Scripts/BWD: initial work on the Omnotron Defense System encounter

This commit is contained in:
Ovahlord
2019-05-08 06:49:06 +02:00
parent 96565412ee
commit f250aea8d4
5 changed files with 652 additions and 8 deletions

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@@ -36,18 +36,22 @@ enum BWDDataTypes
DATA_NEFARIANS_END = 5,
// Encounter Data
/*Magmaw*/
DATA_PREPARE_MASSIVE_CRASH_AND_GET_TARGET_GUID,
DATA_NEFARIAN_MAGMAW,
/*Omnotron Defense System*/
DATA_ELECTRON,
DATA_MAGMATRON,
DATA_TOXITRON,
DATA_ARCANOTRON,
};
enum BWDCreatureIds
{
// Bosses
BOSS_MAGMAW = 41570,
BOSS_MAGMATRON = 42178,
BOSS_ARCANOTRON = 42166,
BOSS_TOXITRON = 42180,
BOSS_ELECTRON = 42179,
BOSS_OMNOTRON = 42186,
BOSS_CHIMAERON = 43296,
BOSS_ATRAMEDES = 41442,
BOSS_MALORIAK = 41378,
@@ -67,7 +71,14 @@ enum BWDCreatureIds
NPC_MAGMAW_SPIKE_STALKER = 41767,
NPC_NEFARIAN_MAGMAW = 49427,
NPC_BLAZING_BONE_CONSTRUCT = 49416,
NPC_IGNITION = 49447
NPC_IGNITION = 49447,
/*Omnotron Defense System*/
NPC_MAGMATRON = 42178,
NPC_ARCANOTRON = 42166,
NPC_TOXITRON = 42180,
NPC_ELECTRON = 42179,
};
enum BWDGameObjectIds

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@@ -0,0 +1,504 @@
/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "blackwing_descent.h"
enum Spells
{
// Omnotron
SPELL_CONTROLLER_RECHARGE = 78696,
SPELL_RECHARGING_ELECTRON = 78697,
SPELL_RECHARGING_MAGMATRON = 78698,
SPELL_RECHARGING_ARCANOTRON = 78699,
SPELL_RECHARGING_TOXITRON = 78700,
// Omnotron Defense System
SPELL_INACTIVE = 78726,
SPELL_POWERED_DOWN = 82265,
SPELL_SHARED_HEALTH = 79920,
SPELL_ACTIVATED = 78740,
SPELL_SHUTTING_DOWN = 78746,
};
enum Texts
{
// Omnotron
SAY_ACTIVATE_ELECTRON = 0,
SAY_ACTIVATE_TOXITRON = 1,
SAY_ACTIVATE_MAGMATRON = 2,
SAY_ACTIVATE_ARCANOTRON = 3,
SAY_SHIELD_ELECTRON = 4,
SAY_SHIELD_TOXITRON = 5,
SAY_SHIELD_MAGMATRON = 6,
SAY_SHIELD_ARCANOTRON = 7,
};
enum Events
{
// Omnotron
EVENT_LINK_GOLEM_HEALTH = 1,
EVENT_POWER_UP_FIRST_GOLEM,
// Omnotron Defense System
};
enum Actions
{
// Omnotron
ACTION_GOLEM_ACTIVATED = 0,
ACTION_START_ENCOUNTER = 1,
ACTION_STOP_ENCOUNTER = 2,
// Omnotron Defense System
ACTION_ACTIVATE_GOLEM = 0,
ACTION_DEACTIVATE_GOLEM = 1
};
enum Data
{
DATA_NEXT_GOLEM_IN_QUEUE = 0
};
Position const FirstGolemPatrolStartPoint = { -324.665f, -398.085f, 213.8214f };
enum MovePoints
{
POINT_START_WAYPOINTS = 1
};
enum SummonGroups
{
SUMMON_GROUP_GOLEMS = 0
};
struct GolemInfo
{
uint8 ActivateTextId;
uint8 ShieldTextId;
};
std::unordered_map<uint32, GolemInfo> _golemInfoMap =
{
{ NPC_ELECTRON, { SAY_ACTIVATE_ELECTRON, SAY_SHIELD_ELECTRON } },
{ NPC_MAGMATRON, { SAY_ACTIVATE_MAGMATRON, SAY_SHIELD_MAGMATRON } },
{ NPC_ARCANOTRON, { SAY_ACTIVATE_ARCANOTRON, SAY_SHIELD_ARCANOTRON } },
{ NPC_TOXITRON, { SAY_ACTIVATE_TOXITRON, SAY_SHIELD_TOXITRON } }
};
struct boss_omnotron_defense_system : public BossAI
{
boss_omnotron_defense_system(Creature* creature) : BossAI(creature, DATA_OMNOTRON_DEFENSE_SYSTEM)
{
Initialize();
}
void Initialize()
{
}
void Reset() override
{
_Reset();
Initialize();
me->SummonCreatureGroup(SUMMON_GROUP_GOLEMS);
events.ScheduleEvent(EVENT_LINK_GOLEM_HEALTH, 5s);
events.ScheduleEvent(EVENT_POWER_UP_FIRST_GOLEM, 10s);
}
void JustSummoned(Creature* summon) override
{
switch (summon->GetEntry())
{
case NPC_ELECTRON:
case NPC_MAGMATRON:
case NPC_TOXITRON:
case NPC_ARCANOTRON:
_golemGuidVector.push_back(summon->GetGUID());
break;
default:
summons.Summon(summon);
break;
}
}
ObjectGuid GetGUID(int32 type) const override
{
switch (type)
{
case DATA_NEXT_GOLEM_IN_QUEUE:
return _nextGolemGUID;
default:
return ObjectGuid::Empty;
}
return ObjectGuid::Empty;
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_GOLEM_ACTIVATED:
if (instance->GetBossState(DATA_OMNOTRON_DEFENSE_SYSTEM) == IN_PROGRESS)
{
if (Creature* golem = ObjectAccessor::GetCreature(*me, _nextGolemGUID))
{
Talk(_golemInfoMap[golem->GetEntry()].ActivateTextId);
golem->CastSpell(golem, SPELL_ACTIVATED);
}
SelectNextGolemGUID();
DoCastAOE(SPELL_CONTROLLER_RECHARGE, true);
}
break;
case ACTION_START_ENCOUNTER:
instance->SetBossState(DATA_OMNOTRON_DEFENSE_SYSTEM, IN_PROGRESS);
// Since we blocked the first action call with our first golem we call it right away now to continue the cycle
DoAction(ACTION_GOLEM_ACTIVATED);
break;
case ACTION_STOP_ENCOUNTER:
for (uint8 i = DATA_ELECTRON; i < DATA_ELECTRON + 4; i++)
{
if (Creature* golem = instance->GetCreature(i))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, golem);
golem->DespawnOrUnsummon(100ms);
}
}
instance->SetBossState(DATA_OMNOTRON_DEFENSE_SYSTEM, FAIL);
_DespawnAtEvade();
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_LINK_GOLEM_HEALTH:
for (ObjectGuid guid : _golemGuidVector)
if (Creature* golem = ObjectAccessor::GetCreature(*me, guid))
golem->CastSpell(golem, SPELL_SHARED_HEALTH, true);
break;
case EVENT_POWER_UP_FIRST_GOLEM:
// Randomize our golem order for each encounter
Trinity::Containers::RandomShuffle(_golemGuidVector);
SelectNextGolemGUID();
DoCastAOE(SPELL_CONTROLLER_RECHARGE);
break;
default:
break;
}
}
}
private:
GuidVector _golemGuidVector;
ObjectGuid _nextGolemGUID;
// Selects the ObjectGuid for the next Golem
void SelectNextGolemGUID()
{
_nextGolemGUID = _golemGuidVector.front();
_golemGuidVector.erase(_golemGuidVector.begin());
_golemGuidVector.push_back(_nextGolemGUID);
}
};
struct npc_omnotron_golem : public ScriptedAI
{
npc_omnotron_golem(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript())
{
Initialize();
}
void Initialize()
{
me->SetReactState(REACT_PASSIVE);
}
void JustEngagedWith(Unit* /*who*/) override
{
if (_instance->GetBossState(DATA_OMNOTRON_DEFENSE_SYSTEM) != IN_PROGRESS)
{
if (Creature* omnotron = _instance->GetCreature(DATA_OMNOTRON_DEFENSE_SYSTEM))
omnotron->AI()->DoAction(ACTION_START_ENCOUNTER);
}
_instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_EnterEvadeMode();
if (Creature* omnotron = _instance->GetCreature(DATA_OMNOTRON_DEFENSE_SYSTEM))
omnotron->AI()->DoAction(ACTION_STOP_ENCOUNTER);
}
void MovementInform(uint32 type, uint32 pointId) override
{
if (type != POINT_MOTION_TYPE)
return;
if (pointId == POINT_START_WAYPOINTS)
{
me->GetMotionMaster()->MovePath(BOSS_OMNOTRON * 100, true);
me->SetWalk(true);
}
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_ACTIVATE_GOLEM:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveAurasDueToSpell(SPELL_INACTIVE);
me->RemoveAurasDueToSpell(SPELL_POWERED_DOWN);
if (_instance->GetBossState(DATA_OMNOTRON_DEFENSE_SYSTEM) != IN_PROGRESS)
{
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_START_WAYPOINTS, FirstGolemPatrolStartPoint);
}
else
DoZoneInCombat();
// Golem is online, time to inform the controller about it
if (Creature* omnotron = _instance->GetCreature(DATA_OMNOTRON_DEFENSE_SYSTEM))
omnotron->AI()->DoAction(ACTION_GOLEM_ACTIVATED);
break;
case ACTION_DEACTIVATE_GOLEM:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_events.Reset();
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
UpdateVictim();
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case 0:
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
};
class GuidCheck
{
public:
GuidCheck(ObjectGuid golemGUID) : _golemGUID(golemGUID) { }
bool operator()(WorldObject* object)
{
return object->GetGUID() != _golemGUID;
}
private:
ObjectGuid _golemGUID;
};
class spell_omnotron_controller_recharge : public SpellScript
{
PrepareSpellScript(spell_omnotron_controller_recharge);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_RECHARGING_ELECTRON,
SPELL_RECHARGING_MAGMATRON,
SPELL_RECHARGING_TOXITRON,
SPELL_RECHARGING_ARCANOTRON
});
}
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
InstanceScript* instance = GetCaster()->GetInstanceScript();
if (!instance)
return;
Creature* omnotron = instance->GetCreature(DATA_OMNOTRON_DEFENSE_SYSTEM);
if (!omnotron)
return;
ObjectGuid golemGuid = omnotron->AI()->GetGUID(DATA_NEXT_GOLEM_IN_QUEUE);
targets.remove_if(GuidCheck(golemGuid));
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
uint32 rechargingSpellId = 0;
switch (GetHitUnit()->GetEntry())
{
case NPC_ELECTRON:
rechargingSpellId = SPELL_RECHARGING_ELECTRON;
break;
case NPC_MAGMATRON:
rechargingSpellId = SPELL_RECHARGING_MAGMATRON;
break;
case NPC_TOXITRON:
rechargingSpellId = SPELL_RECHARGING_TOXITRON;
break;
case NPC_ARCANOTRON:
rechargingSpellId = SPELL_RECHARGING_ARCANOTRON;
break;
default:
break;
}
if (rechargingSpellId)
caster->CastSpell(caster, rechargingSpellId);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_omnotron_controller_recharge::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_omnotron_controller_recharge::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_omnotron_recharging : public AuraScript
{
PrepareAuraScript(spell_omnotron_recharging);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_INACTIVE,
SPELL_POWERED_DOWN
});
}
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* golem = GetTarget()->ToCreature())
if (golem->IsAIEnabled)
golem->AI()->DoAction(ACTION_ACTIVATE_GOLEM);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_omnotron_recharging::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_ENERGIZE, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_omnotron_activated : public AuraScript
{
PrepareAuraScript(spell_omnotron_activated);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHUTTING_DOWN });
}
void HandleTick(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Unit* caster = GetCaster())
if (caster->GetVictim())
if (caster->GetVictim())
caster->CastSpell(GetCaster()->GetVictim(), GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST));
}
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_SHUTTING_DOWN);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_omnotron_activated::HandleTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
AfterEffectRemove += AuraEffectRemoveFn(spell_omnotron_activated::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_omnotron_inactive : public SpellScript
{
PrepareSpellScript(spell_omnotron_inactive);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_RECHARGING_ELECTRON });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* target = GetHitUnit();
target->CastSpell(target, SPELL_POWERED_DOWN, true);
if (Creature* golem = target->ToCreature())
if (golem->IsAIEnabled)
golem->AI()->DoAction(ACTION_DEACTIVATE_GOLEM);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_omnotron_inactive::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
void AddSC_boss_omnotron_defense_system()
{
RegisterBlackwingDescentCreatureAI(boss_omnotron_defense_system);
RegisterBlackwingDescentCreatureAI(npc_omnotron_golem);
RegisterSpellScript(spell_omnotron_controller_recharge);
RegisterAuraScript(spell_omnotron_recharging);
RegisterAuraScript(spell_omnotron_activated);
RegisterSpellScript(spell_omnotron_inactive);
}

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@@ -23,9 +23,14 @@
ObjectData const creatureData[] =
{
{ BOSS_MAGMAW, DATA_MAGMAW },
{ NPC_NEFARIAN_MAGMAW, DATA_NEFARIAN_MAGMAW },
{ 0, 0 } // END
{ BOSS_MAGMAW, DATA_MAGMAW },
{ BOSS_OMNOTRON, DATA_OMNOTRON_DEFENSE_SYSTEM },
{ NPC_ELECTRON, DATA_ELECTRON },
{ NPC_MAGMATRON, DATA_MAGMATRON },
{ NPC_TOXITRON, DATA_TOXITRON },
{ NPC_ARCANOTRON, DATA_ARCANOTRON },
{ NPC_NEFARIAN_MAGMAW, DATA_NEFARIAN_MAGMAW },
{ 0, 0 } // END
};
ObjectData const gameobjectData[] =

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@@ -75,6 +75,7 @@ void AddSC_boss_nefarian();
void AddSC_instance_blackwing_lair();
void AddSC_instance_blackwing_descent(); //Blackwing Descent
void AddSC_boss_magmaw();
void AddSC_boss_omnotron_defense_system();
void AddSC_instance_deadmines(); //Deadmines
void AddSC_boss_glubtok();
void AddSC_boss_helix_gearbreaker();
@@ -300,6 +301,7 @@ void AddEasternKingdomsScripts()
AddSC_instance_blackwing_lair();
AddSC_instance_blackwing_descent(); //Blackwing Descent
AddSC_boss_magmaw();
AddSC_boss_omnotron_defense_system();
AddSC_instance_deadmines(); //Deadmines
AddSC_boss_glubtok();
AddSC_boss_helix_gearbreaker();