Scripts/Black Temple: Supremus to BossAI and slight changes

This commit is contained in:
Nyeriah
2014-09-04 02:11:52 -03:00
parent d4049e62a3
commit efccf18632
2 changed files with 86 additions and 121 deletions

View File

@@ -65,7 +65,9 @@ enum CreatureIds
NPC_ILLIDARI_COUNCIL = 23426,
NPC_BLOOD_ELF_COUNCIL_VOICE = 23499,
NPC_ILLIDAN_STORMRAGE = 22917
NPC_ILLIDAN_STORMRAGE = 22917,
NPC_SUPREMUS_VOLCANO = 23085
};
enum GameObjectIds

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,46 +15,47 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Supremus
SD%Complete: 95
SDComment: Need to implement molten punch
SDCategory: Black Temple
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
#include "black_temple.h"
enum Supremus
enum Texts
{
EMOTE_NEW_TARGET = 0,
EMOTE_PUNCH_GROUND = 1,
EMOTE_GROUND_CRACK = 2,
EMOTE_NEW_TARGET = 0,
EMOTE_PUNCH_GROUND = 1,
EMOTE_GROUND_CRACK = 2
};
//Spells
SPELL_MOLTEN_PUNCH = 40126,
SPELL_HATEFUL_STRIKE = 41926,
SPELL_MOLTEN_FLAME = 40980,
SPELL_VOLCANIC_ERUPTION = 40117,
SPELL_VOLCANIC_SUMMON = 40276,
SPELL_BERSERK = 45078,
enum Spells
{
SPELL_MOLTEN_PUNCH = 40126,
SPELL_HATEFUL_STRIKE = 41926,
SPELL_MOLTEN_FLAME = 40980,
SPELL_VOLCANIC_ERUPTION = 40117,
SPELL_VOLCANIC_SUMMON = 40276,
SPELL_BERSERK = 45078
};
CREATURE_VOLCANO = 23085,
CREATURE_STALKER = 23095,
enum Events
{
EVENT_BERSERK = 1,
EVENT_SWITCH_PHASE,
EVENT_FLAME,
EVENT_VOLCANO,
EVENT_SWITCH_TARGET,
EVENT_HATEFUL_STRIKE
};
PHASE_STRIKE = 1,
PHASE_CHASE = 2,
enum Phases
{
PHASE_STRIKE = 1,
PHASE_CHASE = 2
};
EVENT_BERSERK = 1,
EVENT_SWITCH_PHASE = 2,
EVENT_FLAME = 3,
EVENT_VOLCANO = 4,
EVENT_SWITCH_TARGET = 5,
EVENT_HATEFUL_STRIKE = 6,
GCD_CAST = 1
enum EventGroups
{
GCD_CAST = 1
};
class molten_flame : public CreatureScript
@@ -88,38 +88,22 @@ class boss_supremus : public CreatureScript
public:
boss_supremus() : CreatureScript("boss_supremus") { }
CreatureAI* GetAI(Creature* creature) const override
struct boss_supremusAI : public BossAI
{
return GetInstanceAI<boss_supremusAI>(creature);
}
struct boss_supremusAI : public ScriptedAI
{
boss_supremusAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS)
{
phase = 0;
}
InstanceScript* instance;
EventMap events;
SummonList summons;
uint32 phase;
void Reset() override
{
if (me->IsAlive())
instance->SetBossState(DATA_SUPREMUS, NOT_STARTED);
_Reset();
phase = 0;
events.Reset();
summons.DespawnAll();
}
void EnterCombat(Unit* /*who*/) override
{
instance->SetBossState(DATA_SUPREMUS, IN_PROGRESS);
_EnterCombat();
ChangePhase();
events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST);
events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
@@ -152,23 +136,6 @@ public:
events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000, GCD_CAST);
}
void JustDied(Unit* /*killer*/) override
{
instance->SetBossState(DATA_SUPREMUS, DONE);
summons.DespawnAll();
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon) override
{
summons.Despawn(summon);
}
Unit* CalculateHatefulStrikeTarget()
{
uint32 health = 0;
@@ -192,63 +159,59 @@ public:
return target;
}
void UpdateAI(uint32 diff) override
void ExecuteEvent(uint32 eventId) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
switch (eventId)
{
switch (eventId)
{
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
break;
case EVENT_FLAME:
DoCast(me, SPELL_MOLTEN_PUNCH);
events.DelayEvents(1500, GCD_CAST);
events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
break;
case EVENT_HATEFUL_STRIKE:
if (Unit* target = CalculateHatefulStrikeTarget())
DoCast(target, SPELL_HATEFUL_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
break;
case EVENT_SWITCH_TARGET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
DoResetThreat();
me->AddThreat(target, 5000000.0f);
Talk(EMOTE_NEW_TARGET);
}
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
break;
case EVENT_VOLCANO:
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
break;
case EVENT_FLAME:
DoCast(me, SPELL_MOLTEN_PUNCH);
events.DelayEvents(1500, GCD_CAST);
events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
break;
case EVENT_HATEFUL_STRIKE:
if (Unit* target = CalculateHatefulStrikeTarget())
DoCast(target, SPELL_HATEFUL_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
break;
case EVENT_SWITCH_TARGET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
if (!target) target = me->GetVictim();
if (target)
{
//DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
me->SummonCreature(CREATURE_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
Talk(EMOTE_GROUND_CRACK);
events.DelayEvents(1500, GCD_CAST);
}
events.ScheduleEvent(EVENT_VOLCANO, 10000, GCD_CAST, PHASE_CHASE);
return;
DoResetThreat();
me->AddThreat(target, 5000000.0f);
Talk(EMOTE_NEW_TARGET);
}
case EVENT_SWITCH_PHASE:
ChangePhase();
break;
}
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
break;
case EVENT_VOLCANO:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
{
//DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
me->SummonCreature(NPC_SUPREMUS_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
Talk(EMOTE_GROUND_CRACK);
events.DelayEvents(1500, GCD_CAST);
}
events.ScheduleEvent(EVENT_VOLCANO, 10000, GCD_CAST, PHASE_CHASE);
return;
case EVENT_SWITCH_PHASE:
ChangePhase();
break;
default:
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 phase;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBlackTempleAI<boss_supremusAI>(creature);
}
};
class npc_volcano : public CreatureScript