Core/Scripts: Initialize rnd and remove where it was not needed

This commit is contained in:
Kittnz
2016-10-08 16:43:08 +02:00
parent cf4a4382fa
commit eee7fa3fa7

View File

@@ -1316,7 +1316,7 @@ public:
struct go_brewfest_musicAI : public GameObjectAI
{
uint32 rnd;
uint32 rnd = 0;
uint32 musicTime = 1000;
go_brewfest_musicAI(GameObject* go) : GameObjectAI(go)
@@ -1489,8 +1489,6 @@ public:
struct go_darkmoon_faire_musicAI : public GameObjectAI
{
uint32 rnd;
go_darkmoon_faire_musicAI(GameObject* go) : GameObjectAI(go)
{
_events.ScheduleEvent(EVENT_DFM_START_MUSIC, 1000);
@@ -1545,8 +1543,6 @@ public:
struct go_pirate_day_musicAI : public GameObjectAI
{
uint32 rnd;
go_pirate_day_musicAI(GameObject* go) : GameObjectAI(go)
{
_events.ScheduleEvent(EVENT_PDM_START_MUSIC, 1000);