Core/Players: Don't load spell overrides for inactive specializations

This commit is contained in:
Shauren
2022-02-10 22:47:51 +01:00
parent d92f25478a
commit f1cde4cdac

View File

@@ -2730,7 +2730,7 @@ bool Player::AddTalent(TalentEntry const* talent, uint8 spec, bool learning)
return false;
}
if (talent->OverridesSpellID)
if (spec == GetActiveTalentGroup() && talent->OverridesSpellID)
AddOverrideSpell(talent->OverridesSpellID, talent->SpellID);
PlayerTalentMap::iterator itr = GetTalentMap(spec)->find(talent->ID);