Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot

This commit is contained in:
Shauren
2022-09-14 20:49:38 +02:00
parent d0a5d04c4c
commit f19f32f2a4
5 changed files with 49 additions and 189 deletions

View File

@@ -8704,31 +8704,13 @@ void Player::ApplyAllAzeriteEmpoweredItemMods(bool apply)
}
}
ObjectGuid Player::GetLootWorldObjectGUID(ObjectGuid const& lootObjectGuid) const
Loot* Player::GetLootByWorldObjectGUID(ObjectGuid const& lootWorldObjectGuid) const
{
auto itr = m_AELootView.find(lootObjectGuid);
if (itr != m_AELootView.end())
return itr->second;
return ObjectGuid::Empty;
}
void Player::RemoveAELootedWorldObject(ObjectGuid const& lootWorldObjectGuid)
{
auto itr = std::find_if(m_AELootView.begin(), m_AELootView.end(), [&lootWorldObjectGuid](std::pair<ObjectGuid const, ObjectGuid> const& lootView)
auto itr = std::find_if(m_AELootView.begin(), m_AELootView.end(), [&lootWorldObjectGuid](std::pair<ObjectGuid const, Loot*> const& lootView)
{
return lootView.second == lootWorldObjectGuid;
});
if (itr != m_AELootView.end())
m_AELootView.erase(itr);
}
bool Player::HasLootWorldObjectGUID(ObjectGuid const& lootWorldObjectGuid) const
{
return m_AELootView.end() != std::find_if(m_AELootView.begin(), m_AELootView.end(), [&lootWorldObjectGuid](std::pair<ObjectGuid const, ObjectGuid> const& lootView)
{
return lootView.second == lootWorldObjectGuid;
return lootView.second->GetOwnerGUID() == lootWorldObjectGuid;
});
return itr != m_AELootView.end() ? itr->second : nullptr;
}
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
@@ -8860,8 +8842,6 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa
if (lootid)
{
loot->clear();
Group* group = GetGroup();
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.usegrouplootrules);
@@ -9018,8 +8998,9 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa
if (creature->CanGeneratePickPocketLoot())
{
creature->StartPickPocketRefillTimer();
loot->clear();
loot = new Loot(GetMap(), creature->GetGUID(), LOOT_PICKPOCKETING);
creature->m_loot.reset(loot);
if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
@@ -9151,7 +9132,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa
// add 'this' player as one of the players that are looting 'loot'
loot->AddLooter(GetGUID());
m_AELootView[loot->GetGUID()] = guid;
m_AELootView[loot->GetGUID()] = loot;
if (loot_type == LOOT_CORPSE && !guid.IsItem())
SetUnitFlag(UNIT_FLAG_LOOTING);
@@ -13052,7 +13033,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
{
if (Item* bagItem = bag->GetItemByPos(i))
{
if (HasLootWorldObjectGUID(bagItem->GetGUID()))
if (GetLootByWorldObjectGUID(bagItem->GetGUID()))
{
m_session->DoLootReleaseAll();
released = true; // so we don't need to look at dstBag
@@ -13069,7 +13050,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
{
if (Item* bagItem = bag->GetItemByPos(i))
{
if (HasLootWorldObjectGUID(bagItem->GetGUID()))
if (GetLootByWorldObjectGUID(bagItem->GetGUID()))
{
m_session->DoLootReleaseAll();
break;

View File

@@ -2062,10 +2062,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
ObjectGuid const& GetLootGUID() const { return m_playerData->LootTargetGUID; }
void SetLootGUID(ObjectGuid const& guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::LootTargetGUID), guid); }
ObjectGuid GetLootWorldObjectGUID(ObjectGuid const& lootObjectGuid) const;
void RemoveAELootedWorldObject(ObjectGuid const& lootWorldObjectGuid);
bool HasLootWorldObjectGUID(ObjectGuid const& lootWorldObjectGuid) const;
std::unordered_map<ObjectGuid, ObjectGuid> const& GetAELootView() const { return m_AELootView; }
Loot* GetLootByWorldObjectGUID(ObjectGuid const& lootWorldObjectGuid) const;
std::unordered_map<ObjectGuid, Loot*> const& GetAELootView() const { return m_AELootView; }
void RemovedInsignia(Player* looterPlr);
@@ -3178,7 +3176,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
SceneMgr m_sceneMgr;
std::unordered_map<ObjectGuid /*LootObject*/, ObjectGuid /*world object*/> m_AELootView;
std::unordered_map<ObjectGuid /*LootObject*/, Loot*> m_AELootView;
void _InitHonorLevelOnLoadFromDB(uint32 honor, uint32 honorLevel);
std::unique_ptr<RestMgr> _restMgr;

View File

@@ -70,8 +70,14 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
/// @todo Implement looting by LootObject guid
for (WorldPackets::Loot::LootRequest const& req : packet.Loot)
{
Loot* loot = nullptr;
ObjectGuid lguid = player->GetLootWorldObjectGUID(req.Object);
Loot* loot = Trinity::Containers::MapGetValuePtr(player->GetAELootView(), req.Object);
if (!loot)
{
player->SendLootRelease(ObjectGuid::Empty);
continue;
}
ObjectGuid lguid = loot->GetOwnerGUID();
if (lguid.IsGameObject())
{
@@ -83,33 +89,8 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
player->SendLootRelease(lguid);
continue;
}
loot = go->GetLootForPlayer(player);
}
else if (lguid.IsItem())
{
Item* pItem = player->GetItemByGuid(lguid);
if (!pItem)
{
player->SendLootRelease(lguid);
continue;
}
loot = pItem->GetLootForPlayer(player);
}
else if (lguid.IsCorpse())
{
Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
if (!bones)
{
player->SendLootRelease(lguid);
continue;
}
loot = bones->GetLootForPlayer(player);
}
else
else if (lguid.IsCreatureOrVehicle())
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
if (!creature)
@@ -123,26 +104,13 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
player->SendLootError(req.Object, lguid, LOOT_ERROR_TOO_FAR);
continue;
}
loot = creature->GetLootForPlayer(player);
if (creature->IsAlive() != (loot && loot->loot_type == LOOT_PICKPOCKETING))
{
player->SendLootError(req.Object, lguid, LOOT_ERROR_DIDNT_KILL);
continue;
}
}
if (!loot)
{
player->SendLootRelease(lguid);
continue;
}
player->StoreLootItem(lguid, req.LootListID - 1, loot, aeResultPtr);
// If player is removing the last LootItem, delete the empty container.
if (loot->isLooted() && lguid.IsItem())
player->GetSession()->DoLootRelease(lguid);
player->GetSession()->DoLootRelease(loot);
}
if (aeResultPtr)
@@ -162,78 +130,11 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet*/)
{
Player* player = GetPlayer();
for (std::pair<ObjectGuid const, ObjectGuid> const& lootView : player->GetAELootView())
for (std::pair<ObjectGuid const, Loot*> const& lootView : player->GetAELootView())
{
ObjectGuid guid = lootView.second;
Loot* loot = nullptr;
bool shareMoney = true;
switch (guid.GetHigh())
{
case HighGuid::GameObject:
{
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
// do not check distance for GO if player is the owner of it (ex. fishing bobber)
if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player))))
loot = go->GetLootForPlayer(player);
break;
}
case HighGuid::Corpse: // remove insignia ONLY in BG
{
Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
if (bones && bones->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = bones->GetLootForPlayer(player);
shareMoney = false;
}
break;
}
case HighGuid::Item:
{
if (Item* item = player->GetItemByGuid(guid))
{
loot = item->GetLootForPlayer(player);
shareMoney = false;
}
break;
}
case HighGuid::Creature:
case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
if (!creature)
{
player->SendLootError(lootView.first, guid, LOOT_ERROR_NO_LOOT);
continue;
}
if (!creature->IsWithinDistInMap(player, AELootCreatureCheck::LootDistance))
{
player->SendLootError(lootView.first, guid, LOOT_ERROR_TOO_FAR);
continue;
}
loot = creature->GetLootForPlayer(player);
if (creature->IsAlive() != (loot && loot->loot_type == LOOT_PICKPOCKETING))
{
player->SendLootError(lootView.first, guid, LOOT_ERROR_DIDNT_KILL);
continue;
}
if (loot && loot->loot_type != LOOT_CORPSE)
shareMoney = false;
break;
}
default:
continue; // unlootable type
}
if (!loot)
continue;
Loot* loot = lootView.second;
ObjectGuid guid = loot->GetOwnerGUID();
bool shareMoney = loot->loot_type == LOOT_CORPSE;
loot->NotifyMoneyRemoved(player->GetMap());
if (shareMoney && player->GetGroup()) //item, pickpocket and players can be looted only single player
@@ -289,7 +190,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet
// Delete container if empty
if (loot->isLooted() && guid.IsItem())
player->GetSession()->DoLootRelease(guid);
player->GetSession()->DoLootRelease(loot);
}
}
@@ -332,20 +233,20 @@ void WorldSession::HandleLootReleaseOpcode(WorldPackets::Loot::LootRelease& pack
{
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
if (GetPlayer()->HasLootWorldObjectGUID(packet.Unit))
DoLootRelease(packet.Unit);
if (Loot* loot = GetPlayer()->GetLootByWorldObjectGUID(packet.Unit))
DoLootRelease(loot);
}
void WorldSession::DoLootRelease(ObjectGuid lguid)
void WorldSession::DoLootRelease(Loot* loot)
{
ObjectGuid lguid = loot->GetOwnerGUID();
Player *player = GetPlayer();
Loot *loot;
if (player->GetLootGUID() == lguid)
player->SetLootGUID(ObjectGuid::Empty);
player->SendLootRelease(lguid);
player->RemoveAELootedWorldObject(lguid);
player->m_AELootView.erase(loot->GetGUID());
if (player->GetAELootView().empty())
player->RemoveUnitFlag(UNIT_FLAG_LOOTING);
@@ -361,8 +262,6 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (!go || ((go->GetOwnerGUID() != player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(player)))
return;
loot = go->GetLootForPlayer(player);
if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR)
{
// locked doors are opened with spelleffect openlock, prevent remove its as looted
@@ -399,11 +298,9 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (!corpse || !corpse->IsWithinDistInMap(player, INTERACTION_DISTANCE))
return;
loot = corpse->GetLootForPlayer(player);
if (loot && loot->isLooted())
if (loot->isLooted())
{
loot->clear();
corpse->m_loot = nullptr;
corpse->RemoveCorpseDynamicFlag(CORPSE_DYNFLAG_LOOTABLE);
}
}
@@ -415,10 +312,8 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
ItemTemplate const* proto = pItem->GetTemplate();
loot = pItem->GetLootForPlayer(player);
// destroy only 5 items from stack in case prospecting and milling
if (loot && (loot->loot_type == LOOT_PROSPECTING || loot->loot_type == LOOT_MILLING))
if (loot->loot_type == LOOT_PROSPECTING || loot->loot_type == LOOT_MILLING)
{
pItem->m_lootGenerated = false;
pItem->m_loot.reset();
@@ -434,7 +329,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
else
{
// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
if ((loot && loot->isLooted()) || !proto->HasFlag(ITEM_FLAG_HAS_LOOT))
if (loot->isLooted() || !proto->HasFlag(ITEM_FLAG_HAS_LOOT))
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
}
return; // item can be looted only single player
@@ -448,11 +343,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (!creature->IsWithinDistInMap(player, AELootCreatureCheck::LootDistance))
return;
loot = creature->GetLootForPlayer(player);
if (creature->IsAlive() != (loot && loot->loot_type == LOOT_PICKPOCKETING))
return;
if (!loot || loot->isLooted())
if (loot->isLooted())
{
creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
@@ -476,15 +370,14 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
}
//Player is not looking at loot list, he doesn't need to see updates on the loot list
if (loot)
loot->RemoveLooter(player->GetGUID());
loot->RemoveLooter(player->GetGUID());
}
void WorldSession::DoLootReleaseAll()
{
std::unordered_map<ObjectGuid, ObjectGuid> lootView = _player->GetAELootView();
for (std::pair<ObjectGuid const, ObjectGuid> const& lootPair : lootView)
DoLootRelease(lootPair.second);
std::unordered_map<ObjectGuid, Loot*> lootView = _player->GetAELootView();
for (auto const& [lootGuid, loot] : lootView)
DoLootRelease(loot);
}
void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem& masterLootItem)
@@ -509,8 +402,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem
for (WorldPackets::Loot::LootRequest const& req : masterLootItem.Loot)
{
Loot* loot = nullptr;
ObjectGuid lootguid = _player->GetLootWorldObjectGUID(req.Object);
Loot* loot = Trinity::Containers::MapGetValuePtr(_player->GetAELootView(), req.Object);
if (!_player->IsInRaidWith(target) || !_player->IsInMap(target))
{
@@ -519,23 +411,6 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem
return;
}
if (GetPlayer()->GetLootGUID().IsCreatureOrVehicle())
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
if (!creature)
return;
loot = creature->GetLootForPlayer(_player);
}
else if (GetPlayer()->GetLootGUID().IsGameObject())
{
GameObject* go = GetPlayer()->GetMap()->GetGameObject(lootguid);
if (!go)
return;
loot = go->GetLootForPlayer(_player);
}
if (!loot)
return;

View File

@@ -29,6 +29,7 @@
#include "Player.h"
#include "Random.h"
#include "World.h"
#include "WorldSession.h"
//
// --------- LootItem ---------
@@ -151,7 +152,11 @@ void Loot::clear()
delete itr->second;
PlayerNonQuestNonFFAConditionalItems.clear();
for (ObjectGuid playerGuid : PlayersLooting)
if (Player* player = ObjectAccessor::FindConnectedPlayer(playerGuid))
player->GetSession()->DoLootRelease(this);
PlayersLooting.clear();
items.clear();
quest_items.clear();
gold = 0;

View File

@@ -56,6 +56,7 @@ struct BlackMarketTemplate;
struct ChrCustomizationReqEntry;
struct DeclinedName;
struct ItemTemplate;
struct Loot;
struct MovementInfo;
struct Petition;
struct Position;
@@ -1115,7 +1116,7 @@ class TC_GAME_API WorldSession
// Guild/Arena Team
void SendPetitionShowList(ObjectGuid guid);
void DoLootRelease(ObjectGuid lguid);
void DoLootRelease(Loot* loot);
void DoLootReleaseAll();
// Account mute time