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Core/Items: Fixed item icons
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@@ -598,8 +598,11 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale)
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_itemsWithCurrencyCost.insert(itemCurrencyCost->ItemId);
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for (ItemModifiedAppearanceEntry const* appearanceMod : sItemModifiedAppearanceStore)
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if (ItemAppearanceEntry const* appearance = sItemAppearanceStore.LookupEntry(appearanceMod->AppearanceID))
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_itemDisplayIDs[appearanceMod->ItemID | (appearanceMod->AppearanceModID << 24)] = appearance->DisplayID;
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{
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ASSERT(appearanceMod->ItemID <= 0xFFFFFF);
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ASSERT(appearanceMod->AppearanceModID <= 0xFF);
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_itemModifiedAppearancesByItem[appearanceMod->ItemID | (appearanceMod->AppearanceModID << 24)] = appearanceMod;
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}
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for (ItemSetSpellEntry const* itemSetSpell : sItemSetSpellStore)
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_itemSetSpells[itemSetSpell->ItemSetID].push_back(itemSetSpell);
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@@ -1052,19 +1055,28 @@ std::set<uint32> DB2Manager::GetItemBonusTree(uint32 itemId, uint32 itemBonusTre
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uint32 DB2Manager::GetItemDisplayId(uint32 itemId, uint32 appearanceModId) const
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{
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auto itr = _itemDisplayIDs.find(itemId | (appearanceModId << 24));
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if (itr != _itemDisplayIDs.end())
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if (ItemModifiedAppearanceEntry const* modifiedAppearance = GetItemModifiedAppearance(itemId, appearanceModId))
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if (ItemAppearanceEntry const* itemAppearance = sItemAppearanceStore.LookupEntry(modifiedAppearance->AppearanceID))
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return itemAppearance->DisplayID;
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return 0;
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}
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ItemModifiedAppearanceEntry const* DB2Manager::GetItemModifiedAppearance(uint32 itemId, uint32 appearanceModId) const
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{
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auto itr = _itemModifiedAppearancesByItem.find(itemId | (appearanceModId << 24));
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if (itr != _itemModifiedAppearancesByItem.end())
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return itr->second;
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// Fall back to unmodified appearance
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if (appearanceModId)
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{
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itr = _itemDisplayIDs.find(itemId);
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if (itr != _itemDisplayIDs.end())
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itr = _itemModifiedAppearancesByItem.find(itemId);
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if (itr != _itemModifiedAppearancesByItem.end())
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return itr->second;
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}
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return 0;
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return nullptr;
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}
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std::vector<ItemSetSpellEntry const*> const* DB2Manager::GetItemSetSpells(uint32 itemSetId) const
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@@ -233,7 +233,7 @@ public:
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typedef std::vector<ItemBonusEntry const*> ItemBonusList;
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typedef std::unordered_map<uint32 /*bonusListId*/, ItemBonusList> ItemBonusListContainer;
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typedef std::unordered_multimap<uint32 /*itemId*/, uint32 /*bonusTreeId*/> ItemToBonusTreeContainer;
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typedef std::unordered_map<uint32 /*itemId | appearanceMod << 24*/, uint32> ItemDisplayIdContainer;
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typedef std::unordered_map<uint32 /*itemId | appearanceMod << 24*/, ItemModifiedAppearanceEntry const*> ItemModifiedAppearanceByItemContainer;
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typedef std::unordered_map<uint32, std::set<ItemBonusTreeNodeEntry const*>> ItemBonusTreeContainer;
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typedef std::unordered_map<uint32, std::vector<ItemSetSpellEntry const*>> ItemSetSpellContainer;
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typedef std::unordered_map<uint32, std::vector<ItemSpecOverrideEntry const*>> ItemSpecOverridesContainer;
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@@ -282,6 +282,7 @@ public:
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std::set<uint32> GetItemBonusTree(uint32 itemId, uint32 itemBonusTreeMod) const;
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bool HasItemCurrencyCost(uint32 itemId) const { return _itemsWithCurrencyCost.count(itemId) > 0; }
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uint32 GetItemDisplayId(uint32 itemId, uint32 appearanceModId) const;
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ItemModifiedAppearanceEntry const* GetItemModifiedAppearance(uint32 itemId, uint32 appearanceModId) const;
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std::vector<ItemSetSpellEntry const*> const* GetItemSetSpells(uint32 itemSetId) const;
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std::vector<ItemSpecOverrideEntry const*> const* GetItemSpecOverrides(uint32 itemId) const;
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static LfgDungeonsEntry const* GetLfgDungeon(uint32 mapId, Difficulty difficulty);
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@@ -330,7 +331,7 @@ private:
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ItemBonusListContainer _itemBonusLists;
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ItemBonusTreeContainer _itemBonusTrees;
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std::unordered_set<uint32> _itemsWithCurrencyCost;
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ItemDisplayIdContainer _itemDisplayIDs;
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ItemModifiedAppearanceByItemContainer _itemModifiedAppearancesByItem;
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ItemToBonusTreeContainer _itemToBonusTree;
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ItemSetSpellContainer _itemSetSpells;
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ItemSpecOverridesContainer _itemSpecOverrides;
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@@ -1871,6 +1871,11 @@ uint32 Item::GetDisplayId() const
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return sDB2Manager.GetItemDisplayId(GetEntry(), GetAppearanceModId());
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}
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ItemModifiedAppearanceEntry const* Item::GetItemModifiedAppearance() const
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{
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return sDB2Manager.GetItemModifiedAppearance(GetEntry(), _bonusData.AppearanceModID);
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}
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void Item::SetModifier(ItemModifier modifier, uint32 value)
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{
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_modifiers[modifier] = value;
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@@ -1916,6 +1921,7 @@ void Item::AddBonuses(uint32 bonusListID)
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AddDynamicValue(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS, bonusListID);
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for (ItemBonusEntry const* bonus : *bonuses)
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_bonusData.AddBonus(bonus->Type, bonus->Value);
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SetUInt32Value(ITEM_FIELD_APPEARANCE_MOD_ID, _bonusData.AppearanceModID);
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}
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}
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@@ -398,6 +398,7 @@ class TC_GAME_API Item : public Object
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uint32 GetArmor(Player const* owner) const { return GetTemplate()->GetArmor(GetItemLevel(owner)); }
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void GetDamage(Player const* owner, float& minDamage, float& maxDamage) const { GetTemplate()->GetDamage(GetItemLevel(owner), minDamage, maxDamage); }
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uint32 GetDisplayId() const;
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ItemModifiedAppearanceEntry const* GetItemModifiedAppearance() const;
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float GetRepairCostMultiplier() const { return _bonusData.RepairCostMultiplier; }
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uint32 GetScalingStatDistribution() const { return _bonusData.ScalingStatDistribution; }
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