* Convert Ashenvale scripts.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 14:03:22 +02:00
parent 02121a026e
commit eddeef5431

View File

@@ -51,104 +51,114 @@ EndContentData */
#define ENTRY_SILVERWING_SENTINEL 12896
#define ENTRY_SILVERWING_WARRIOR 12897
struct npc_torekAI : public npc_escortAI
class npc_torek : public CreatureScript
{
npc_torekAI(Creature *c) : npc_escortAI(c) {}
public:
uint32 Rend_Timer;
uint32 Thunderclap_Timer;
bool Completed;
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch (i)
npc_torek()
: CreatureScript("npc_torek")
{
case 1:
DoScriptText(SAY_MOVE, me, pPlayer);
break;
case 8:
DoScriptText(SAY_PREPARE, me, pPlayer);
break;
case 19:
//TODO: verify location and creatures amount.
me->SummonCreature(ENTRY_DURIEL,1776.73,-2049.06,109.83,1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
me->SummonCreature(ENTRY_SILVERWING_SENTINEL,1774.64,-2049.41,109.83,1.40,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
me->SummonCreature(ENTRY_SILVERWING_WARRIOR,1778.73,-2049.50,109.83,1.67,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
break;
case 20:
DoScriptText(SAY_WIN, me, pPlayer);
Completed = true;
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
break;
case 21:
DoScriptText(SAY_END, me, pPlayer);
break;
}
}
void Reset()
{
Rend_Timer = 5000;
Thunderclap_Timer = 8000;
Completed = false;
}
void EnterCombat(Unit* /*who*/)
{
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
if (Rend_Timer <= diff)
struct npc_torekAI : public npc_escortAI
{
DoCast(me->getVictim(), SPELL_REND);
Rend_Timer = 20000;
} else Rend_Timer -= diff;
npc_torekAI(Creature *c) : npc_escortAI(c) {}
if (Thunderclap_Timer <= diff)
uint32 Rend_Timer;
uint32 Thunderclap_Timer;
bool Completed;
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch (i)
{
case 1:
DoScriptText(SAY_MOVE, me, pPlayer);
break;
case 8:
DoScriptText(SAY_PREPARE, me, pPlayer);
break;
case 19:
//TODO: verify location and creatures amount.
me->SummonCreature(ENTRY_DURIEL,1776.73,-2049.06,109.83,1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
me->SummonCreature(ENTRY_SILVERWING_SENTINEL,1774.64,-2049.41,109.83,1.40,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
me->SummonCreature(ENTRY_SILVERWING_WARRIOR,1778.73,-2049.50,109.83,1.67,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
break;
case 20:
DoScriptText(SAY_WIN, me, pPlayer);
Completed = true;
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
break;
case 21:
DoScriptText(SAY_END, me, pPlayer);
break;
}
}
void Reset()
{
Rend_Timer = 5000;
Thunderclap_Timer = 8000;
Completed = false;
}
void EnterCombat(Unit* /*who*/)
{
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
if (Rend_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_REND);
Rend_Timer = 20000;
} else Rend_Timer -= diff;
if (Thunderclap_Timer <= diff)
{
DoCast(me, SPELL_THUNDERCLAP);
Thunderclap_Timer = 30000;
} else Thunderclap_Timer -= diff;
}
};
CreatureAI* GetAI(Creature* creature) const
{
DoCast(me, SPELL_THUNDERCLAP);
Thunderclap_Timer = 30000;
} else Thunderclap_Timer -= diff;
}
return new npc_torekAI(creature);
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
{
//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
DoScriptText(SAY_READY, creature, player);
creature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, creature->AI()))
pEscortAI->Start(true, true, player->GetGUID());
}
return true;
}
};
bool QuestAccept_npc_torek(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
{
//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
DoScriptText(SAY_READY, pCreature, pPlayer);
pCreature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, pCreature->AI()))
pEscortAI->Start(true, true, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_torek(Creature* pCreature)
{
return new npc_torekAI(pCreature);
}
/*####
# npc_ruul_snowhoof
####*/
@@ -156,81 +166,92 @@ CreatureAI* GetAI_npc_torek(Creature* pCreature)
#define QUEST_FREEDOM_TO_RUUL 6482
#define GO_CAGE 178147
struct npc_ruul_snowhoofAI : public npc_escortAI
class npc_ruul_snowhoof : public CreatureScript
{
npc_ruul_snowhoofAI(Creature *c) : npc_escortAI(c) {}
public:
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch(i)
npc_ruul_snowhoof()
: CreatureScript("npc_ruul_snowhoof")
{
case 0: {
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
}
struct npc_ruul_snowhoofAI : public npc_escortAI
{
npc_ruul_snowhoofAI(Creature *c) : npc_escortAI(c) {}
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch(i)
{
case 0: {
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
if (Cage)
Cage->SetGoState(GO_STATE_ACTIVE);
break;}
case 13:
me->SummonCreature(3922, 3449.218018, -587.825073, 174.978867, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3446.384521, -587.830872, 175.186279, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3444.218994, -587.835327, 175.380600, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 19:
me->SummonCreature(3922, 3508.344482, -492.024261, 186.929031, 4.145029, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3506.265625, -490.531006, 186.740128, 4.239277, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3503.682373, -489.393799, 186.629684, 4.349232, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 21:{
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
break; }
}
}
void EnterCombat(Unit* /*who*/) {}
void Reset()
{
GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
if (Cage)
Cage->SetGoState(GO_STATE_ACTIVE);
break;}
case 13:
me->SummonCreature(3922, 3449.218018, -587.825073, 174.978867, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3446.384521, -587.830872, 175.186279, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3444.218994, -587.835327, 175.380600, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 19:
me->SummonCreature(3922, 3508.344482, -492.024261, 186.929031, 4.145029, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3506.265625, -490.531006, 186.740128, 4.239277, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3503.682373, -489.393799, 186.629684, 4.349232, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
Cage->SetGoState(GO_STATE_READY);
}
case 21:{
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
break; }
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ruul_snowhoofAI(creature);
}
}
void EnterCombat(Unit* /*who*/) {}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
{
creature->setFaction(113);
void Reset()
{
GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
if (Cage)
Cage->SetGoState(GO_STATE_READY);
}
if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (creature->AI())))
pEscortAI->Start(true, false, player->GetGUID());
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
return true;
}
};
bool QuestAccept_npc_ruul_snowhoof(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
{
pCreature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (pCreature->AI())))
pEscortAI->Start(true, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_ruul_snowhoofAI(Creature* pCreature)
{
return new npc_ruul_snowhoofAI(pCreature);
}
enum eEnums
{
SAY_MUG_START1 = -1800054,
@@ -276,192 +297,185 @@ static float m_afSecondNagaCoord[3][3]=
static float m_fVorshaCoord[]={3633.056885, 1172.924072, -5.388};
struct npc_muglashAI : public npc_escortAI
class npc_muglash : public CreatureScript
{
npc_muglashAI(Creature* pCreature) : npc_escortAI(pCreature) { }
public:
uint32 m_uiWaveId;
uint32 m_uiEventTimer;
bool m_bIsBrazierExtinguished;
void JustSummoned(Creature* pSummoned)
{
pSummoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
switch(i)
struct npc_muglashAI : public npc_escortAI
{
case 0:
if (pPlayer)
DoScriptText(SAY_MUG_START2, me, pPlayer);
break;
case 24:
if (pPlayer)
DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
npc_muglashAI(Creature* pCreature) : npc_escortAI(pCreature) { }
if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
SetEscortPaused(true);
}
break;
case 25:
DoScriptText(SAY_MUG_GRATITUDE, me);
uint32 m_uiWaveId;
uint32 m_uiEventTimer;
bool m_bIsBrazierExtinguished;
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
DoScriptText(SAY_MUG_PATROL, me);
break;
case 27:
DoScriptText(SAY_MUG_RETURN, me);
break;
}
}
void EnterCombat(Unit* /*pWho*/)
{
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (urand(0, 1))
DoScriptText(SAY_MUG_ON_GUARD, me);
return;
}
}
void Reset()
{
m_uiEventTimer = 10000;
m_uiWaveId = 0;
m_bIsBrazierExtinguished = false;
}
void JustDied(Unit* /*pKiller*/)
{
Player* pPlayer = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (pPlayer)
void JustSummoned(Creature* pSummoned)
{
pPlayer->FailQuest(QUEST_VORSHA);
pSummoned->AI()->AttackStart(me);
}
}
}
void DoWaveSummon()
{
switch(m_uiWaveId)
{
case 1:
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 2:
me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 3:
me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 4:
SetEscortPaused(false);
DoScriptText(SAY_MUG_DONE, me);
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!me->getVictim())
{
if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
void WaypointReached(uint32 i)
{
if (m_uiEventTimer < uiDiff)
Player* pPlayer = GetPlayerForEscort();
switch(i)
{
++m_uiWaveId;
DoWaveSummon();
m_uiEventTimer = 10000;
case 0:
if (pPlayer)
DoScriptText(SAY_MUG_START2, me, pPlayer);
break;
case 24:
if (pPlayer)
DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
SetEscortPaused(true);
}
break;
case 25:
DoScriptText(SAY_MUG_GRATITUDE, me);
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
DoScriptText(SAY_MUG_PATROL, me);
break;
case 27:
DoScriptText(SAY_MUG_RETURN, me);
break;
}
else
m_uiEventTimer -= uiDiff;
}
return;
void EnterCombat(Unit* /*pWho*/)
{
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (urand(0, 1))
DoScriptText(SAY_MUG_ON_GUARD, me);
return;
}
}
void Reset()
{
m_uiEventTimer = 10000;
m_uiWaveId = 0;
m_bIsBrazierExtinguished = false;
}
void JustDied(Unit* /*pKiller*/)
{
Player* pPlayer = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (pPlayer)
{
pPlayer->FailQuest(QUEST_VORSHA);
}
}
}
void DoWaveSummon()
{
switch(m_uiWaveId)
{
case 1:
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 2:
me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 3:
me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 4:
SetEscortPaused(false);
DoScriptText(SAY_MUG_DONE, me);
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!me->getVictim())
{
if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
{
if (m_uiEventTimer < uiDiff)
{
++m_uiWaveId;
DoWaveSummon();
m_uiEventTimer = 10000;
}
else
m_uiEventTimer -= uiDiff;
}
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_muglashAI(pCreature);
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_VORSHA)
{
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI()))
{
DoScriptText(SAY_MUG_START1, creature);
creature->setFaction(113);
pEscortAI->Start(true, true, player->GetGUID());
}
}
return true;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_muglash(Creature* pCreature)
class go_naga_brazier : public GameObjectScript
{
return new npc_muglashAI(pCreature);
}
public:
bool QuestAccept_npc_muglash(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_VORSHA)
{
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
go_naga_brazier()
: GameObjectScript("go_naga_brazier")
{
DoScriptText(SAY_MUG_START1, pCreature);
pCreature->setFaction(113);
pEscortAI->Start(true, true, pPlayer->GetGUID());
}
}
return true;
}
bool GOHello_go_naga_brazier(Player* /*pPlayer*/, GameObject* pGo)
{
if (Creature* pCreature = GetClosestCreatureWithEntry(pGo, NPC_MUGLASH, INTERACTION_DISTANCE*2))
{
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
bool GOHello_go_naga_brazier(Player* player, GameObject* go)
{
DoScriptText(SAY_MUG_BRAZIER_WAIT, pCreature);
if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2))
{
if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI()))
{
DoScriptText(SAY_MUG_BRAZIER_WAIT, creature);
pEscortAI->m_bIsBrazierExtinguished = true;
return false;
pEscortAI->m_bIsBrazierExtinguished = true;
return false;
}
}
return true;
}
}
return true;
}
};
void AddSC_ashenvale()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_torek";
newscript->GetAI = &GetAI_npc_torek;
newscript->pQuestAccept = &QuestAccept_npc_torek;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_ruul_snowhoof";
newscript->GetAI = &GetAI_npc_ruul_snowhoofAI;
newscript->pQuestAccept = &QuestAccept_npc_ruul_snowhoof;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_muglash";
newscript->GetAI = &GetAI_npc_muglash;
newscript->pQuestAccept = &QuestAccept_npc_muglash;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_naga_brazier";
newscript->pGOHello = &GOHello_go_naga_brazier;
newscript->RegisterSelf();
new npc_torek();
new npc_ruul_snowhoof();
new npc_muglash();
new go_naga_brazier();
}