAP_HALFSIZE (MAP_SIZE/2)
// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
typedef TYPELIST_4(Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;