mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
Core/Movement: ported time synchronization (commits: 975f1e364a and 50d32fe493)
This commit is contained in:
@@ -22,13 +22,20 @@
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#include "Define.h"
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#include <chrono>
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inline uint32 getMSTime()
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inline std::chrono::steady_clock::time_point GetApplicationStartTime()
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{
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using namespace std::chrono;
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static const steady_clock::time_point ApplicationStartTime = steady_clock::now();
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return uint32(duration_cast<milliseconds>(steady_clock::now() - ApplicationStartTime).count());
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return ApplicationStartTime;
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}
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inline uint32 getMSTime()
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{
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using namespace std::chrono;
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return uint32(duration_cast<milliseconds>(steady_clock::now() - GetApplicationStartTime()).count());
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}
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inline uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
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@@ -40,6 +47,15 @@ inline uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
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return newMSTime - oldMSTime;
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}
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inline uint32 getMSTimeDiff(uint32 oldMSTime, std::chrono::steady_clock::time_point newTime)
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{
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using namespace std::chrono;
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uint32 newMSTime = uint32(duration_cast<milliseconds>(newTime - GetApplicationStartTime()).count());
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return getMSTimeDiff(oldMSTime, newMSTime);
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}
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inline uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
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{
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return getMSTimeDiff(oldMSTime, getMSTime());
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@@ -381,10 +381,6 @@ Player::Player(WorldSession* session): Unit(true)
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m_ChampioningFaction = 0;
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m_timeSyncTimer = 0;
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m_timeSyncClient = 0;
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m_timeSyncServer = 0;
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for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i)
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m_powerFraction[i] = 0;
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@@ -1260,14 +1256,6 @@ void Player::Update(uint32 p_time)
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m_zoneUpdateTimer -= p_time;
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}
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if (m_timeSyncTimer > 0)
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{
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if (p_time >= m_timeSyncTimer)
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SendTimeSync();
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else
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m_timeSyncTimer -= p_time;
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}
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if (IsAlive())
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{
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m_regenTimer += p_time;
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@@ -23850,8 +23838,8 @@ void Player::SendInitialPacketsAfterAddToMap()
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GetZoneAndAreaId(newzone, newarea);
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UpdateZone(newzone, newarea); // also call SendInitWorldStates();
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ResetTimeSync();
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SendTimeSync();
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GetSession()->ResetTimeSync();
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GetSession()->SendTimeSync();
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GetSession()->SendLoadCUFProfiles();
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@@ -27417,29 +27405,6 @@ void Player::LoadActions(PreparedQueryResult result)
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SendActionButtons(1);
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}
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void Player::ResetTimeSync()
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{
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m_timeSyncTimer = 0;
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m_timeSyncClient = 0;
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m_timeSyncServer = GameTime::GetGameTimeMS();
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}
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void Player::SendTimeSync()
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{
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m_timeSyncQueue.push(m_movementCounter++);
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WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
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data << uint32(m_timeSyncQueue.back());
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SendDirectMessage(&data);
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// Schedule next sync in 10 sec
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m_timeSyncTimer = 10000;
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m_timeSyncServer = GameTime::GetGameTimeMS();
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if (m_timeSyncQueue.size() > 3)
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TC_LOG_ERROR("network", "Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player %u (%s), possible cheater", GetGUID().GetCounter(), GetName().c_str());
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}
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void Player::SetReputation(uint32 factionentry, uint32 value)
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{
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GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
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@@ -2597,9 +2597,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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ItemDurationList m_itemDuration;
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GuidUnorderedSet m_itemSoulboundTradeable;
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void ResetTimeSync();
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void SendTimeSync();
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ResurrectionData* _resurrectionData;
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WorldSession* m_session;
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@@ -2743,11 +2740,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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uint32 m_ChampioningFaction;
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std::queue<uint32> m_timeSyncQueue;
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uint32 m_timeSyncTimer;
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uint32 m_timeSyncClient;
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uint32 m_timeSyncServer;
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InstanceTimeMap _instanceResetTimes;
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uint32 _pendingBindId;
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uint32 _pendingBindTimer;
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@@ -1322,27 +1322,6 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
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GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
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}
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void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
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uint32 counter, clientTicks;
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recvData >> counter >> clientTicks;
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if (counter != _player->m_timeSyncQueue.front())
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TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
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TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
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uint32 ourTicks = clientTicks + (GameTime::GetGameTimeMS() - _player->m_timeSyncServer);
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// diff should be small
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TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
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_player->m_timeSyncClient = clientTicks;
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_player->m_timeSyncQueue.pop();
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}
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void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
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@@ -34,8 +34,9 @@
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#include "Vehicle.h"
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#include "GameTime.h"
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#include "SpellAuraEffects.h"
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#define MOVEMENT_PACKET_TIME_DELAY 0
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#include <boost/accumulators/statistics/variance.hpp>
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#include <boost/accumulators/accumulators.hpp>
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#include <boost/accumulators/statistics.hpp>
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void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/)
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{
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@@ -387,13 +388,17 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
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plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
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}
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uint32 mstime = GameTime::GetGameTimeMS();
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/*----------------------*/
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if (m_clientTimeDelay == 0)
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m_clientTimeDelay = mstime - movementInfo.time;
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/* process position-change */
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movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY;
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int64 movementTime = (int64)movementInfo.time + _timeSyncClockDelta;
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if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
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{
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TC_LOG_WARN("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
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movementInfo.time = GameTime::GetGameTimeMS();
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}
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else
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{
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movementInfo.time = (uint32)movementTime;
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}
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movementInfo.guid = mover->GetGUID();
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mover->m_movementInfo = movementInfo;
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@@ -701,3 +706,76 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
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data << time;
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GetPlayer()->SendMessageToSet(&data, false);
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}
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void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
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uint32 counter, clientTimestamp;
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recvData >> counter >> clientTimestamp;
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if (_pendingTimeSyncRequests.count(counter) == 0)
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return;
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uint32 serverTimeAtSent = _pendingTimeSyncRequests.at(counter);
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_pendingTimeSyncRequests.erase(counter);
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// time it took for the request to travel to the client, for the client to process it and reply and for response to travel back to the server.
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// we are going to make 2 assumptions:
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// 1) we assume that the request processing time equals 0.
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// 2) we assume that the packet took as much time to travel from server to client than it took to travel from client to server.
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uint32 roundTripDuration = getMSTimeDiff(serverTimeAtSent, recvData.GetReceivedTime());
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uint32 lagDelay = roundTripDuration / 2;
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/*
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clockDelta = serverTime - clientTime
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where
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serverTime: time that was displayed on the clock of the SERVER at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
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clientTime: time that was displayed on the clock of the CLIENT at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
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Once clockDelta has been computed, we can compute the time of an event on server clock when we know the time of that same event on the client clock,
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using the following relation:
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serverTime = clockDelta + clientTime
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*/
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int64 clockDelta = (int64)(serverTimeAtSent + lagDelay) - (int64)clientTimestamp;
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_timeSyncClockDeltaQueue.push_back(std::pair<int64, uint32>(clockDelta, roundTripDuration));
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ComputeNewClockDelta();
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}
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void WorldSession::ComputeNewClockDelta()
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{
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// implementation of the technique described here: https://web.archive.org/web/20180430214420/http://www.mine-control.com/zack/timesync/timesync.html
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// to reduce the skew induced by dropped TCP packets that get resent.
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using namespace boost::accumulators;
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accumulator_set<uint32, features<tag::mean, tag::median, tag::variance(lazy)> > latencyAccumulator;
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for (auto pair : _timeSyncClockDeltaQueue)
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latencyAccumulator(pair.second);
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uint32 latencyMedian = static_cast<uint32>(std::round(median(latencyAccumulator)));
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uint32 latencyStandardDeviation = static_cast<uint32>(std::round(sqrt(variance(latencyAccumulator))));
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accumulator_set<int64, features<tag::mean> > clockDeltasAfterFiltering;
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uint32 sampleSizeAfterFiltering = 0;
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for (auto pair : _timeSyncClockDeltaQueue)
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{
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if (pair.second < latencyStandardDeviation + latencyMedian) {
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clockDeltasAfterFiltering(pair.first);
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sampleSizeAfterFiltering++;
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}
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}
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if (sampleSizeAfterFiltering != 0)
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{
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int64 meanClockDelta = static_cast<int64>(std::round(mean(clockDeltasAfterFiltering)));
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if (std::abs(meanClockDelta - _timeSyncClockDelta) > 25)
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_timeSyncClockDelta = meanClockDelta;
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}
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else if (_timeSyncClockDelta == 0)
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{
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std::pair<int64, uint32> back = _timeSyncClockDeltaQueue.back();
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_timeSyncClockDelta = back.first;
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}
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}
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@@ -539,7 +539,7 @@ void OpcodeTable::Initialize()
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DEFINE_OPCODE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTextEmoteOpcode );
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DEFINE_OPCODE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp );
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DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTimeSyncResp );
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DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
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DEFINE_OPCODE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTotemDestroyed );
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@@ -22,6 +22,7 @@
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#include "Common.h"
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#include "Opcodes.h"
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#include "ByteBuffer.h"
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#include <chrono>
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struct z_stream_s;
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@@ -39,6 +40,10 @@ class WorldPacket : public ByteBuffer
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{
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}
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WorldPacket(WorldPacket&& packet, std::chrono::steady_clock::time_point receivedTime) : ByteBuffer(std::move(packet)), m_opcode(packet.m_opcode), m_receivedTime(receivedTime)
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{
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}
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WorldPacket(WorldPacket const& right) : ByteBuffer(right), m_opcode(right.m_opcode)
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{
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}
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@@ -69,10 +74,13 @@ class WorldPacket : public ByteBuffer
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void Compress(z_stream_s* compressionStream);
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void Compress(z_stream_s* compressionStream, WorldPacket const* source);
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std::chrono::steady_clock::time_point GetReceivedTime() const { return m_receivedTime; }
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protected:
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Opcodes m_opcode;
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void Compress(void* dst, uint32 *dst_size, const void* src, int src_size);
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z_stream_s* _compressionStream;
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std::chrono::steady_clock::time_point m_receivedTime; // only set for a specific set of opcodes, for performance reasons.
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};
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#endif
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@@ -124,7 +124,6 @@ WorldSession::WorldSession(uint32 id, std::string&& name, uint32 battlenetAccoun
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m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)),
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m_sessionDbLocaleIndex(locale),
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m_latency(0),
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m_clientTimeDelay(0),
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m_TutorialsChanged(TUTORIALS_FLAG_NONE),
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_filterAddonMessages(false),
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recruiterId(recruiter),
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@@ -132,10 +131,16 @@ WorldSession::WorldSession(uint32 id, std::string&& name, uint32 battlenetAccoun
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_RBACData(nullptr),
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expireTime(60000), // 1 min after socket loss, session is deleted
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forceExit(false),
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m_currentBankerGUID()
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m_currentBankerGUID(),
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_timeSyncClockDeltaQueue(6),
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_timeSyncClockDelta(0),
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_pendingTimeSyncRequests()
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{
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memset(m_Tutorials, 0, sizeof(m_Tutorials));
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_timeSyncNextCounter = 0;
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_timeSyncTimer = 0;
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if (sock)
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{
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m_Address = sock->GetRemoteIpAddress().to_string();
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@@ -431,11 +436,23 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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if (m_Socket && m_Socket->IsOpen() && _warden)
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_warden->Update();
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if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
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{
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// Send time sync packet every 10s.
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if (_timeSyncTimer > 0)
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{
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if (diff >= _timeSyncTimer)
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SendTimeSync();
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else
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_timeSyncTimer -= diff;
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}
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}
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ProcessQueryCallbacks();
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//check if we are safe to proceed with logout
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//logout procedure should happen only in World::UpdateSessions() method!!!
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if (updater.ProcessLogout())
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if (updater.ProcessUnsafe())
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{
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time_t currTime = time(nullptr);
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///- If necessary, log the player out
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@@ -1481,3 +1498,22 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
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WorldSession::DosProtection::DosProtection(WorldSession* s) : Session(s), _policy((Policy)sWorld->getIntConfig(CONFIG_PACKET_SPOOF_POLICY))
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{
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}
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void WorldSession::ResetTimeSync()
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{
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_timeSyncNextCounter = 0;
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_pendingTimeSyncRequests.clear();
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}
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void WorldSession::SendTimeSync()
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{
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WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
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data << uint32(_timeSyncNextCounter);
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SendPacket(&data);
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_pendingTimeSyncRequests[_timeSyncNextCounter] = getMSTime();
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// Schedule next sync in 10 sec (except for the 2 first packets, which are spaced by only 5s)
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_timeSyncTimer = _timeSyncNextCounter == 0 ? 5000 : 10000;
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_timeSyncNextCounter++;
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}
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@@ -29,7 +29,9 @@
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#include "ObjectGuid.h"
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#include "QueryCallbackProcessor.h"
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#include "SharedDefines.h"
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#include <map>
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#include <unordered_map>
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#include <boost/circular_buffer.hpp>
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class BigNumber;
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class Creature;
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@@ -180,7 +182,7 @@ public:
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virtual ~PacketFilter() { }
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virtual bool Process(WorldPacket* /*packet*/) { return true; }
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virtual bool ProcessLogout() const { return true; }
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virtual bool ProcessUnsafe() const { return true; }
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protected:
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WorldSession* const m_pSession;
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@@ -198,7 +200,7 @@ public:
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virtual bool Process(WorldPacket* packet) override;
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//in Map::Update() we do not process player logout!
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virtual bool ProcessLogout() const override { return false; }
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virtual bool ProcessUnsafe() const override { return false; }
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};
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//class used to filer only thread-unsafe packets from queue
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@@ -444,7 +446,6 @@ class TC_GAME_API WorldSession
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uint32 GetLatency() const { return m_latency; }
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void SetLatency(uint32 latency) { m_latency = latency; }
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void ResetClientTimeDelay() { m_clientTimeDelay = 0; }
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std::atomic<int32> m_timeOutTime;
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@@ -466,6 +467,10 @@ class TC_GAME_API WorldSession
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||||
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z_stream_s* GetCompressionStream() { return _compressionStream; }
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||||
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||||
// Time Synchronisation
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||||
void ResetTimeSync();
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||||
void SendTimeSync();
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||||
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||||
public: // opcodes handlers
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||||
|
||||
void Handle_NULL(WorldPacket& recvPacket); // not used
|
||||
@@ -1163,7 +1168,6 @@ class TC_GAME_API WorldSession
|
||||
LocaleConstant m_sessionDbcLocale;
|
||||
LocaleConstant m_sessionDbLocaleIndex;
|
||||
std::atomic<uint32> m_latency;
|
||||
std::atomic<uint32> m_clientTimeDelay;
|
||||
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
|
||||
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES];
|
||||
uint8 m_TutorialsChanged;
|
||||
@@ -1179,6 +1183,14 @@ class TC_GAME_API WorldSession
|
||||
bool forceExit;
|
||||
ObjectGuid m_currentBankerGUID;
|
||||
|
||||
boost::circular_buffer<std::pair<int64, uint32>> _timeSyncClockDeltaQueue; // first member: clockDelta. Second member: latency of the packet exchange that was used to compute that clockDelta.
|
||||
int64 _timeSyncClockDelta;
|
||||
void ComputeNewClockDelta();
|
||||
|
||||
std::map<uint32, uint32> _pendingTimeSyncRequests; // key: counter. value: server time when packet with that counter was sent.
|
||||
uint32 _timeSyncNextCounter;
|
||||
uint32 _timeSyncTimer;
|
||||
|
||||
WorldSession(WorldSession const& right) = delete;
|
||||
WorldSession& operator=(WorldSession const& right) = delete;
|
||||
};
|
||||
|
||||
@@ -339,6 +339,7 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
|
||||
Opcodes opcode = Opcodes(header->cmd);
|
||||
|
||||
WorldPacket packet(opcode, std::move(_packetBuffer));
|
||||
WorldPacket* packetToQueue;
|
||||
|
||||
if (sPacketLog->CanLogPacket())
|
||||
sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
|
||||
@@ -382,58 +383,59 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
|
||||
TC_LOG_ERROR("network", "WorldSocket::ReadDataHandler(): client %s sent malformed CMSG_AUTH_SESSION", GetRemoteIpAddress().to_string().c_str());
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
case CMSG_KEEP_ALIVE:
|
||||
LogOpcodeText(opcode, sessionGuard);
|
||||
sScriptMgr->OnPacketReceive(_worldSession, packet);
|
||||
break;
|
||||
case CMSG_LOG_DISCONNECT:
|
||||
packet.rfinish(); // contains uint32 disconnectReason;
|
||||
TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
|
||||
sScriptMgr->OnPacketReceive(_worldSession, packet);
|
||||
break;
|
||||
return ReadDataHandlerResult::Ok;
|
||||
case CMSG_ENABLE_NAGLE:
|
||||
{
|
||||
TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
|
||||
sScriptMgr->OnPacketReceive(_worldSession, packet);
|
||||
if (_worldSession)
|
||||
_worldSession->HandleEnableNagleAlgorithm();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
sessionGuard.lock();
|
||||
|
||||
return ReadDataHandlerResult::Ok;
|
||||
case CMSG_KEEP_ALIVE: // todo: handle this packet in the same way of CMSG_TIME_SYNC_RESP
|
||||
LogOpcodeText(opcode, sessionGuard);
|
||||
|
||||
if (!_worldSession)
|
||||
{
|
||||
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
// prevent invalid memory access/crash with custom opcodes
|
||||
if (opcode >= NUM_OPCODE_HANDLERS)
|
||||
{
|
||||
CloseSocket();
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
OpcodeHandler const* handler = opcodeTable[opcode];
|
||||
if (!handler)
|
||||
{
|
||||
TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), _worldSession->GetPlayerInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
// Our Idle timer will reset on any non PING opcodes.
|
||||
// Catches people idling on the login screen and any lingering ingame connections.
|
||||
_worldSession->ResetTimeOutTime();
|
||||
|
||||
// Copy the packet to the heap before enqueuing
|
||||
_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
|
||||
sScriptMgr->OnPacketReceive(_worldSession, packet);
|
||||
return ReadDataHandlerResult::Ok;
|
||||
case CMSG_TIME_SYNC_RESP:
|
||||
packetToQueue = new WorldPacket(std::move(packet), std::chrono::steady_clock::now());
|
||||
break;
|
||||
default:
|
||||
packetToQueue = new WorldPacket(std::move(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sessionGuard.lock();
|
||||
|
||||
LogOpcodeText(opcode, sessionGuard);
|
||||
|
||||
if (!_worldSession)
|
||||
{
|
||||
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
// prevent invalid memory access/crash with custom opcodes
|
||||
if (opcode >= NUM_OPCODE_HANDLERS)
|
||||
{
|
||||
CloseSocket();
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
OpcodeHandler const* handler = opcodeTable[opcode];
|
||||
if (!handler)
|
||||
{
|
||||
TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), _worldSession->GetPlayerInfo().c_str());
|
||||
return ReadDataHandlerResult::Error;
|
||||
}
|
||||
|
||||
// Our Idle timer will reset on any non PING opcodes.
|
||||
// Catches people idling on the login screen and any lingering ingame connections.
|
||||
_worldSession->ResetTimeOutTime();
|
||||
|
||||
// Copy the packet to the heap before enqueuing
|
||||
_worldSession->QueuePacket(packetToQueue);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -764,10 +766,7 @@ bool WorldSocket::HandlePing(WorldPacket& recvPacket)
|
||||
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
|
||||
|
||||
if (_worldSession)
|
||||
{
|
||||
_worldSession->SetLatency(latency);
|
||||
_worldSession->ResetClientTimeDelay();
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str());
|
||||
|
||||
Reference in New Issue
Block a user