Core/Auras: implemented SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH (#26176)

This commit is contained in:
Ovah
2021-02-27 20:55:59 +01:00
committed by GitHub
parent e972f84e7b
commit ee2ebfe87d
3 changed files with 8 additions and 2 deletions

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@@ -7264,6 +7264,12 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
// Healing done percent
DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
// bonus from missing health of target
float healthPctDiff = 100.0f - victim->GetHealthPct();
for (AuraEffect const* healingDonePctVsTargetHealth : GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH))
if (healingDonePctVsTargetHealth->IsAffectingSpell(spellProto))
AddPct(DoneTotalMod, CalculatePct(float(healingDonePctVsTargetHealth->GetAmount()), healthPctDiff));
return DoneTotalMod;
}

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@@ -426,7 +426,7 @@ enum AuraType : uint32
SPELL_AURA_MOD_CURRENCY_CATEGORY_GAIN_PCT = 351, // NYI
SPELL_AURA_352 = 352,
SPELL_AURA_MOD_CAMOUFLAGE = 353, // NYI
SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH = 354, // NYI Restoration Shaman mastery - mod healing based on target's health (less = more healing)
SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH = 354, // Restoration Shaman mastery - mod healing based on target's health (less = more healing)
SPELL_AURA_MOD_CASTING_SPEED = 355, // NYI
SPELL_AURA_PROVIDE_TOTEM_CATEGORY = 356,
SPELL_AURA_ENABLE_BOSS1_UNIT_FRAME = 357,

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@@ -422,7 +422,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNULL, //351 SPELL_AURA_MOD_CURRENCY_CATEGORY_GAIN_PCT
&AuraEffect::HandleNULL, //352 SPELL_AURA_352
&AuraEffect::HandleNULL, //353 SPELL_AURA_MOD_CAMOUFLAGE
&AuraEffect::HandleNULL, //354 SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH
&AuraEffect::HandleNoImmediateEffect, //354 SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH implemented in Unit::SpellHealingPctDone
&AuraEffect::HandleNULL, //355 SPELL_AURA_MOD_CASTING_SPEED
&AuraEffect::HandleNoImmediateEffect, //356 SPELL_AURA_PROVIDE_TOTEM_CATEGORY implemented in Player::HasItemTotemCategory
&AuraEffect::HandleNULL, //357 SPELL_AURA_ENABLE_BOSS1_UNIT_FRAME