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Merge pull request #14987 from robinsch/fixupSpellModDOT
Core/Spells: Revert changes to Unit.cpp done in 198ffba
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@@ -9964,15 +9964,11 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
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}
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float tmpDamage = float(int32(pdamage) + DoneTotal);
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// SPELLMOD_DOT will be applied in AuraEffect::HandlePeriodicDamageAurasTick.
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if (damagetype != DOT)
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{
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tmpDamage *= SpellDamagePctDone(victim, spellProto, damagetype);
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// apply spellmod to Done damage (flat and pct)
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
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}
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// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
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float tmpDamage = (int32(pdamage) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellDamagePctDone(victim, spellProto, damagetype));
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// apply spellmod to Done damage (flat and pct)
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
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return uint32(std::max(tmpDamage, 0.0f));
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}
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@@ -10812,15 +10808,11 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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DoneTotal = 0;
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}
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float heal = float(int32(healamount) + DoneTotal);
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// SPELLMOD_DOT will be applied in AuraEffect::HandlePeriodicHealAurasTick.
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if (damagetype != DOT)
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{
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heal *= SpellHealingPctDone(victim, spellProto);
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// apply spellmod to Done amount
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, heal);
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}
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// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
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float heal = float(int32(healamount) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellHealingPctDone(victim, spellProto));
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// apply spellmod to Done amount
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
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return uint32(std::max(heal, 0.0f));
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}
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