Core/AreaTriggers: Don't suppress TimeToTarget changes in values update on movement start

(cherry picked from commit debbed0159)

# Conflicts:
#	src/server/scripts/Shadowlands/SepulcherOfTheFirstOnes/boss_anduin_wrynn.cpp
This commit is contained in:
Shauren
2025-01-08 00:26:08 +01:00
committed by Ovahlord
parent 43c1a47c3d
commit efeb9add00
2 changed files with 5 additions and 10 deletions

View File

@@ -1075,10 +1075,10 @@ void AreaTrigger::InitSplineOffsets(std::vector<Position> const& offsets, uint32
rotatedPoints.emplace_back(x, y, z);
}
InitSplines(std::move(rotatedPoints), timeToTarget);
InitSplines(rotatedPoints, timeToTarget);
}
void AreaTrigger::InitSplines(std::vector<G3D::Vector3> splinePoints, uint32 timeToTarget)
void AreaTrigger::InitSplines(std::vector<G3D::Vector3> const& splinePoints, uint32 timeToTarget)
{
if (splinePoints.size() < 2)
return;
@@ -1086,15 +1086,10 @@ void AreaTrigger::InitSplines(std::vector<G3D::Vector3> splinePoints, uint32 tim
_movementTime = 0;
_spline = std::make_unique<::Movement::Spline<int32>>();
_spline->init_spline(&splinePoints[0], splinePoints.size(), ::Movement::SplineBase::ModeLinear);
_spline->init_spline(splinePoints.data(), splinePoints.size(), ::Movement::SplineBase::ModeLinear);
_spline->initLengths();
// should be sent in object create packets only
DoWithSuppressingObjectUpdates([&]()
{
SetUpdateFieldValue(m_values.ModifyValue(&AreaTrigger::m_areaTriggerData).ModifyValue(&UF::AreaTriggerData::TimeToTarget), timeToTarget);
const_cast<UF::AreaTriggerData&>(*m_areaTriggerData).ClearChanged(&UF::AreaTriggerData::TimeToTarget);
});
SetUpdateFieldValue(m_values.ModifyValue(&AreaTrigger::m_areaTriggerData).ModifyValue(&UF::AreaTriggerData::TimeToTarget), timeToTarget);
if (IsInWorld())
{

View File

@@ -151,7 +151,7 @@ class TC_GAME_API AreaTrigger final : public WorldObject, public GridObject<Area
Position const& GetRollPitchYaw() const { return _rollPitchYaw; }
Position const& GetTargetRollPitchYaw() const { return _targetRollPitchYaw; }
void InitSplineOffsets(std::vector<Position> const& offsets, uint32 timeToTarget);
void InitSplines(std::vector<G3D::Vector3> splinePoints, uint32 timeToTarget);
void InitSplines(std::vector<G3D::Vector3> const& splinePoints, uint32 timeToTarget);
bool HasSplines() const;
::Movement::Spline<int32> const& GetSpline() const { return *_spline; }
uint32 GetElapsedTimeForMovement() const { return GetTimeSinceCreated(); } /// @todo: research the right value, in sniffs both timers are nearly identical