Core/Battleground: fix type mismatch

Ref #10320
This commit is contained in:
joschiwald
2013-07-31 11:07:58 +02:00
parent bab04cc5f8
commit f04217300c
2 changed files with 2 additions and 2 deletions

View File

@@ -1425,7 +1425,7 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
}
}
void Battleground::RelocateDeadPlayers(uint32 queueIndex)
void Battleground::RelocateDeadPlayers(uint64 queueIndex)
{
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
std::vector<uint64>& ghostList = m_ReviveQueue[queueIndex];

View File

@@ -376,7 +376,7 @@ class Battleground
void RemovePlayerFromResurrectQueue(uint64 player_guid);
/// Relocate all players in ReviveQueue to the closest graveyard
void RelocateDeadPlayers(uint32 queueIndex);
void RelocateDeadPlayers(uint64 queueIndex);
void StartBattleground();