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Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
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@@ -151,7 +151,7 @@ class boss_kologarn : public CreatureScript
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me->GetMotionMaster()->MoveTargetedHome();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetCorpseDelay(604800); // Prevent corpse from despawning.
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ForceCombatStopForCreatureEntry(NPC_ARM_SWEEP_STALKER, 500.f);
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ForceCombatStopForCreatureEntry({ NPC_ARM_SWEEP_STALKER, NPC_RUBBLE_STALKER }, 500.f);
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_JustDied();
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}
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