Scripts/Ulduar: Fix Flame Leviathan movement (#24673)

(cherry picked from commit 3ab970aa47)
This commit is contained in:
Gildor
2020-05-26 13:20:38 +02:00
committed by Shauren
parent c5274417bb
commit f23aa3c866

View File

@@ -484,8 +484,7 @@ class boss_flame_leviathan : public CreatureScript
return;
_pursueTarget = target->GetGUID();
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(target);
AttackStart(target);
for (SeatMap::const_iterator itr = target->GetVehicleKit()->Seats.begin(); itr != target->GetVehicleKit()->Seats.end(); ++itr)
{