Core/Entities: Update StringId assignment to use StringIdType

(cherry picked from commit 9959a1373a)
This commit is contained in:
ModoX
2024-04-09 16:39:15 +02:00
committed by Shauren
parent d900e0e955
commit ed41672be0
2 changed files with 8 additions and 8 deletions

View File

@@ -635,7 +635,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
//We must update last scriptId or it looks like we reloaded a script, breaking some things such as gossip temporarily
LastUsedScriptID = GetScriptId();
m_stringIds[0] = cInfo->StringId;
m_stringIds[AsUnderlyingType(StringIdType::Template)] = cInfo->StringId;
return true;
}
@@ -1687,7 +1687,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,
// checked at creature_template loading
m_defaultMovementType = MovementGeneratorType(data->movementType);
m_stringIds[1] = data->StringId;
m_stringIds[AsUnderlyingType(StringIdType::Spawn)] = data->StringId;
if (addToMap && !GetMap()->AddToMap(this))
return false;
@@ -2786,12 +2786,12 @@ void Creature::SetScriptStringId(std::string id)
if (!id.empty())
{
m_scriptStringId.emplace(std::move(id));
m_stringIds[2] = *m_scriptStringId;
m_stringIds[AsUnderlyingType(StringIdType::Script)] = *m_scriptStringId;
}
else
{
m_scriptStringId.reset();
m_stringIds[2] = {};
m_stringIds[AsUnderlyingType(StringIdType::Script)] = {};
}
}

View File

@@ -418,7 +418,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
LastUsedScriptID = GetGOInfo()->ScriptId;
m_stringIds[0] = goinfo->StringId;
m_stringIds[AsUnderlyingType(StringIdType::Template)] = goinfo->StringId;
AIM_Initialize();
@@ -1145,7 +1145,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
m_goData = data;
m_stringIds[1] = data->StringId;
m_stringIds[AsUnderlyingType(StringIdType::Spawn)] = data->StringId;
if (addToMap && !GetMap()->AddToMap(this))
return false;
@@ -2285,12 +2285,12 @@ void GameObject::SetScriptStringId(std::string id)
if (!id.empty())
{
m_scriptStringId.emplace(std::move(id));
m_stringIds[2] = *m_scriptStringId;
m_stringIds[AsUnderlyingType(StringIdType::Script)] = *m_scriptStringId;
}
else
{
m_scriptStringId.reset();
m_stringIds[2] = {};
m_stringIds[AsUnderlyingType(StringIdType::Script)] = {};
}
}