*FelBlood Kael'thas arcane orbs should fly slower then players

--HG--
branch : trunk
This commit is contained in:
Rat
2009-11-02 17:33:31 +01:00
parent 0be1b0251c
commit f02771262d

View File

@@ -391,8 +391,8 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Orb && pTarget)
{
//SetThreatList(Orb);
Orb->AddThreat(pTarget, 1.0f);
Orb->SetSpeed(MOVE_RUN, 0.5f);
Orb->AddThreat(pTarget, 1000000.0f);
Orb->AI()->AttackStart(pTarget);
}