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https://github.com/TrinityCore/TrinityCore.git
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[8116] Fixed low ranks relearn bug, correctly show tlanes at command spell learn. By VladimirMangos
* Bug showup as paladin talents reset. Thanks to ApoC for reseach problem.
* Now at .learn command use for learn some talent this talent must correctly show as learned in talent dialog.
--HG--
branch : trunk
This commit is contained in:
@@ -1640,6 +1640,9 @@ bool ChatHandler::HandleUnLearnCommand(const char* args)
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else
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SendSysMessage(LANG_FORGET_SPELL);
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if(GetTalentSpellCost(spell_id))
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target->SendTalentsInfoData(false);
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return true;
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}
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@@ -2582,6 +2585,10 @@ bool ChatHandler::HandleLearnCommand(const char* args)
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else
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targetPlayer->learnSpell(spell,false);
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uint32 first_spell = spellmgr.GetFirstSpellInChain(spell);
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if(GetTalentSpellCost(first_spell))
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targetPlayer->SendTalentsInfoData(false);
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return true;
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}
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@@ -2992,7 +2992,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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if(!rankSpellId || rankSpellId==spell_id)
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continue;
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removeSpell(rankSpellId);
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removeSpell(rankSpellId,false,false);
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}
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}
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}
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@@ -3268,7 +3268,7 @@ void Player::learnSpell(uint32 spell_id, bool dependent)
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GetSession()->SendPacket(&data);
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}
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void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_for_low_rank)
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void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
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{
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PlayerSpellMap::iterator itr = m_spells.find(spell_id);
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if (itr == m_spells.end())
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@@ -3288,7 +3288,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
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SpellsRequiringSpellMap const& reqMap = spellmgr.GetSpellsRequiringSpell();
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SpellsRequiringSpellMap::const_iterator itr2 = reqMap.find(spell_id);
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for (uint32 i=reqMap.count(spell_id);i>0;i--,itr2++)
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removeSpell(itr2->second,disabled);
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removeSpell(itr2->second,disabled,false);
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// re-search, it can be corrupted in prev loop
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itr = m_spells.find(spell_id);
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@@ -3417,15 +3417,17 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
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// if talent then lesser rank also talent and need learn
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// if talent then lesser rank also talent and need learn
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if(talentCosts)
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{
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//learnSpell (prev_id,false);
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// I cannot see why mangos has these lines.
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//if(learn_low_rank)
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// learnSpell (prev_id,false);
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}
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// if ranked non-stackable spell: need activate lesser rank and update dendence state
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// if ranked non-stackable spell: need activate lesser rank and update dendence state
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else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
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{
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// need manually update dependence state (learn spell ignore like attempts)
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// need manually update dependence state (learn spell ignore like attempts)
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PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
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if (prev_itr != m_spells.end())
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{
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@@ -3437,19 +3439,16 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
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}
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// now re-learn if need re-activate
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if(cur_active && !prev_itr->second->active)
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if(cur_active && !prev_itr->second->active && learn_low_rank)
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{
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if(addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled))
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{
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if(update_action_bar_for_low_rank)
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{
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// downgrade spell ranks in spellbook and action bar
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WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
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data << uint32(spell_id);
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data << uint32(prev_id);
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GetSession()->SendPacket( &data );
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prev_activate = true;
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}
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// downgrade spell ranks in spellbook and action bar
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WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
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data << uint32(spell_id);
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data << uint32(prev_id);
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GetSession()->SendPacket( &data );
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prev_activate = true;
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}
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}
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}
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@@ -3664,7 +3663,13 @@ bool Player::resetTalents(bool no_cost)
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uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
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// unlearn if first rank is talent or learned by talent
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if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
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if (itrFirstId == talentInfo->RankID[j])
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{
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removeSpell(itr->first,!IsPassiveSpell(itr->first),false);
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itr = GetSpellMap().begin();
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continue;
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}
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else if (spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
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{
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removeSpell(itr->first,!IsPassiveSpell(itr->first));
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itr = GetSpellMap().begin();
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@@ -19106,7 +19111,7 @@ void Player::resetSpells()
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PlayerSpellMap smap = GetSpellMap();
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for(PlayerSpellMap::const_iterator iter = smap.begin();iter != smap.end(); ++iter)
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removeSpell(iter->first); // only iter->first can be accessed, object by iter->second can be deleted already
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removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
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learnDefaultSpells();
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learnQuestRewardedSpells();
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@@ -1395,7 +1395,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SendInitialSpells();
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bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
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void learnSpell(uint32 spell_id, bool dependent);
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void removeSpell(uint32 spell_id, bool disabled = false, bool update_action_bar_for_low_rank = false);
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void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
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void resetSpells();
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void learnDefaultSpells();
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void learnQuestRewardedSpells();
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