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Merge pull request #11028 from Lillecarl/blackbabies
Make damage and healing references, so that damage can be altered by scr...
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@@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group)
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}
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// Unit
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain)
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage)
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
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}
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@@ -396,11 +396,11 @@ class UnitScript : public ScriptObject
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UnitScript(const char* name, bool addToScripts = true);
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public:
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// Called when a unit deals damage to another unit
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virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { }
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// Called when a unit deals healing to another unit
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virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }
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// Called when a unit deals damage to another unit
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virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { }
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virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
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// Called when DoT's Tick Damage is being Dealt
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virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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@@ -1060,8 +1060,8 @@ class ScriptMgr
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public: /* UnitScript */
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void OnHeal(Unit* healer, Unit* reciever, uint32 gain);
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void OnDamage(Unit* attacker, Unit* victim, uint32 damage);
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void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
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void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
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void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
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void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
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void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
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