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https://github.com/TrinityCore/TrinityCore.git
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*Update aura check to make drink/food not stackable. Also fixes Mark of the Wild stacking.
--HG-- branch : trunk
This commit is contained in:
@@ -135,6 +135,16 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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switch(spellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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{
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// needed to make some strange drinks unstackable (brewfest and normal drink)
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if (spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_SITTING
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&& spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT)
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for(int i = 0; i < 3; i++)
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if( spellInfo->EffectApplyAuraName[i]==)
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return SPELL_DRINK;
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break;
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}
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case SPELLFAMILY_MAGE:
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{
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// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
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@@ -247,6 +257,7 @@ bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
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case SPELL_POSITIVE_SHOUT:
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case SPELL_JUDGEMENT:
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case SPELL_WARLOCK_CORRUPTION:
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case SPELL_DRINK:
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return spellSpec1==spellSpec2;
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default:
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return false;
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@@ -1156,8 +1167,9 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
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// generic spells
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if(!spellInfo_1->SpellFamilyName)
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{
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if(!spellInfo_1->SpellIconID
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|| spellInfo_1->SpellIconID != spellInfo_2->SpellIconID)
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if(!spellInfo_1->SpellIconID
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|| (spellInfo_1->SpellIconID != spellInfo_2->SpellIconID
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&& spellInfo_1->SpellVisual != spellInfo_2->SpellVisual)) //needed for 44098 and 19709 to make it unstackable
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return false;
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}
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@@ -1175,34 +1187,38 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
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return false;
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}
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if( !sameCaster)
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for(uint32 i = 0; i < 3; ++i)
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{
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if (spellInfo_1->Effect[i] != SPELL_EFFECT_APPLY_AREA_AURA_PARTY) // not area auras (shaman totem)
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// a better check may be effect == SPELL_EFFECT_APPLY_AURA
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switch(spellInfo_1->EffectApplyAuraName[i])
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{
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// DOT or HOT from different casters will stack
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_HEAL:
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case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
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case SPELL_AURA_PERIODIC_ENERGIZE:
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case SPELL_AURA_PERIODIC_MANA_LEECH:
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case SPELL_AURA_PERIODIC_LEECH:
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return false;
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default:
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break;
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}
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}
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//spells with the same icon (check needed when spell has different effects in other ranks example:Mark of the wild)
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if(spellInfo_1->SpellIconID
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&& spellInfo_1->SpellIconID == spellInfo_2->SpellIconID)
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return true; // maybe change this to IsRankSpellDueToSpell?
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//if spells have exactly the same effect they cannot stack
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for(uint32 i = 0; i < 3; ++i)
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{
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if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
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|| spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
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|| spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
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return false; // need itemtype check? need an example to add that check
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if(spellInfo_1->EffectApplyAuraName[i] // both spell has the same auras
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&& !sameCaster
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&& spellInfo_1->Effect[i] != SPELL_EFFECT_APPLY_AREA_AURA_PARTY) // not area auras (shaman totem)
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// a better check may be effect == SPELL_EFFECT_APPLY_AURA
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{
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switch(spellInfo_1->EffectApplyAuraName[i])
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{
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// DOT or HOT from different casters will stack
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_HEAL:
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case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
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case SPELL_AURA_PERIODIC_ENERGIZE:
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case SPELL_AURA_PERIODIC_MANA_LEECH:
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case SPELL_AURA_PERIODIC_LEECH:
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return false;
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default:
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break;
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}
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}
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}
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return true;
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}
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@@ -263,7 +263,8 @@ enum SpellSpecific
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SPELL_BATTLE_ELIXIR = 14,
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SPELL_GUARDIAN_ELIXIR = 15,
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SPELL_FLASK_ELIXIR = 16,
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SPELL_WARLOCK_CORRUPTION= 17
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SPELL_WARLOCK_CORRUPTION= 17,
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SPELL_DRINK= 18
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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