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@@ -1425,7 +1425,7 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
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}
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}
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void Battleground::RelocateDeadPlayers(uint32 queueIndex)
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void Battleground::RelocateDeadPlayers(uint64 queueIndex)
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{
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// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
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std::vector<uint64>& ghostList = m_ReviveQueue[queueIndex];
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@@ -376,7 +376,7 @@ class Battleground
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void RemovePlayerFromResurrectQueue(uint64 player_guid);
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/// Relocate all players in ReviveQueue to the closest graveyard
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void RelocateDeadPlayers(uint32 queueIndex);
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void RelocateDeadPlayers(uint64 queueIndex);
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void StartBattleground();
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