Core/Vmaps: Use unique_ptr in RegularGrid2D and DynamicTree classes

This commit is contained in:
Shauren
2025-10-23 19:50:56 +02:00
parent 01df927c0f
commit f10eb2f1bf
3 changed files with 11 additions and 24 deletions

View File

@@ -101,10 +101,7 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
DynamicMapTree::DynamicMapTree() : impl(new DynTreeImpl()) { }
DynamicMapTree::~DynamicMapTree()
{
delete impl;
}
DynamicMapTree::~DynamicMapTree() = default;
void DynamicMapTree::insert(GameObjectModel const& mdl)
{

View File

@@ -20,6 +20,7 @@
#include "Define.h"
#include "Optional.h"
#include <memory>
namespace G3D
{
@@ -38,7 +39,7 @@ namespace VMAP
class TC_COMMON_API DynamicMapTree
{
DynTreeImpl *impl;
std::unique_ptr<DynTreeImpl> impl;
public:

View File

@@ -23,6 +23,7 @@
#include <G3D/Ray.h>
#include <G3D/BoundsTrait.h>
#include <G3D/PositionTrait.h>
#include <memory>
#include <unordered_map>
template<class Node>
@@ -50,19 +51,7 @@ public:
typedef std::unordered_multimap<const T*, Node*> MemberTable;
MemberTable memberTable;
Node* nodes[CELL_NUMBER][CELL_NUMBER];
RegularGrid2D()
{
memset(nodes, 0, sizeof(nodes));
}
~RegularGrid2D()
{
for (int x = 0; x < CELL_NUMBER; ++x)
for (int y = 0; y < CELL_NUMBER; ++y)
delete nodes[x][y];
}
std::unique_ptr<Node> nodes[CELL_NUMBER][CELL_NUMBER] = { };
void insert(const T& value)
{
@@ -93,7 +82,7 @@ public:
{
for (int x = 0; x < CELL_NUMBER; ++x)
for (int y = 0; y < CELL_NUMBER; ++y)
if (Node* n = nodes[x][y])
if (Node* n = nodes[x][y].get())
n->balance();
}
@@ -121,7 +110,7 @@ public:
{
ASSERT(x < CELL_NUMBER && y < CELL_NUMBER);
if (!nodes[x][y])
nodes[x][y] = NodeCreatorFunc::makeNode(x, y);
nodes[x][y].reset(NodeCreatorFunc::makeNode(x, y));
return *nodes[x][y];
}
@@ -142,7 +131,7 @@ public:
if (cell == last_cell)
{
if (Node* node = nodes[cell.x][cell.y])
if (Node* node = nodes[cell.x][cell.y].get())
node->intersectRay(ray, intersectCallback, max_dist);
return;
}
@@ -186,7 +175,7 @@ public:
float tDeltaY = voxel * std::fabs(ky_inv);
do
{
if (Node* node = nodes[cell.x][cell.y])
if (Node* node = nodes[cell.x][cell.y].get())
{
//float enterdist = max_dist;
node->intersectRay(ray, intersectCallback, max_dist);
@@ -213,7 +202,7 @@ public:
Cell cell = Cell::ComputeCell(point.x, point.y);
if (!cell.isValid())
return;
if (Node* node = nodes[cell.x][cell.y])
if (Node* node = nodes[cell.x][cell.y].get())
node->intersectPoint(point, intersectCallback);
}
@@ -224,7 +213,7 @@ public:
Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y);
if (!cell.isValid())
return;
if (Node* node = nodes[cell.x][cell.y])
if (Node* node = nodes[cell.x][cell.y].get())
node->intersectRay(ray, intersectCallback, max_dist);
}
};