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Core/Formatting: White space clean-up.
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@@ -64,16 +64,16 @@ namespace WorldPackets
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ObjectGuid LootObj;
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ObjectGuid Owner;
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uint8 Threshold = 2; // Most common value
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uint8 Threshold = 2; // Most common value, 2 = Uncommon
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uint8 LootMethod = 0;
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uint8 AcquireReason = 0;
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uint8 FailureReason = 17; // Most common value
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uint32 Coins = 0;
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uint32 Coins = 0;
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std::vector<LootItem> Items;
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std::vector<LootCurrency> Currencies;
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bool PersonalLooting = false;
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bool Acquired = false;
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bool AELooting = false;
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bool AELooting = false;
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};
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struct LootRequest
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