Fix pickpocket - reveal rogue only if spell is resisted

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-01-13 11:47:50 +01:00
parent 4b0d412e42
commit efbc71746f
2 changed files with 11 additions and 16 deletions

View File

@@ -1208,6 +1208,16 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
// Failed Pickpocket, reveal rogue
if (missInfo == SPELL_MISS_RESIST
&& m_customAttr & SPELL_ATTR_CU_PICKPOCKET
&& unitTarget->GetTypeId() == TYPEID_UNIT)
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
if (((Creature*)unitTarget)->IsAIEnabled)
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
}
}
if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))

View File

@@ -3880,22 +3880,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
// victim have to be alive and humanoid or undead
if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
{
int32 chance = 10 + int32(m_caster->getLevel()) - int32(unitTarget->getLevel());
if (chance > irand(0, 19))
{
// Stealing successful
//sLog.outDebug("Sending loot from pickpocket");
((Player*)m_caster)->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING);
}
else
{
// Reveal action + get attack
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
m_caster->CombatStart(unitTarget);
}
}
((Player*)m_caster)->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING);
}
void Spell::EffectAddFarsight(uint32 i)