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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
Scripts/Black Temple: Supremus to BossAI and slight changes
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@@ -65,7 +65,9 @@ enum CreatureIds
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NPC_ILLIDARI_COUNCIL = 23426,
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NPC_BLOOD_ELF_COUNCIL_VOICE = 23499,
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NPC_ILLIDAN_STORMRAGE = 22917
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NPC_ILLIDAN_STORMRAGE = 22917,
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NPC_SUPREMUS_VOLCANO = 23085
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};
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enum GameObjectIds
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -16,46 +15,47 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Supremus
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SD%Complete: 95
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SDComment: Need to implement molten punch
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SDCategory: Black Temple
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "PassiveAI.h"
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#include "black_temple.h"
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enum Supremus
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enum Texts
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{
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EMOTE_NEW_TARGET = 0,
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EMOTE_PUNCH_GROUND = 1,
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EMOTE_GROUND_CRACK = 2,
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EMOTE_NEW_TARGET = 0,
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EMOTE_PUNCH_GROUND = 1,
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EMOTE_GROUND_CRACK = 2
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};
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//Spells
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SPELL_MOLTEN_PUNCH = 40126,
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SPELL_HATEFUL_STRIKE = 41926,
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SPELL_MOLTEN_FLAME = 40980,
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SPELL_VOLCANIC_ERUPTION = 40117,
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SPELL_VOLCANIC_SUMMON = 40276,
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SPELL_BERSERK = 45078,
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enum Spells
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{
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SPELL_MOLTEN_PUNCH = 40126,
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SPELL_HATEFUL_STRIKE = 41926,
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SPELL_MOLTEN_FLAME = 40980,
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SPELL_VOLCANIC_ERUPTION = 40117,
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SPELL_VOLCANIC_SUMMON = 40276,
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SPELL_BERSERK = 45078
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};
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CREATURE_VOLCANO = 23085,
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CREATURE_STALKER = 23095,
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enum Events
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{
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EVENT_BERSERK = 1,
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EVENT_SWITCH_PHASE,
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EVENT_FLAME,
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EVENT_VOLCANO,
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EVENT_SWITCH_TARGET,
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EVENT_HATEFUL_STRIKE
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};
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PHASE_STRIKE = 1,
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PHASE_CHASE = 2,
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enum Phases
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{
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PHASE_STRIKE = 1,
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PHASE_CHASE = 2
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};
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EVENT_BERSERK = 1,
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EVENT_SWITCH_PHASE = 2,
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EVENT_FLAME = 3,
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EVENT_VOLCANO = 4,
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EVENT_SWITCH_TARGET = 5,
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EVENT_HATEFUL_STRIKE = 6,
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GCD_CAST = 1
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enum EventGroups
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{
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GCD_CAST = 1
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};
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class molten_flame : public CreatureScript
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@@ -88,38 +88,22 @@ class boss_supremus : public CreatureScript
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public:
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boss_supremus() : CreatureScript("boss_supremus") { }
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CreatureAI* GetAI(Creature* creature) const override
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struct boss_supremusAI : public BossAI
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{
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return GetInstanceAI<boss_supremusAI>(creature);
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}
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struct boss_supremusAI : public ScriptedAI
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{
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boss_supremusAI(Creature* creature) : ScriptedAI(creature), summons(me)
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{
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instance = creature->GetInstanceScript();
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boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS)
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{
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phase = 0;
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}
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InstanceScript* instance;
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EventMap events;
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SummonList summons;
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uint32 phase;
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void Reset() override
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{
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if (me->IsAlive())
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instance->SetBossState(DATA_SUPREMUS, NOT_STARTED);
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_Reset();
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phase = 0;
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events.Reset();
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summons.DespawnAll();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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instance->SetBossState(DATA_SUPREMUS, IN_PROGRESS);
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_EnterCombat();
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ChangePhase();
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events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST);
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events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
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@@ -152,23 +136,6 @@ public:
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events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000, GCD_CAST);
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}
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void JustDied(Unit* /*killer*/) override
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{
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instance->SetBossState(DATA_SUPREMUS, DONE);
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summons.DespawnAll();
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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}
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void SummonedCreatureDespawn(Creature* summon) override
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{
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summons.Despawn(summon);
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}
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Unit* CalculateHatefulStrikeTarget()
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{
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uint32 health = 0;
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@@ -192,63 +159,59 @@ public:
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return target;
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}
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void UpdateAI(uint32 diff) override
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void ExecuteEvent(uint32 eventId) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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switch (eventId)
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{
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switch (eventId)
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{
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK, true);
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break;
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case EVENT_FLAME:
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DoCast(me, SPELL_MOLTEN_PUNCH);
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events.DelayEvents(1500, GCD_CAST);
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events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
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break;
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case EVENT_HATEFUL_STRIKE:
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if (Unit* target = CalculateHatefulStrikeTarget())
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DoCast(target, SPELL_HATEFUL_STRIKE);
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events.DelayEvents(1000, GCD_CAST);
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
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break;
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case EVENT_SWITCH_TARGET:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
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{
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DoResetThreat();
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me->AddThreat(target, 5000000.0f);
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Talk(EMOTE_NEW_TARGET);
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}
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events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
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break;
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case EVENT_VOLCANO:
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK, true);
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break;
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case EVENT_FLAME:
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DoCast(me, SPELL_MOLTEN_PUNCH);
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events.DelayEvents(1500, GCD_CAST);
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events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
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break;
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case EVENT_HATEFUL_STRIKE:
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if (Unit* target = CalculateHatefulStrikeTarget())
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DoCast(target, SPELL_HATEFUL_STRIKE);
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events.DelayEvents(1000, GCD_CAST);
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
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break;
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case EVENT_SWITCH_TARGET:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
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if (!target) target = me->GetVictim();
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if (target)
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{
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//DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
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me->SummonCreature(CREATURE_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
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Talk(EMOTE_GROUND_CRACK);
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events.DelayEvents(1500, GCD_CAST);
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}
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events.ScheduleEvent(EVENT_VOLCANO, 10000, GCD_CAST, PHASE_CHASE);
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return;
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DoResetThreat();
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me->AddThreat(target, 5000000.0f);
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Talk(EMOTE_NEW_TARGET);
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}
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case EVENT_SWITCH_PHASE:
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ChangePhase();
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break;
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}
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events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
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break;
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case EVENT_VOLCANO:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
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{
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//DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
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me->SummonCreature(NPC_SUPREMUS_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
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Talk(EMOTE_GROUND_CRACK);
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events.DelayEvents(1500, GCD_CAST);
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}
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events.ScheduleEvent(EVENT_VOLCANO, 10000, GCD_CAST, PHASE_CHASE);
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return;
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case EVENT_SWITCH_PHASE:
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ChangePhase();
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break;
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default:
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break;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint32 phase;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetBlackTempleAI<boss_supremusAI>(creature);
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}
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};
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class npc_volcano : public CreatureScript
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