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Scripted/ZG: Ohgan is no longer on a spiritless diet and kills Chained Spirits again
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@@ -107,14 +107,11 @@ enum SummonGroups
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struct boss_bloodlord_mandokir : public BossAI
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{
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boss_bloodlord_mandokir(Creature* creature) : BossAI(creature, DATA_BLOODLORD_MANDOKIR) { }
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boss_bloodlord_mandokir(Creature* creature) : BossAI(creature, DATA_BLOODLORD_MANDOKIR), _ohganotSoFast(true), _reanimateOhganCooldown(false) { }
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void Reset() override
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void JustAppeared() override
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{
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_Reset();
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me->SummonCreatureGroup(SUMMON_GROUP_CHAINED_SPIRIT);
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_ohganotSoFast = true;
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_reanimateOhganCooldown = false;
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}
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void JustEngagedWith(Unit* who) override
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@@ -316,14 +313,8 @@ private:
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struct npc_mandokir_ohgan : public ScriptedAI
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{
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npc_mandokir_ohgan(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript())
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npc_mandokir_ohgan(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript()), _allowPlayerCombat(false)
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{
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Initialize();
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}
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void Initialize()
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{
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_allowPlayerCombat = false;
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me->SetReactState(REACT_PASSIVE);
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}
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@@ -596,8 +587,18 @@ class spell_mandokir_ohgan_orders : public SpellScript
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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caster->CastSpell(target, uint32(GetEffectValue()), true);
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if (!caster)
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return;
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Unit* target = GetHitUnit();
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caster->CastSpell(target, uint32(GetEffectValue()), true);
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caster->GetThreatManager().AddThreat(target, GetSpellInfo()->Effects[EFFECT_1].BasePoints, nullptr, true, true);
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caster->GetThreatManager().FixateTarget(GetHitUnit());
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if (Creature* creature = caster->ToCreature())
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{
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creature->SetReactState(REACT_AGGRESSIVE);
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creature->EngageWithTarget(GetHitUnit());
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}
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}
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void Register() override
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@@ -617,10 +618,6 @@ class spell_mandokir_ohgan_orders_trigger : public SpellScript
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// Enabling melee attacks to kill the spirits
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caster->ClearUnitState(UNIT_STATE_CASTING);
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if (Creature* creature = caster->ToCreature())
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if (creature->IsAIEnabled)
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creature->AI()->AttackStart(GetHitUnit());
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}
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void Register() override
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