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partialy revert previous commit
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@@ -12815,7 +12815,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
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bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
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Milliseconds cooldown = Milliseconds::zero();
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//Milliseconds cooldown = Milliseconds::zero(); // temp revert. dig for the 3.3.5a commit changing this.
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uint32 cooldown = 0;
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if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
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cooldown = i->spellProcEvent->cooldown;
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@@ -3367,13 +3367,6 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);
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break;
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case 46842: // Flame Ring
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case 46836: // Flame Patch
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spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo();
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break;
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case 29726: // Test Ribbon Pole Channel
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spellInfo->InterruptFlags &= ~AURA_INTERRUPT_FLAG_CAST;
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break;
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case 46842: // Flame Ring
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case 46836: // Flame Patch
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spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo();
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break;
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