Core/Command: Add command for near creature finding

This commit is contained in:
Vincent_Michael
2012-12-30 17:09:55 +01:00
parent 3d63deca7e
commit ee9b7dfef8
5 changed files with 53 additions and 1 deletions

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@@ -0,0 +1,3 @@
DELETE FROM `trinity_string` WHERE `entry`=556;
INSERT INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`) VALUES
(556, 'Found near creatures (distance %f): %u ', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);

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@@ -539,7 +539,7 @@ enum TrinityStrings
LANG_NPC_SETDATA = 555,
//! Old ones now free:
// LANG_HOVER_DISABLED = 556,
LANG_COMMAND_NEAR_NPC_MESSAGE = 556,
LANG_YOURS_LEVEL_UP = 557,
LANG_YOURS_LEVEL_DOWN = 558,

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@@ -87,6 +87,7 @@ public:
static ChatCommand npcCommandTable[] =
{
{ "info", SEC_ADMINISTRATOR, false, &HandleNpcInfoCommand, "", NULL },
{ "near", SEC_GAMEMASTER, false, &HandleNpcNearCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &HandleNpcMoveCommand, "", NULL },
{ "playemote", SEC_ADMINISTRATOR, false, &HandleNpcPlayEmoteCommand, "", NULL },
{ "say", SEC_MODERATOR, false, &HandleNpcSayCommand, "", NULL },
@@ -631,6 +632,52 @@ public:
return true;
}
static bool HandleNpcNearCommand(ChatHandler* handler, char const* args)
{
float distance = (!*args) ? 10.0f : float((atof(args)));
uint32 count = 0;
Player* player = handler->GetSession()->GetPlayer();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
stmt->setUInt32(3, player->GetMapId());
stmt->setFloat(4, player->GetPositionX());
stmt->setFloat(5, player->GetPositionY());
stmt->setFloat(6, player->GetPositionZ());
stmt->setFloat(7, distance * distance);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
uint16 mapId = fields[5].GetUInt16();
CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(entry);
if (!creatureTemplate)
continue;
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, creatureTemplate->Name.c_str(), x, y, z, mapId);
++count;
}
while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_NEAR_NPC_MESSAGE, distance, count);
return true;
}
//move selected creature
static bool HandleNpcMoveCommand(ChatHandler* handler, char const* args)
{

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@@ -84,6 +84,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, phaseMask, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);

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@@ -104,6 +104,7 @@ enum WorldDatabaseStatements
WORLD_SEL_ITEM_TEMPLATE_BY_NAME,
WORLD_SEL_CREATURE_BY_ID,
WORLD_SEL_GAMEOBJECT_NEAREST,
WORLD_SEL_CREATURE_NEAREST,
WORLD_SEL_GAMEOBJECT_TARGET,
WORLD_INS_CREATURE,
WORLD_DEL_GAME_EVENT_CREATURE,