Fix possible bug occuring during shuffling of raid subgroups, and prevent client side exploit. Author: Vladimir.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-06-22 00:42:31 +02:00
parent 4e361d0d9b
commit eefe75a31f
3 changed files with 31 additions and 19 deletions

View File

@@ -1192,7 +1192,7 @@ bool Group::_addMember(const uint64 &guid, const char* name)
if (m_subGroupsCounts)
{
bool groupFound = false;
for (; groupid < MAXRAIDSIZE/MAXGROUPSIZE; ++groupid)
for (; groupid < MAX_RAID_SUBGROUPS; ++groupid)
{
if (m_subGroupsCounts[groupid] < MAXGROUPSIZE)
{
@@ -1445,17 +1445,20 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
{
if (!isRaidGroup())
return;
Player *player = objmgr.GetPlayer(guid);
if (!player)
{
uint8 prevSubGroup;
prevSubGroup = GetMemberGroup(guid);
SubGroupCounterDecrease(prevSubGroup);
uint8 prevSubGroup = GetMemberGroup(guid);
if (prevSubGroup == group)
return;
if (_setMembersGroup(guid, group))
{
SubGroupCounterDecrease(prevSubGroup);
SendUpdate();
}
}
else
// This methods handles itself groupcounter decrease
@@ -1467,9 +1470,13 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
{
if (!player || !isRaidGroup())
return;
uint8 prevSubGroup = player->GetSubGroup();
if (prevSubGroup == group)
return;
if (_setMembersGroup(player->GetGUID(), group))
{
uint8 prevSubGroup = player->GetSubGroup();
if (player->GetGroup() == this)
player->GetGroupRef().setSubGroup(group);
//if player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference

View File

@@ -33,6 +33,7 @@
#define MAXGROUPSIZE 5
#define MAXRAIDSIZE 40
#define MAX_RAID_SUBGROUPS MAXRAIDSIZE/MAXGROUPSIZE
#define TARGETICONCOUNT 8
enum RollVote
@@ -260,7 +261,7 @@ class Group
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
return (MAXRAIDSIZE/MAXGROUPSIZE+1);
return (MAX_RAID_SUBGROUPS+1);
return mslot->group;
}
@@ -381,9 +382,9 @@ class Group
{
// Sub group counters initialization
if (!m_subGroupsCounts)
m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS];
memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
memset((void*)m_subGroupsCounts, 0, (MAX_RAID_SUBGROUPS)*sizeof(uint8));
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
++m_subGroupsCounts[itr->group];

View File

@@ -534,8 +534,10 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
std::string name;
uint8 groupNr;
recv_data >> name;
recv_data >> groupNr;
if (groupNr >= MAX_RAID_SUBGROUPS)
return;
/** error handling **/
uint64 senderGuid = GetPlayer()->GetGUID();
@@ -546,16 +548,18 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
return;
/********************/
Player *movedPlayer=objmgr.GetPlayer(name.c_str());
if (!movedPlayer)
return;
Player *movedPlayer = objmgr.GetPlayer(name.c_str());
if (movedPlayer)
{
//Do not allow leader to change group of player in combat
if (movedPlayer->isInCombat())
return;
//Do not allow leader to change group of player in combat
if (movedPlayer->isInCombat())
return;
// everything's fine, do it
group->ChangeMembersGroup(movedPlayer, groupNr);
// everything's fine, do it
group->ChangeMembersGroup(movedPlayer, groupNr);
}
else
group->ChangeMembersGroup(objmgr.GetPlayerGUIDByName(name.c_str()), groupNr);
}
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)