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Scripts/Ulduar: Fix Flame Leviathan movement (#24673)
(cherry picked from commit 3ab970aa47)
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@@ -484,8 +484,7 @@ class boss_flame_leviathan : public CreatureScript
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return;
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_pursueTarget = target->GetGUID();
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveChase(target);
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AttackStart(target);
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for (SeatMap::const_iterator itr = target->GetVehicleKit()->Seats.begin(); itr != target->GetVehicleKit()->Seats.end(); ++itr)
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{
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