Tools/mmaps_generator: Give land priority during area merges over liquids

Closes #21700
This commit is contained in:
Shauren
2018-04-22 01:01:48 +02:00
parent a4892d64fe
commit edb2b16f54
8 changed files with 100 additions and 64 deletions

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@@ -5,7 +5,7 @@
#include "DetourNavMesh.h"
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
#define MMAP_VERSION 8
#define MMAP_VERSION 9
struct MmapTileHeader
{
@@ -29,18 +29,22 @@ static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
sizeof(MmapTileHeader::usesLiquids) +
sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
enum NavTerrain
enum NavArea
{
NAV_EMPTY = 0x00,
NAV_GROUND = 0x01,
NAV_MAGMA = 0x02,
NAV_SLIME = 0x04,
NAV_WATER = 0x08,
NAV_UNUSED1 = 0x10,
NAV_UNUSED2 = 0x20,
NAV_UNUSED3 = 0x40,
NAV_UNUSED4 = 0x80
// we only have 8 bits
NAV_AREA_EMPTY = 0,
// areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1)
// ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable)
NAV_AREA_GROUND = 63,
NAV_AREA_WATER = 62,
NAV_AREA_MAGMA_SLIME = 61 // don't need to differentiate between them
};
enum NavTerrainFlag
{
NAV_EMPTY = 0x00,
NAV_GROUND = 1 << (63 - NAV_AREA_GROUND),
NAV_WATER = 1 << (63 - NAV_AREA_WATER),
NAV_MAGMA_SLIME = 1 << (63 - NAV_AREA_MAGMA_SLIME)
};
#endif /* _MAPDEFINES_H */

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@@ -54,7 +54,7 @@ namespace VMAP
//=================================================================
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(NULL), iCurrentUniqueNameId(0)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iCurrentUniqueNameId(0)
{
boost::filesystem::create_directory(iDestDir);
//init();
@@ -243,8 +243,10 @@ namespace VMAP
printf("spawning Map %u\n", mapID);
mapData[mapID] = current = new MapSpawns();
}
else current = map_iter->second;
current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
else
current = map_iter->second;
current->UniqueEntries.emplace(spawn.ID, spawn);
current->TileEntries.insert(pair<uint32, TileSpawn>(StaticMapTree::packTileID(tileX, tileY), TileSpawn{ spawn.ID, spawn.flags }));
}
bool success = (ferror(dirf) == 0);

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@@ -101,7 +101,6 @@ namespace VMAP
private:
std::string iDestDir;
std::string iSrcDir;
bool (*iFilterMethod)(char *pName);
G3D::Table<std::string, unsigned int > iUniqueNameIds;
unsigned int iCurrentUniqueNameId;
MapData mapData;
@@ -117,8 +116,6 @@ namespace VMAP
void exportGameobjectModels();
bool convertRawFile(const std::string& pModelFilename);
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
};
} // VMAP

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@@ -617,12 +617,12 @@ void PathGenerator::CreateFilter()
// creatures don't take environmental damage
if (creature->CanSwim())
includeFlags |= (NAV_WATER | NAV_MAGMA | NAV_SLIME); // swim
includeFlags |= (NAV_WATER | NAV_MAGMA_SLIME); // swim
}
else // assume Player
{
// perfect support not possible, just stay 'safe'
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA | NAV_SLIME);
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA_SLIME);
}
_filter.setIncludeFlags(includeFlags);
@@ -646,7 +646,7 @@ void PathGenerator::UpdateFilter()
}
}
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z)
{
LiquidData data;
ZLiquidStatus liquidStatus = _sourceUnit->GetMap()->getLiquidStatus(_sourceUnit->GetPhaseShift(), x, y, z, MAP_ALL_LIQUIDS, &data);
@@ -660,9 +660,8 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
case MAP_LIQUID_TYPE_OCEAN:
return NAV_WATER;
case MAP_LIQUID_TYPE_MAGMA:
return NAV_MAGMA;
case MAP_LIQUID_TYPE_SLIME:
return NAV_SLIME;
return NAV_MAGMA_SLIME;
default:
return NAV_GROUND;
}

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@@ -122,7 +122,7 @@ class TC_GAME_API PathGenerator
void BuildPointPath(float const* startPoint, float const* endPoint);
void BuildShortcut();
NavTerrain GetNavTerrain(float x, float y, float z);
NavTerrainFlag GetNavTerrain(float x, float y, float z);
void CreateFilter();
void UpdateFilter();

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@@ -618,7 +618,7 @@ namespace MMAP
// mark all walkable tiles, both liquids and solids
unsigned char* triFlags = new unsigned char[tTriCount];
memset(triFlags, NAV_GROUND, tTriCount*sizeof(unsigned char));
memset(triFlags, NAV_AREA_GROUND, tTriCount*sizeof(unsigned char));
rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
delete[] triFlags;
@@ -724,8 +724,15 @@ namespace MMAP
// set polygons as walkable
// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
for (int i = 0; i < iv.polyMesh->npolys; ++i)
if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
{
if (uint8 area = iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
{
if (area >= NAV_AREA_MAGMA_SLIME)
iv.polyMesh->flags[i] = 1 << (63 - area);
else
iv.polyMesh->flags[i] = NAV_GROUND; // TODO: these will be dynamic in future
}
}
// setup mesh parameters
dtNavMeshCreateParams params;

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@@ -31,6 +31,11 @@
using namespace MMAP;
namespace
{
std::unordered_map<uint32, uint8> _liquidTypes;
}
bool checkDirectories(bool debugOutput, std::vector<std::string>& dbcLocales)
{
if (getDirContents(dbcLocales, "dbc") == LISTFILE_DIRECTORY_NOT_FOUND || dbcLocales.empty())
@@ -260,6 +265,43 @@ int finish(const char* message, int returnValue)
return returnValue;
}
std::unordered_map<uint32, uint8> LoadLiquid(std::string const& locale)
{
DB2FileLoader liquidDb2;
std::unordered_map<uint32, uint8> liquidData;
DB2FileSystemSource liquidTypeSource((boost::filesystem::path("dbc") / locale / "LiquidType.db2").string());
if (liquidDb2.Load(&liquidTypeSource, LiquidTypeLoadInfo::Instance()))
{
for (uint32 x = 0; x < liquidDb2.GetRecordCount(); ++x)
{
DB2Record record = liquidDb2.GetRecord(x);
liquidData[record.GetId()] = record.GetUInt8("SoundBank");
}
}
return liquidData;
}
std::unordered_map<uint32, std::vector<uint32>> LoadMap(std::string const& locale)
{
DB2FileLoader mapDb2;
std::unordered_map<uint32, std::vector<uint32>> mapData;
DB2FileSystemSource mapSource((boost::filesystem::path("dbc") / locale / "Map.db2").string());
if (mapDb2.Load(&mapSource, MapLoadInfo::Instance()))
{
for (uint32 x = 0; x < mapDb2.GetRecordCount(); ++x)
{
DB2Record record = mapDb2.GetRecord(x);
mapData.emplace(std::piecewise_construct, std::forward_as_tuple(record.GetId()), std::forward_as_tuple());
int16 parentMapId = int16(record.GetUInt16("ParentMapID"));
if (parentMapId != -1)
mapData[parentMapId].push_back(record.GetId());
}
}
return mapData;
}
int main(int argc, char** argv)
{
Trinity::Banner::Show("MMAP generator", [](char const* text) { printf("%s\n", text); }, nullptr);
@@ -302,25 +344,20 @@ int main(int argc, char** argv)
if (!checkDirectories(debugOutput, dbcLocales))
return silent ? -3 : finish("Press ENTER to close...", -3);
DB2FileLoader mapDb2;
std::unordered_map<uint32, std::vector<uint32>> mapData;
_liquidTypes = LoadLiquid(dbcLocales[0]);
if (_liquidTypes.empty())
return silent ? -5 : finish("Failed to load LiquidType.db2", -5);
std::unordered_map<uint32, std::vector<uint32>> mapData = LoadMap(dbcLocales[0]);
if (mapData.empty())
return silent ? -4 : finish("Failed to load Map.db2", -4);
static_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->InitializeThreadUnsafe(mapData);
static_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->GetLiquidFlagsPtr = [](uint32 liquidId) -> uint32
{
DB2FileSystemSource mapSource((boost::filesystem::path("dbc") / dbcLocales[0] / "Map.db2").string());
if (!mapDb2.Load(&mapSource, MapLoadInfo::Instance()))
return silent ? -4 : finish("Failed to load Map.db2", -4);
for (uint32 x = 0; x < mapDb2.GetRecordCount(); ++x)
{
DB2Record record = mapDb2.GetRecord(x);
mapData.emplace(std::piecewise_construct, std::forward_as_tuple(record.GetId()), std::forward_as_tuple());
int16 parentMapId = int16(record.GetUInt16("ParentMapID"));
if (parentMapId != -1)
mapData[parentMapId].push_back(record.GetId());
}
static_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->InitializeThreadUnsafe(mapData);
}
auto itr = _liquidTypes.find(liquidId);
return itr != _liquidTypes.end() ? (1 << itr->second) : 0;
};
MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
skipBattlegrounds, debugOutput, bigBaseUnit, mapnum, offMeshInputPath);

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@@ -425,11 +425,9 @@ namespace MMAP
useLiquid = false;
}
else if ((liquidType & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
liquidType = NAV_WATER;
else if (liquidType & MAP_LIQUID_TYPE_MAGMA)
liquidType = NAV_MAGMA;
else if (liquidType & MAP_LIQUID_TYPE_SLIME)
liquidType = NAV_SLIME;
liquidType = NAV_AREA_WATER;
else if ((liquidType & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
liquidType = NAV_AREA_MAGMA_SLIME;
else
useLiquid = false;
}
@@ -716,22 +714,14 @@ namespace MMAP
vertsY = tilesY + 1;
uint8* flags = liquid->GetFlagsStorage();
float* data = liquid->GetHeightStorage();
uint8 type = NAV_EMPTY;
uint8 type = NAV_AREA_EMPTY;
// convert liquid type to NavTerrain
switch (liquid->GetType() & 3)
{
case 0:
case 1:
type = NAV_WATER;
break;
case 2:
type = NAV_MAGMA;
break;
case 3:
type = NAV_SLIME;
break;
}
uint32 liquidFlags = vmapManager->GetLiquidFlagsPtr(liquid->GetType());
if ((liquidFlags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
type = NAV_AREA_WATER;
else if ((liquidFlags & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
type = NAV_AREA_MAGMA_SLIME;
// indexing is weird...
// after a lot of trial and error, this is what works: