Core/ObjectMgr: Fixed loading creature_classlevelstats

This commit is contained in:
Shauren
2012-12-27 20:22:54 +01:00
parent a2bb50c462
commit ed236024e1

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@@ -8442,7 +8442,7 @@ CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unit
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basehp3, basemana, basearmor FROM creature_classlevelstats");
if (!result)
@@ -8464,8 +8464,8 @@ void ObjectMgr::LoadCreatureClassLevelStats()
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
stats.BaseHealth[i] = fields[i + 2].GetUInt32();
stats.BaseMana = fields[5].GetUInt32();
stats.BaseArmor = fields[6].GetUInt32();
stats.BaseMana = fields[6].GetUInt32();
stats.BaseArmor = fields[7].GetUInt32();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog->outError(LOG_FILTER_SQL, "Creature base stats for level %u has invalid class %u", Level, Class);