Core/Player: updated hit chances for players and handle their according UI modifier update fields

This commit is contained in:
Ovahlord
2024-08-31 20:19:48 +02:00
parent 842e1b6c9b
commit ef5627c2ce
5 changed files with 24 additions and 8 deletions

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@@ -163,10 +163,6 @@ Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
m_session = session;
m_modMeleeHitChance = 7.5f;
m_modRangedHitChance = 7.5f;
m_modSpellHitChance = 15.0f;
m_ingametime = 0;
m_sharedQuestId = 0;

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@@ -2058,6 +2058,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
void UpdateMeleeHitChances();
void UpdateRangedHitChances();
void UpdateSpellHitChances();
void UpdateUIHitModifier();
void UpdateAllSpellCritChances();
void UpdateSpellCritChance(SpellSchools school);

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@@ -878,20 +878,27 @@ void Player::UpdateArmorPenetration(int32 amount)
void Player::UpdateMeleeHitChances()
{
m_modMeleeHitChance = 7.5f + GetRatingBonusValue(CR_HIT_MELEE);
m_modMeleeHitChance = GetRatingBonusValue(CR_HIT_MELEE);
}
void Player::UpdateRangedHitChances()
{
m_modRangedHitChance = 7.5f + GetRatingBonusValue(CR_HIT_RANGED);
m_modRangedHitChance = GetRatingBonusValue(CR_HIT_RANGED);
}
void Player::UpdateSpellHitChances()
{
m_modSpellHitChance = 15.0f + (float)GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
m_modSpellHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::UiSpellHitModifier), m_modSpellHitChance);
m_modSpellHitChance += GetRatingBonusValue(CR_HIT_SPELL);
}
void Player::UpdateUIHitModifier()
{
float modifier = (float)GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::UiHitModifier), modifier);
}
void Player::UpdateExpertise(WeaponAttackType attack)
{
if (attack == RANGED_ATTACK)

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@@ -123,7 +123,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&AuraEffect::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
&AuraEffect::HandleNoImmediateEffect, // 53 SPELL_AURA_PERIODIC_LEECH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, // 54 SPELL_AURA_MOD_HIT_CHANCE implemented in Unit::MeleeSpellMissChance
&AuraEffect::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE implemented in Unit::MeleeSpellMissChance, the aura effect handler only sets the UpdateField
&AuraEffect::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
&AuraEffect::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
&AuraEffect::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
@@ -4278,6 +4278,17 @@ void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, u
target->UpdateAllWeaponDependentCritAuras();
}
void AuraEffect::HandleModHitChance(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateUIHitModifier();
}
void AuraEffect::HandleModSpellHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))

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@@ -271,6 +271,7 @@ class TC_GAME_API AuraEffect
void HandleAuraModBlockPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModRegenInterrupt(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModSpellHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModSpellCritChance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModCritPct(AuraApplication const* aurApp, uint8 mode, bool apply) const;