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https://github.com/TrinityCore/TrinityCore.git
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* Convert Ashenvale scripts.
--HG-- branch : trunk
This commit is contained in:
@@ -51,104 +51,114 @@ EndContentData */
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#define ENTRY_SILVERWING_SENTINEL 12896
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#define ENTRY_SILVERWING_WARRIOR 12897
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struct npc_torekAI : public npc_escortAI
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class npc_torek : public CreatureScript
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{
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npc_torekAI(Creature *c) : npc_escortAI(c) {}
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public:
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uint32 Rend_Timer;
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uint32 Thunderclap_Timer;
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bool Completed;
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch (i)
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npc_torek()
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: CreatureScript("npc_torek")
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{
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case 1:
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DoScriptText(SAY_MOVE, me, pPlayer);
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break;
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case 8:
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DoScriptText(SAY_PREPARE, me, pPlayer);
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break;
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case 19:
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//TODO: verify location and creatures amount.
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me->SummonCreature(ENTRY_DURIEL,1776.73,-2049.06,109.83,1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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me->SummonCreature(ENTRY_SILVERWING_SENTINEL,1774.64,-2049.41,109.83,1.40,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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me->SummonCreature(ENTRY_SILVERWING_WARRIOR,1778.73,-2049.50,109.83,1.67,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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break;
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case 20:
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DoScriptText(SAY_WIN, me, pPlayer);
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Completed = true;
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
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break;
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case 21:
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DoScriptText(SAY_END, me, pPlayer);
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break;
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}
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}
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void Reset()
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{
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Rend_Timer = 5000;
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Thunderclap_Timer = 8000;
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Completed = false;
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}
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void EnterCombat(Unit* /*who*/)
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{
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (Rend_Timer <= diff)
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struct npc_torekAI : public npc_escortAI
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{
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DoCast(me->getVictim(), SPELL_REND);
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Rend_Timer = 20000;
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} else Rend_Timer -= diff;
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npc_torekAI(Creature *c) : npc_escortAI(c) {}
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if (Thunderclap_Timer <= diff)
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uint32 Rend_Timer;
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uint32 Thunderclap_Timer;
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bool Completed;
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch (i)
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{
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case 1:
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DoScriptText(SAY_MOVE, me, pPlayer);
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break;
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case 8:
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DoScriptText(SAY_PREPARE, me, pPlayer);
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break;
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case 19:
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//TODO: verify location and creatures amount.
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me->SummonCreature(ENTRY_DURIEL,1776.73,-2049.06,109.83,1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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me->SummonCreature(ENTRY_SILVERWING_SENTINEL,1774.64,-2049.41,109.83,1.40,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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me->SummonCreature(ENTRY_SILVERWING_WARRIOR,1778.73,-2049.50,109.83,1.67,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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break;
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case 20:
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DoScriptText(SAY_WIN, me, pPlayer);
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Completed = true;
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
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break;
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case 21:
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DoScriptText(SAY_END, me, pPlayer);
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break;
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}
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}
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void Reset()
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{
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Rend_Timer = 5000;
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Thunderclap_Timer = 8000;
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Completed = false;
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}
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void EnterCombat(Unit* /*who*/)
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{
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (Rend_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_REND);
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Rend_Timer = 20000;
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} else Rend_Timer -= diff;
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if (Thunderclap_Timer <= diff)
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{
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DoCast(me, SPELL_THUNDERCLAP);
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Thunderclap_Timer = 30000;
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} else Thunderclap_Timer -= diff;
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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DoCast(me, SPELL_THUNDERCLAP);
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Thunderclap_Timer = 30000;
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} else Thunderclap_Timer -= diff;
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}
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return new npc_torekAI(creature);
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}
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
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{
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//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
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DoScriptText(SAY_READY, creature, player);
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creature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, creature->AI()))
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pEscortAI->Start(true, true, player->GetGUID());
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}
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return true;
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}
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};
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bool QuestAccept_npc_torek(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
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{
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//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
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DoScriptText(SAY_READY, pCreature, pPlayer);
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pCreature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, pCreature->AI()))
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI_npc_torek(Creature* pCreature)
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{
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return new npc_torekAI(pCreature);
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}
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/*####
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# npc_ruul_snowhoof
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####*/
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@@ -156,81 +166,92 @@ CreatureAI* GetAI_npc_torek(Creature* pCreature)
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#define QUEST_FREEDOM_TO_RUUL 6482
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#define GO_CAGE 178147
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struct npc_ruul_snowhoofAI : public npc_escortAI
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class npc_ruul_snowhoof : public CreatureScript
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{
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npc_ruul_snowhoofAI(Creature *c) : npc_escortAI(c) {}
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public:
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch(i)
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npc_ruul_snowhoof()
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: CreatureScript("npc_ruul_snowhoof")
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{
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case 0: {
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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}
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struct npc_ruul_snowhoofAI : public npc_escortAI
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{
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npc_ruul_snowhoofAI(Creature *c) : npc_escortAI(c) {}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch(i)
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{
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case 0: {
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
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if (Cage)
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Cage->SetGoState(GO_STATE_ACTIVE);
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break;}
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case 13:
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me->SummonCreature(3922, 3449.218018, -587.825073, 174.978867, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3446.384521, -587.830872, 175.186279, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3444.218994, -587.835327, 175.380600, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 19:
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me->SummonCreature(3922, 3508.344482, -492.024261, 186.929031, 4.145029, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3506.265625, -490.531006, 186.740128, 4.239277, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3503.682373, -489.393799, 186.629684, 4.349232, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 21:{
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
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break; }
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}
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}
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void EnterCombat(Unit* /*who*/) {}
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void Reset()
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{
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
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if (Cage)
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Cage->SetGoState(GO_STATE_ACTIVE);
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break;}
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case 13:
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me->SummonCreature(3922, 3449.218018, -587.825073, 174.978867, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3446.384521, -587.830872, 175.186279, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3444.218994, -587.835327, 175.380600, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 19:
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me->SummonCreature(3922, 3508.344482, -492.024261, 186.929031, 4.145029, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3506.265625, -490.531006, 186.740128, 4.239277, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3503.682373, -489.393799, 186.629684, 4.349232, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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Cage->SetGoState(GO_STATE_READY);
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}
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case 21:{
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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break; }
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_ruul_snowhoofAI(creature);
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}
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}
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void EnterCombat(Unit* /*who*/) {}
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
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{
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creature->setFaction(113);
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void Reset()
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{
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
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if (Cage)
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Cage->SetGoState(GO_STATE_READY);
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}
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if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (creature->AI())))
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pEscortAI->Start(true, false, player->GetGUID());
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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}
|
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return true;
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}
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};
|
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bool QuestAccept_npc_ruul_snowhoof(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
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{
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pCreature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (pCreature->AI())))
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pEscortAI->Start(true, false, pPlayer->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI_npc_ruul_snowhoofAI(Creature* pCreature)
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{
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return new npc_ruul_snowhoofAI(pCreature);
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}
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enum eEnums
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{
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SAY_MUG_START1 = -1800054,
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@@ -276,192 +297,185 @@ static float m_afSecondNagaCoord[3][3]=
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static float m_fVorshaCoord[]={3633.056885, 1172.924072, -5.388};
|
||||
|
||||
|
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struct npc_muglashAI : public npc_escortAI
|
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class npc_muglash : public CreatureScript
|
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{
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npc_muglashAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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public:
|
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uint32 m_uiWaveId;
|
||||
uint32 m_uiEventTimer;
|
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bool m_bIsBrazierExtinguished;
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void JustSummoned(Creature* pSummoned)
|
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{
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
|
||||
switch(i)
|
||||
struct npc_muglashAI : public npc_escortAI
|
||||
{
|
||||
case 0:
|
||||
if (pPlayer)
|
||||
DoScriptText(SAY_MUG_START2, me, pPlayer);
|
||||
break;
|
||||
case 24:
|
||||
if (pPlayer)
|
||||
DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
|
||||
npc_muglashAI(Creature* pCreature) : npc_escortAI(pCreature) { }
|
||||
|
||||
if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
|
||||
{
|
||||
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
|
||||
SetEscortPaused(true);
|
||||
}
|
||||
break;
|
||||
case 25:
|
||||
DoScriptText(SAY_MUG_GRATITUDE, me);
|
||||
uint32 m_uiWaveId;
|
||||
uint32 m_uiEventTimer;
|
||||
bool m_bIsBrazierExtinguished;
|
||||
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_VORSHA, me);
|
||||
break;
|
||||
case 26:
|
||||
DoScriptText(SAY_MUG_PATROL, me);
|
||||
break;
|
||||
case 27:
|
||||
DoScriptText(SAY_MUG_RETURN, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_PAUSED))
|
||||
{
|
||||
if (urand(0, 1))
|
||||
DoScriptText(SAY_MUG_ON_GUARD, me);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_uiEventTimer = 10000;
|
||||
m_uiWaveId = 0;
|
||||
m_bIsBrazierExtinguished = false;
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
if (pPlayer)
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
pPlayer->FailQuest(QUEST_VORSHA);
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoWaveSummon()
|
||||
{
|
||||
switch(m_uiWaveId)
|
||||
{
|
||||
case 1:
|
||||
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 2:
|
||||
me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 3:
|
||||
me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 4:
|
||||
SetEscortPaused(false);
|
||||
DoScriptText(SAY_MUG_DONE, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
npc_escortAI::UpdateAI(uiDiff);
|
||||
|
||||
if (!me->getVictim())
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
if (m_uiEventTimer < uiDiff)
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
|
||||
switch(i)
|
||||
{
|
||||
++m_uiWaveId;
|
||||
DoWaveSummon();
|
||||
m_uiEventTimer = 10000;
|
||||
case 0:
|
||||
if (pPlayer)
|
||||
DoScriptText(SAY_MUG_START2, me, pPlayer);
|
||||
break;
|
||||
case 24:
|
||||
if (pPlayer)
|
||||
DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
|
||||
|
||||
if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
|
||||
{
|
||||
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
|
||||
SetEscortPaused(true);
|
||||
}
|
||||
break;
|
||||
case 25:
|
||||
DoScriptText(SAY_MUG_GRATITUDE, me);
|
||||
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_VORSHA, me);
|
||||
break;
|
||||
case 26:
|
||||
DoScriptText(SAY_MUG_PATROL, me);
|
||||
break;
|
||||
case 27:
|
||||
DoScriptText(SAY_MUG_RETURN, me);
|
||||
break;
|
||||
}
|
||||
else
|
||||
m_uiEventTimer -= uiDiff;
|
||||
}
|
||||
return;
|
||||
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_PAUSED))
|
||||
{
|
||||
if (urand(0, 1))
|
||||
DoScriptText(SAY_MUG_ON_GUARD, me);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_uiEventTimer = 10000;
|
||||
m_uiWaveId = 0;
|
||||
m_bIsBrazierExtinguished = false;
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
if (pPlayer)
|
||||
{
|
||||
pPlayer->FailQuest(QUEST_VORSHA);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoWaveSummon()
|
||||
{
|
||||
switch(m_uiWaveId)
|
||||
{
|
||||
case 1:
|
||||
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 2:
|
||||
me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 3:
|
||||
me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
break;
|
||||
case 4:
|
||||
SetEscortPaused(false);
|
||||
DoScriptText(SAY_MUG_DONE, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
npc_escortAI::UpdateAI(uiDiff);
|
||||
|
||||
if (!me->getVictim())
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
|
||||
{
|
||||
if (m_uiEventTimer < uiDiff)
|
||||
{
|
||||
++m_uiWaveId;
|
||||
DoWaveSummon();
|
||||
m_uiEventTimer = 10000;
|
||||
}
|
||||
else
|
||||
m_uiEventTimer -= uiDiff;
|
||||
}
|
||||
return;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_muglashAI(pCreature);
|
||||
}
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_VORSHA)
|
||||
{
|
||||
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI()))
|
||||
{
|
||||
DoScriptText(SAY_MUG_START1, creature);
|
||||
creature->setFaction(113);
|
||||
|
||||
pEscortAI->Start(true, true, player->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_muglash(Creature* pCreature)
|
||||
class go_naga_brazier : public GameObjectScript
|
||||
{
|
||||
return new npc_muglashAI(pCreature);
|
||||
}
|
||||
public:
|
||||
|
||||
bool QuestAccept_npc_muglash(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_VORSHA)
|
||||
{
|
||||
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
|
||||
go_naga_brazier()
|
||||
: GameObjectScript("go_naga_brazier")
|
||||
{
|
||||
DoScriptText(SAY_MUG_START1, pCreature);
|
||||
pCreature->setFaction(113);
|
||||
|
||||
pEscortAI->Start(true, true, pPlayer->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool GOHello_go_naga_brazier(Player* /*pPlayer*/, GameObject* pGo)
|
||||
{
|
||||
if (Creature* pCreature = GetClosestCreatureWithEntry(pGo, NPC_MUGLASH, INTERACTION_DISTANCE*2))
|
||||
{
|
||||
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
|
||||
bool GOHello_go_naga_brazier(Player* player, GameObject* go)
|
||||
{
|
||||
DoScriptText(SAY_MUG_BRAZIER_WAIT, pCreature);
|
||||
if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2))
|
||||
{
|
||||
if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI()))
|
||||
{
|
||||
DoScriptText(SAY_MUG_BRAZIER_WAIT, creature);
|
||||
|
||||
pEscortAI->m_bIsBrazierExtinguished = true;
|
||||
return false;
|
||||
pEscortAI->m_bIsBrazierExtinguished = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_ashenvale()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_torek";
|
||||
newscript->GetAI = &GetAI_npc_torek;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_torek;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_ruul_snowhoof";
|
||||
newscript->GetAI = &GetAI_npc_ruul_snowhoofAI;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_ruul_snowhoof;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_muglash";
|
||||
newscript->GetAI = &GetAI_npc_muglash;
|
||||
newscript->pQuestAccept = &QuestAccept_npc_muglash;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "go_naga_brazier";
|
||||
newscript->pGOHello = &GOHello_go_naga_brazier;
|
||||
newscript->RegisterSelf();
|
||||
new npc_torek();
|
||||
new npc_ruul_snowhoof();
|
||||
new npc_muglash();
|
||||
new go_naga_brazier();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user