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Reload creature addons on UpdateEntry.
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@@ -440,6 +440,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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}
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LoadCreaturesAddon(true);
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UpdateMovementFlags();
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return true;
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}
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